This means you need to put the "Move" skill on the skill bar, it should be the two feet picture. Preferably not on the mouse buttons!
put something under 30 in Max Ranged Range, i think Incinerate range is 30 an do less damage at the end, so i use 26. Your probably at 40 from a ranged mob and you stand there incinerating the air till 10 from the mob, how can you kill him??? Also, no Fallback?
My bot won't start using this plugin why is that? Start] Please configure the OldRoutine settings (Settings -> OldRoutine) before starting! [Stop] Now requesting the BotThread to stop. [RecipeWithdrawTask] Now resetting task state. [RecipeSellTask] Now resetting task state. [HandleBlockingChestsTask] Now resetting task state. [SellTask] Now resetting task state. [GCPRecipeTask] Now resetting task state. [WithdrawTask] Now resetting task state. [ReturnToGrindZoneTask] Now resetting task state. [TagWaypointTask] Now resetting task state. [UseLooseCandleTask] Now resetting task state. [UnblockCorruptedAreaTransitionTask] Now resetting task state. [HandleA2Q9] Now resetting task state. [HandleA2Q9b] Now resetting task state. [HandleA2Q11] Now resetting task state. [HandleA3Q1] Now resetting task state. [HandleSewers] Now resetting task state. [HandleUndyingBlockage] Now resetting task state. [HandleLockedDoor] Now resetting task state. [HandleDeshretSeal] Now resetting task state. [HandleGlyphWall] Now resetting task state. [TravelToGrindZoneTask] Now resetting task state. [TravelThroughBossAreasTask] Now resetting task state. [EnterArenaTask] Now resetting task state. [TravelThroughBossAreasTask] Now resetting task state. [HandleMerveilArea] Now resetting task state. [HandleVaalArea] Now resetting task state. [HandlePietyArea] Now resetting task state. [HandleDominusArea] Now resetting task state. [HandleKaomArea] Now resetting task state. [HandleDaressoArea] Now resetting task state. [HandleWeaverArea] Now resetting task state. [Start] The plugin CommonEvents is enabled. [Start] The plugin AdvancedItemFilter is enabled. [Start] The plugin AutoLogin is enabled. [Start] The plugin DevTab is enabled. [Start] The plugin FlaskHelper is enabled. [Start] The plugin GemLeveler is enabled. [Start] The plugin ItemFilterEditor is enabled. [Start] The plugin ObjectExplorer is enabled. [Start] The plugin Stats is enabled. [Start] PlayerMover.Instance: Loki.Bot.PredictivePlayerMover. [Start] MinSleepDelay: 1000. [Start] MaxSleepDelay: 1250. [OldGrindBot] OnStop [CommonEvents] Stop [AdvancedItemFilter] Stop [AutoLogin] Stop [DevTab] Stop [FlaskHelper] Stop [GemLeveler] Stop [ItemFilterEditor] Stop [ObjectExplorer] Stop [Stats] Stop [IncinerateRoutine] Stop
It looks like you put the file in the plugins folder and you selected the old routine and did not configure it. Correct me if I am wrong.
Okay so oldroutine works perfectly, same settings as this CR, but with this CR for some reason it will run up to a pack no problem, kill the pack perfectly but then the CR will just stand there and cast incinerate forever and not move. Anything I may be doing wrong that I am not thinking of?
I have noticed this too. Sometimes this CR wont release the incinerate key even after everything is dead. This is most noticeable when using either the blood magic passive or a blood magic gem linked to incinerate. When using low mana builds (auras reserving X amount of your mana pool), or when using EB / Ghost Reaver / MoM combo its much less noticeable since you will run out of mana much faster than HP and when you run out of mana incinerate stops casting and the bot goes on its way and you dont really notice it holding down the key forever. For now, i just dont use blood magic with this CR since it leads to too many deaths. I havent tested with a 0 mana cost incinerate because i think it will have the same effect as blood magic, where it wont really fix itself since you will never run out of mana. @alcor79 Is it possible to add a max casting time to incinerate? IE, force the button to release after say 5 seconds, then recast if necessary. May help against the stuck issues. Also, did you leave out golem support intentionally? Not sure if you left it out because it would interfere the CR, or just didnt have time to test golem support. I added the golem stuff myself and it seems to work fine. Just used the code tozededao provided at https://www.thebuddyforum.com/exilebuddy-forum/combat-routines/221570-snippet-golem.html View attachment OldRoutine.cs
I have now one problem: This routine will try to activate all auras you have on items and not only the ones you have in the skill bar.
Double check in the Incenerate options that you dont have "Enable Auras From Items" enabled. Otherwise... This routine is heavily based on OldRoutine (like 99%), with changes added in specifically for holding down the Incenerate Key instead of tapping it. (i believe thats pretty much all that was changed from OldRoutine, but i only looked through the source once to see how Alcor was dealing with Incenerate). With that said, OldRoutine has just went through several changes, some dealing with auras. If you have something like Notepad++ you can use the compare tool and look at this routine and the new OldRoutine side by side and just add in the Incenerate changes Alcor made to the newer OldRoutine file.
Unknown Buddy is right on all points. Since long time i wanted to update this with a timeout that force the skill to reset time by time to avoid a random stuck problem, and now an update is really needed b/c of new stufs. Sadly this is at the bottom of my work-list, and the build is supposed to been nerfed. If you use this Routine let me know and i'll push it up a little on the list.
Im using a consuming dark build of incinerate and its kicking butt! would love to see this continued and updated as needed
I forgot to ask before, is there anyway to implement a way for Vaal Discipline to be cast when low on health or ES instead of just when its up. I see it wasted alot on just a single trash mob. There also seems to be a delay from when its cast to when it starts attacking again.
Hey champ, Running this build now, I've attempted to port your changes to latest OR, seems to be working fine but I need to test some more. There was some compile issues initially but sorted them. And just for anyone on the fence about Incinerate... It's godlike status may have been reduced but it is still wrecking face for me. Full Chaos conversion with Binos and Abyssal Cry, it is great. Bear in mind it lost 50% more multiplier per stage, but you sort of get that back if you use Controlled Destruction and (for chaos conversion obviously) void manipulation.
I chuck in a "&& chachedRarity >= Rare" on the if check for Auto-cast Vaal skills. It is a bit of a band-aid solution to what you are saying, but it is generic so your vaal grace/disc/haste etc gets used when you'd most likely need it. Having said that, I've heard there's a python based combat system in dev, which should make conditional based (hp/es less than x use this etc) combat easier to manage on the user level. if you're unsure of python, check out Advanced Item Finder and its custom rule system.
Hi, Love the routine. But for some reason it dosen't seem to cast golem along with the auras. Hope you can fix it.
Arctic armour dosn't seem to go active if u have for example clarity on bar. Golems don't active at all, there is a fix to this somewhere else. Would be nice if it could be added.
You should update this so it's based on the "new" updated oldroutine from latest patch. I wouldnt recommend using this routine until it has been updated, i have problem with auras, molten shell, arctic armour now as well. So right now using this routine my character does not: activate golem, active arctic armour, molten shell (it used to but something has happened). the only thing i gain is a channeling of incinerate which the original old routine does not, but it still works better than using this.