OK first things first this is Beta as ive only had one toon able to test it and write it at the same time done with 68 ele shammy currently over 80 quests in Borean Tundra. This is the first part of a few questorders ive been working on for a while unfortunately cata broke most things so Im working back through them. Will eventually go to 80 following a very specific questorder. It follows a fairly popular leveling guide questorder so anyone looking just sees another toon on that questorder. Hiding in plain sight so to speak. If you find bugs lemme know and ill try fix them quickly . If your toon is having problems with it let me know as well ...i lvled a holy priest on this chain pre cata so most squishies should be ok . Ive put it down as 68+ but you will get to a point where you need to do a small grind to make 70 or to make it run smoothly I recommend waiting till 70 before starting it as you will get through the quests quicker and easier. Should take you through the mine quests and then along to the Thassarian quests all the way up to Last Rites.--- Note dosent do Last Rites --- its a group quest. now carries on through the quarry and into coldarra. then take you off to start the next part of the quest chain which .....should be spliced into this one next week if all goes well . oh yeah and thanks to chinajade for fixing shit when I broke it . thanks also to Kick for providing some quests . logs really help to narrow down problems B
Feedback Report Just "reply with quote" then remove the { quote } {/ quote} and fill in then attach a log will help me to (a) write better profiles and (b) fix your issue Profile Running Class/ Spec CC Issue1 eg bot stopped Issue2 eg couldent complete quest Has the profile worked to this point ? if no list issues Are you dieing alot ? Gear Ilvl Other comments ie this is an awsome profile and you should get double what they pay you currently ( note 2 x 0 is still 0 )
version 1.1 fixed not without a fight . version 1.2 fixed talkto and listen to story hopefully version 1.3 repositioned not without a fight version 1.4 whole bunch of changes to custom behaviours and quests . also added more quests now goes to coldarra. will need to babysit some of these quests and finnish them manually due to some poly errors when it comes to going under water. * might add some hb stops at these points next update.
Good luck. I am looking forward to seeing this come about. These IMO are the worst levels in the game because I hate northrend and having some help to get through them would be awfully nice. Let me know if you need further help with testing on your later levels. Also don't you need to let us know which custom behavior file you used?
Starting the bot! Warning: Missing attribute Type in "Objective". Changing current profile to Default Sub Profile Could not find quest with ID 11949! (Or could I: False) Could not create a performable quest objective for objective with ID 25760! Could not create current in quest bot!
Thanks Mel , going to need a log to fix this one is it possible you have already done this quest ? [PickUp QuestName="Not Without a Fight!" QuestId="11949" GiverName="Ataika" GiverId="26169" /] [Objective QuestName="Not Without a Fight!" QuestId="11949" Type="KillMob" MobId="25760" KillCount="12" /] [TurnIn QuestName="Not Without a Fight!" QuestId="11949" TurnInName="Ataika" TurnInId="26169" /] fairly simple what did the bot do ?
actually i could answer your question.. i haven't done that quest but i got the same problem.. so i manually did that quest.. ( i think it may be caused because the "<quest></quest> node is between two questorder things.. anyway.. after i did that quest manually the bot could do the quest right after that.. the one where i need to ring the bell (no errors. just didn't do anything) i'll update you if i run into any more problems edit.. it seems like all the custom behaviors are broken atm i ran into the following error
fixed not without a fight ....I left 2 objectivives in the original so it should work fine now As for the custom behaviours I honestly dont know how to fix them ....when I tested and abandoned and retested the quest it used the required item ...the mob went purple and then toon waited 10 seconds got attacked and defended itself. therby completing that part of the quest. the bell rope gave me hours of difficulty ...sometimes it worked other times it just stood there so again sorry I dont know how to fix it I could possibly utelise nats quest behaviours but thats kind of defeating the purpose of using the shipped CBs .
i still think you should (re)move this part of the profile... <Quest Name="Not Without a Fight!" Id="11949"> <Objective Type="KillMob" MobId="25760" KillCount="12"> <Hotspots> <Hotspot X="3076.043" Y="4744.294" Z="1.01849" /> <Hotspot X="3064.317" Y="4697.755" Z="3.985688" /> <Hotspot X="3048.713" Y="4644.118" Z="2.250704" /> <Hotspot X="2994.733" Y="4606.04" Z="0.3961681" /> </Hotspots> </Objective> </Quest> dividing up QuestOrder tags won't work.. edit: i found out why the Custombehavior wasn't working.. you had NpcId="xxxxx" this should be NpcIds="xxxxx" edit 2: found out it would kill the first guy (the guy in the kitchen) but it wouldn't actually talk through the other guys.. weird
the quest overide needs to stay in place for this quest as for the most part it cant be done without it ...kinda gets lost when looking for the mobs to kill.
Feedback Report Profile Running Tested all of them, same issue. Class/ Spec Hunter Survival CC Default, by FPSWare Issue1 eg bot stopped Finished loading settings Settings have been updated with your changes Can not turn in quest The Son of Karkut (ID: 12086) because I don't have it in my quest log! (Or do I: False) Could not create current in quest bot! ThreadAbortException caught inside. ThreadAbortException caught outside. Issue2 eg couldent complete quest Has the profile worked to this point ? if no list issues Started it as fast as I got to Valiance Keep Are you dieing alot ? Gear Ilvl 79 Other comments ie this is an awsome profile and you should get double what they pay you currently ( note 2 x 0 is still 0 ) tried to do it manually, then it would turn it in but only to try to turn in another quest directly afterwards :\ hope you/i can get this to work cuz im tired at getting stuck at kicks grinding profiles in outlands (its still great although grinding is really bad exp nowadays) p.s. how do I attach a "log" and how do I get this "log"? thx
To be fixed v1.3: Code: Incorrect Turnin: <TurnIn QuestName="Enlistment Day" QuestId="11672" TurnInId="25250" TurnInName="General Arlos" /> Incorrect Turnin: <TurnIn QuestName="A Time for Heroes" QuestId="11727" TurnInId="25816" TurnInName="Sergeant Hammerhill" /> Needs to be added: Needs to be after Cultists: <PickUp QuestName="Notify Arlos" QuestId="11791" GiverId="25299" GiverName="Admiral Cantlebree" /> No Turn in for: <TurnIn QuestName="Death From Above" QuestId="11889" TurnInId="25816" TurnInName="Sergeant Hammerhill" /> Needs to be after Death From Above Turnin: <TurnIn QuestName="Notify Arlos" QuestId="11791" TurnInId="25250" TurnInName="General Arlos" /> Can't do "A Diplomatic Mission" until that is fixed. You can copy paste this updated section: Code: <PickUp QuestName="Enlistment Day" QuestId="11672" GiverId="25307" GiverName="Recruitment Officer Blythe" /> <TurnIn QuestName="Enlistment Day" QuestId="11672" TurnInId="25250" TurnInName="General Arlos" /> <PickUp QuestName="A Time for Heroes" QuestId="11727" GiverId="25250" GiverName="General Arlos" /> <TurnIn QuestName="A Time for Heroes" QuestId="11727" TurnInId="25816" TurnInName="Sergeant Hammerhill" /> <PickUp QuestName="The Siege" QuestId="11797" GiverId="25816" GiverName="Sergeant Hammerhill" /> <PickUp QuestName="A Soldier in Need" QuestId="11789" GiverId="25825" GiverName="Medic Hawthorn" /> <Objective QuestName="The Siege" QuestId="11797" Type="KillMob" KillCount="6" MobId="25227"/> <TurnIn QuestName="The Siege" QuestId="11797" TurnInId="25816" TurnInName="Sergeant Hammerhill" /> <PickUp QuestName="Death From Above" QuestId="11889" GiverId="25816" GiverName="Sergeant Hammerhill" /> <Objective QuestName="A Soldier in Need" QuestId="11789" Type="CollectItem" CollectCount="1" ItemId="35119" /> <PickUp QuestName="Cultists Among Us" QuestId="11920" GiverName="Cultist Shrine" GiverId="187851" GiverType="Object" X="2241.073" Y="5254.708" Z="4.286012" /> <TurnIn QuestName="Cultists Among Us" QuestId="11920" TurnInName="Captain Lefty Lugsail" TurnInId="25298" /> <PickUp QuestName="Notify Arlos" QuestId="11791" GiverId="25299" GiverName="Admiral Cantlebree" /> <TurnIn QuestName="A Soldier in Need" QuestId="11789" TurnInId="25825" TurnInName="Medic Hawthorn" /> <Objective QuestName="Death From Above" QuestId="11889" Type="KillMob" KillCount="6" MobId="25582"/> <TurnIn QuestName="Death From Above" QuestId="11889" TurnInId="25816" TurnInName="Sergeant Hammerhill" /> <TurnIn QuestName="Notify Arlos" QuestId="11791" TurnInId="25250" TurnInName="General Arlos" /> <PickUp QuestName="A Diplomatic Mission" QuestId="12141" GiverId="25301" GiverName="Counselor Talbot" /> <PickUp QuestName="Enemies of the Light" QuestId="11792" GiverId="25285" GiverName="Harbinger Vurenn" /> <PickUp QuestName="Plug the Sinkholes" QuestId="11897" GiverId="25816" GiverName="Sergeant Hammerhill" /> <UseItem ItemId="35704" QuestName="Plug the Sinkholes" QuestId="11897" X="2430.257" Y="5460.555" Z="21.4343" /> <Objective QuestName="Plug the Sinkholes" QuestId="11897" Type="KillMob" KillCount="1" MobId="26249"/> <Objective QuestName="Enemies of the Light" QuestId="11792" Type="CollectItem" CollectCount="1" ItemId="35122" /> <PickUp QuestName="Plug the Sinkholes" QuestId="11897" GiverId="25816" GiverName="Sergeant Hammerhill" /> <UseItem ItemId="35704" QuestName="Plug the Sinkholes" QuestId="11897" X="2144.326" Y="5652.363" Z="30.55051" /> <Objective QuestName="Plug the Sinkholes" QuestId="11897" Type="KillMob" KillCount="1" MobId="26248"/> <TurnIn QuestName="Plug the Sinkholes" QuestId="11897" TurnInId="25816" TurnInName="Sergeant Hammerhill" /> This section also moves plug the sink holes so it is more efficient to do. I did have a problem with HB not putting the explosive at teh northern sink hole. It would just stand there, even after multiple restarts. I finally did it manually. I came across something confusing also: Code: <Objective QuestName="Repurposed Technology" QuestId="12035" Type="KillMob" KillCount="8" MobId="26161" /> That code section is using the incorrect MobId for the objective. It also should only have a quantity of 5 kills. I do not understand how it also is supposed to use the tools on the mob after you kill them... Actually it seems you can't complete that quest at this point in time as you need to use tools in your inventory on dead units. I had to add a Quest Override for this quest to work: Code: <Quest Id="11904" Name="Fruits of Our Labor"> <Objective Type="CollectItem" ItemId="35705" CollectCount="1"> <CollectFrom> <Mob Id="26252" Name="Captain Jacobs" /> </CollectFrom> <Hotspots> <Hotspot X="2834.267" Y="5227.933" Z="13.93147" /> </Hotspots> </Objective> </Quest> Also for this quest, I had to comment out the custom behavior and put this line in its place: <Objective QuestName="Fruits of Our Labor" QuestId="11904" Type="UseObject" ObjectId="188104" UseCount="1"/> Had to modify this: Code: <If Condition="HasQuest(11603)"> <CustomBehavior File="InteractWith" QuestId="11603" MobId="188131" NumOfTimes="1" ObjectType="Gameobject" X="2374.57" Y="5004.221" Z="-37.53093" /> The change is to ObjectType. It needed to be Gameobject instead of NPC.
This is what i got, it runs nice, but now i am stuck in town doing this. If you need anymore info please let me know. [UseItemOn(warning)]: Found attribute via its alias name 'ObjectType'. Please update the profile to use its primary name 'MobType', instead. [UseItemOn(info) @line 195]: Behavior sees 'done'. Skipping behavior. [InteractWith(error)]: Attribute 'X' is required, but was not provided. [InteractWith(error)]: Attribute 'Y' is required, but was not provided. [InteractWith(error)]: Attribute 'Z' is required, but was not provided. [InteractWith(warning) @line 212]: Attribute 'x' is not recognized by this behavior--ignoring it. [InteractWith(warning) @line 212]: Attribute 'y' is not recognized by this behavior--ignoring it. [InteractWith(warning) @line 212]: Attribute 'z' is not recognized by this behavior--ignoring it. [InteractWith(error) @line 212]: Stopping Honorbuddy. Please repair the profile! Here's the Debug----- [7:57:00 PM:15] interact: 0x2B2C8DBC [7:57:00 PM:48] interact done: 0x2B2C8DBC [7:57:04 PM:729] Cleared POI - Reason Quest Completed #2 [7:57:04 PM:729] Cleared POI [7:57:05 PM:218] Picking up Weapons for Farshire : 11963 [7:57:05 PM:218] Goal: Picking up Weapons for Farshire [7:57:05 PM:219] Changed POI to: Type: QuestPickUp [7:57:06 PM:690] interact: 0x2B2C8DBC [7:57:06 PM:723] interact done: 0x2B2C8DBC [7:57:10 PM:265] Cleared POI - Reason Quest Completed [7:57:10 PM:265] Cleared POI [7:57:10 PM:588] Changed POI to: Type: QuestPickUp [7:57:10 PM:912] Compiling expression 'HasQuest(11963)' @ line 211 [7:57:12 PM:276] Compiling quest behavior from 'C:\Users\Martino\Desktop\Hb\Quest Behaviors\InteractWith.cs' [7:57:12 PM:812] Stop called! [7:57:12 PM:882] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.Logic.BehaviorTree.TreeRoot.() at Styx.Logic.BehaviorTree.TreeRoot.() [7:57:12 PM:883] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.Logic.BehaviorTree.TreeRoot.()
i used this profile but all the profiles i seem to use lately stuck and suck, this one fights and kills a mob then it stands still and does nothing after accepting fruits of our labour