This is from the 'Free WoD-version', as its no longer on the store this would happend. If you like Tuanha's work you should buy his routines. Cheers // Kabeewm.
My Orders Order Number Total Payment method Order time Order status 6708*****4885 15$ PAYPAL Friday, 09 January 2015 FINISHED
I think only one think missing. If possible can you pls add the use of fetch so we save some time looting? sorry didnt find any fetch in configurations
Your version: 6.1.5637 My version: 6.2.5814 See my point? If you ever used the Free-version, disable it in the store.
Hi bagaevserg, You are using the old version on svn that no longer supported. Please contact me to get the gift key to claim buddy store version. More information, please read first page. Thank you and welcome back to WoW
I think its garbage that you cant use the free version anymore if hb wants to do away with it then maybe they should be making singular better
Hey, I'm not sure what version are you using, me and a few tester see decent dps in PvE and PvP. Are you sure using the latest version? And what Spec Beast Master - Marksmanship - Survival? [TABLE] [TR] [/TR] [TR] [TH]Version[/TH] [TH]Type[/TH] [TH]Changelog[/TH] [TH]Submit Date[/TH] [TH]Status[/TH] [TH]Approval Date[/TH] [TH][/TH] [/TR] [TR] [TD]6.2.5813[/TD] [TD]Release[/TD] [TD] Improve logic against Hunter using Feign Death Improve Auto Disengage in Arena no longer make you fall off the bridge Fix issue with Black Arrow not being used for some reason Fix issue breaking Channeling Cast (Break Barrage) [/TD] [/TR] [/TABLE]
everytime i try to use free dk one from you what i got when i first got it i keep getting Building Rotation base on current Talents and Glyphs...... i am disapionted i cant use it
2v2 Better target shifting. We need to shift between dps- and cc target. And make sure we are always dps’ing the same target as our partner.
I truly suggest you disable auto target in arena/rated bg. There not logic better than team communication in competitive PvP
Version History for TuanHA Hunter - The Ultimate Experience [TABLE] [TR] [TH]Version[/TH] [TH]Type[/TH] [TH]Changelog[/TH] [TH]Submit Date[/TH] [TH]Status[/TH] [TH]Approval Date[/TH] [TH][/TH] [/TR] [TR] [TD]6.2.5819[/TD] [TD]Release[/TD] [TD] [*=left]Add option to use each spell in Auto CC in Arena && Battleground [*=left]Track Healer interrupted school. For example, a Holy Paladin just got Kick interrupt, we don't need to CC him in next 5 seconds because he can't heal. [*=left]Separate logic tracking Invulnerable and Invulnerable to CC. For example a Windwalker Monk just cast Touch of Karma, he's Invulnerable to damage but he's not Invulnerable to CC like Stun/Fear/Root... [*=left]Fix a few bad code that cause lag [/TD] [/TR] [/TABLE]
hello you will need two profile for pve one with 4 set and for new players with starter gear . I don't have still set item but some one with in raid lower then my IL and was doing 42k I got 694 and he is maybe 686 with out set 4 set this profile was doing 35-37k in pve need fix on getting focus for chimera shot and barrage shot and problem with kill shot delay on all 3 skills not just kill shot but barrage shot and chimera shot delay lower the damage done
tuanha, any updates on bringing back the old freezing trap system? it was much better, and there are many people saying the same in previous pages
With automated tracking of partners target and actions we can react faster and better than by communication. We all know what we are trying to do, only who can execute it best. No matter the combo we always want to try dps same target and cc the other. And best to cc either bursting dps to make him waste his cd’s or cc the enemy healer so we can burst the dps down. The best choices comes from knowing what cd’s are in play, and keeping track of them. Forcing enemy to use his trinket, now we know its on cd and now we can use a longer cc on him. And when a player goes immune, say iceblok, then we immediately shift to the other so we don’t waste our burst window. Thus trying to force the mage out of iceblok faster. And if he don’t, his partner dies. To me it seems a routine could do this faster and better than an actual human. I could look at what my partner is doing. How can I help him/assist him. So even he makes mistakes I will always do what is best to support him. If my partner is popping cd’s then try stop the healer from healing or stop his target from popping defensives. If enemy is popping cd’s then cc or slow them so they can’t get to my partner. So my dps target and cc’target will change depending on our partners target and the state of cd’s.
In general the AoE needs more tweaking. Barrage should be 2+ enemies, multishot I believe is 7+. While you can set the aoe rotation to at least 7 targets I don't really know what that means in terms of Barrage, multishot or explosive trap. For now I have explosive trap turned off and hotkey to mouseover.