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  • HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

    Discussion in 'Archives' started by Kickazz006, Jul 26, 2012.

    1. Wullie

      Wullie New Member

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      [Edited on Jan 31, 2016] Fixed:
      [HR][/HR]

      Seems Horde L3 Garrison mesh to mine is broken.

      Occurring on multiple accounts for multiple characters. Only started recently.

      View attachment 3788 2015-12-01 10.25.txt
       
      Last edited by a moderator: Jan 31, 2016
    2. horlicks

      horlicks New Member

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      [Edited on Jan 31, 2016] Fixed:
      [HR][/HR]

      Same here. This is from a fresh install, no wow addons installed. Was working fine up to a few hours ago.

      View attachment 527044 2015-12-01 10.03.txt
       
      Last edited by a moderator: Jan 31, 2016
    3. fpsware

      fpsware Community Developer

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      [Edited on Jan 31, 2016] Fixed:
      [HR][/HR]

      At Lion's Watch in Tanaan Jungle (the main daily quest hub).

      Navigating to the NPCs inside the building or navigating to NPC Dawn-Seeker Krisek results in a very obvious and bot-like path.

      If the characters location is the blue dot and it needs to interact with either the NPC at the green dot or inside the building this is the path it will take. If coming out of the building and navigating to the flight path, it will also take this path.

      I can at this location for 30 minute and easily identify each and every (HB) botted character by this path.


      <Hotspot X="3854.718" Y="-1332.46" Z="91.05734" />

      ScreenClip.jpg
       
      Last edited by a moderator: Jan 31, 2016
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    4. beastlybot

      beastlybot New Member

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      I'm glad I'm not the only one that noticed this. I actually saw this before I even got into using bots. First time I saw it, there was about 12-13 in a row taking the exact same path. I thought multi-boxer until I realized that they weren't bunched up like most multi-boxers are.
       
    5. Thecamel

      Thecamel Community Developer

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      Garrison Level 3- Mesh issue (Logs attached) (ally)

      [Edited on Jan 31, 2016] Fixed:
      [HR][/HR]

      Ok first up LOGS :) View attachment 21740 2016-01-06 13.20.txt

      Second of all: Actions ive taken to ensure its NOT a user issue:

      1. archived and removed my Mesh folder- created a new one.
      2. Installed a fresh copy of HB.
      3. Disabled all plugins and store steams.

      With a simple quest profile (to unsure its not a botbase issue) ive tested the pathing and can confirm the issue is with HB navigation.

      Here is the profile. View attachment !MoveTo template-AlyGarrison3-Mine3-Node.xml

      This is a screen shot of Mine level 3- where is should be going

      This is a screen shot of where it ends up

      this is affected a lot of other stuff using other botbases in my garrison... a rather huge pain.

      Thanks-

      The Camel
       

      Attached Files:

      Last edited by a moderator: Jan 31, 2016
    6. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      [Edited by Staff]: Fixed
      [HR][/HR]
      Location: Alliance Garrison, Level 3
      Issue: Tower at which the Ashran portal is located does not seem to be meshed. Bot tries to run around the back of the tower and walk through walls to get up.
      Coords: General location is X="1966.385" Y="66.29166" Z="108.92", this is the targeted location of the portal.
       

      Attached Files:

      Last edited by a moderator: Apr 22, 2016
    7. oleary

      oleary Member Buddy Store Developer

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      [Edited by Staff]: Fixed
      [HR][/HR]


      Location: Hellfire Citadel Hellbreach LFR (dungeon ID 982)
      Issue: Doorway approaching Kormrok causes problems with pathing. Routinely bots will fail to move through the doorway and start trying to run anti-stuck behaviors and moving against walls. I believe the mesh is not properly connected.
      Coords: <Hotspot X="4163.621" Y="-335.2964" Z="36.09262" />

      This problem is also found at the doorways to Tyrant, Iskar, the small door between Fel Lord and Xhul. Additionally right at the base of the hill outside Fel Lord, and through the segments of his gate there appear to be holes and height imbalances in generated paths. I will endeavor to get coords for these locations shortly.

      These can be seen when running my complete set of Dungeonbuddy profiles for HFC, which I would happily have included with the core bot when the navigation issues are resolved and some further trash mechanics are added. Please feel free to use those in testing if it is helpful to test the automatic navigation.
       
      Last edited by a moderator: Apr 23, 2016
    8. TimeSaverZealot

      TimeSaverZealot Member

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      [Edited by Staff]: A internal ticket for this issue has been created
      [HR][/HR]


      1. WHERE: A looping of movement back and forth started just before the last line where I stopped Honorbuddy in the following part from the attached log file:

      Code:
      [21:31:46.505 D] Activity: Moving to hunting ground waypoint 'hunting ground center'
      [21:31:47.098 D] [InteractWith-v2156(debug)] No viable mobs in area.
      Excluded Units:
          Cap'n Garvey [!Alive]
      
          [Ref: "[H - Quest] 12-58 K and EK [Kick] ($Rev: 4716 $)" @line 3640]
      [21:31:47.100 D] Skipped 2 path nodes
      [21:31:47.100 D] Activity: No viable mobs in area.
      [21:31:47.577 D] Activity: Moving to hunting ground waypoint 'hunting ground center'
      [21:31:48.487 D] Moving to kill poi from <-1613.657, -4275.327, 9.496713>
      [21:31:50.861 D] Moving to kill poi from <-1613.347, -4275.677, 9.498013>
      [21:31:52.968 D] Skipped 2 path nodes
      [21:31:53.029 D] Generating new path because we are not on the old path anymore!
      [21:31:55.129 D] Skipped 2 path nodes
      [21:31:55.195 D] Generating new path because we are not on the old path anymore!
      [21:31:56.260 D] Skipped 2 path nodes
      [21:31:56.327 D] Generating new path because we are not on the old path anymore!
      [21:31:57.390 D] [InteractWith-v2156(debug)] No viable mobs in area.
      Excluded Units:
          Cap'n Garvey [!Alive]
      
          [Ref: "[H - Quest] 12-58 K and EK [Kick] ($Rev: 4716 $)" @line 3640]
      [21:31:57.393 D] Skipped 2 path nodes
      [21:31:57.393 D] Activity: No viable mobs in area.
      [21:31:57.456 D] Generating new path because we are not on the old path anymore!
      [21:31:58.019 D] Activity: Moving to hunting ground waypoint 'hunting ground center'
      [21:31:59.708 D] Skipped 2 path nodes
      [21:31:59.756 D] Generating new path because we are not on the old path anymore!
      [21:32:00.787 D] Skipped 2 path nodes
      [21:32:00.851 D] Generating new path because we are not on the old path anymore!
      [21:32:01.918 D] Skipped 2 path nodes
      [21:32:01.979 D] Generating new path because we are not on the old path anymore!
      [21:32:05.310 D] Moving to kill poi from <-1612.669, -4276.034, 9.49686>
      [21:32:07.469 D] Moving to kill poi from <-1612.763, -4275.927, 9.496517>
      [21:32:07.471 D] Activity: No viable mobs in area.
      [21:32:07.866 D] Activity: Moving to hunting ground waypoint 'hunting ground center'
      [21:32:09.733 D] Moving to kill poi from <-1612.516, -4275.14, 9.496663>
      [21:32:10.630 D] Skipped 2 path nodes
      [21:32:10.681 D] Generating new path because we are not on the old path anymore!
      [21:32:11.702 D] Skipped 2 path nodes
      [21:32:11.773 D] Generating new path because we are not on the old path anymore!
      [21:32:11.907 D] Moving to kill poi from <-1612.538, -4274.852, 9.496438>
      [21:32:14.728 D] Moving to kill poi from <-1612.789, -4275.898, 9.497459>
      [21:32:15.823 N] Stopping the bot!

      2. HOW: Character / bot started to go back and forth, back and forth, over and over again near and along the wall and weapon rack shown in the screenshot. I had to stop Honorbuddy before someone comes and sees the scene.

      WoWScrnShot_looped_movement_location.jpg

      3. WHAT: Please find the whole log file also attached.
       

      Attached Files:

      Last edited by a moderator: Apr 23, 2016
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    9. TimeSaverZealot

      TimeSaverZealot Member

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      [Edited by Staff]: Fixed
      [HR][/HR]


      1. WHERE: At one of the “tents” (?) for Horde near the starting castle in Northrend. Here's the relevant part from the log, such before I stopped Honorbuddy, from the full log:

      Code:
      [09:21:42.028 D] Generating new path because we are not on the old path anymore!
      [09:21:44.395 V] We are stuck! (TPS: 14.752, FPS: 28, Latency: 36, Map: Northrend, loc: <2741.554, 6145.353, 77.9749>)!
      [09:21:44.400 D] Nearest game object, distance 37.44 yards
      <!--Forge in Borean Tundra zone and on Northrend continent-->
      <GameObject model="World\Azeroth\BURNINGSTEPPES\PASSIVEDOODADS\ORCFOUNDRYPIT\OrcSmallFoundryPit.m2">
        <Matrix M11="-0.9043601" M12="-0.828694165" M13="0" M14="0" M21="0.828694165" M22="-0.9043601" M23="0" M24="0" M31="0" M32="0" M33="1.22662187" M34="0" M41="2760.49829" M42="6177.198" M43="83.32198" M44="1" />
      </GameObject>
      
      [09:21:44.500 D] Generating new path because we are not on the old path anymore!
      [09:21:47.626 V] We are stuck! (TPS: 14.81687, FPS: 28, Latency: 36, Map: Northrend, loc: <2741.554, 6145.353, 77.9749>)!
      [09:21:47.630 D] Nearest game object, distance 37.44 yards
      <!--Forge in Borean Tundra zone and on Northrend continent-->
      <GameObject model="World\Azeroth\BURNINGSTEPPES\PASSIVEDOODADS\ORCFOUNDRYPIT\OrcSmallFoundryPit.m2">
        <Matrix M11="-0.9043601" M12="-0.828694165" M13="0" M14="0" M21="0.828694165" M22="-0.9043601" M23="0" M24="0" M31="0" M32="0" M33="1.22662187" M34="0" M41="2760.49829" M42="6177.198" M43="83.32198" M44="1" />
      </GameObject>
      
      [09:21:47.697 D] Generating new path because we are not on the old path anymore!
      [09:21:48.933 V] We are stuck! (TPS: 14.82289, FPS: 28, Latency: 36, Map: Northrend, loc: <2741.554, 6145.353, 77.9749>)!
      [09:21:48.937 D] Nearest game object, distance 37.44 yards
      <!--Forge in Borean Tundra zone and on Northrend continent-->
      <GameObject model="World\Azeroth\BURNINGSTEPPES\PASSIVEDOODADS\ORCFOUNDRYPIT\OrcSmallFoundryPit.m2">
        <Matrix M11="-0.9043601" M12="-0.828694165" M13="0" M14="0" M21="0.828694165" M22="-0.9043601" M23="0" M24="0" M31="0" M32="0" M33="1.22662187" M34="0" M41="2760.49829" M42="6177.198" M43="83.32198" M44="1" />
      </GameObject>
      
      [09:21:48.973 D] Generating new path because we are not on the old path anymore!
      [09:21:54.353 N] Stopping the bot!
      [09:21:54.354 Q] Bot stopping! Reason: User pressed the stop button
      
      2. HOW: Those tents have spikes at the top, and the character was stuck between two of said spikes. See screenshot below:

      WoWScrnShot_character_stuck.jpg

      3. WHAT: Please find attached the full log.
       

      Attached Files:

      Last edited by a moderator: Apr 23, 2016
    10. TimeSaverZealot

      TimeSaverZealot Member

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      [Edited by Staff]: Stuck while flying, this problem needs to be fixed by profile author; bot needs to move out from under the overhang before attempting to fly
      [HR][/HR]



      WHERE: At <Hotspot X="6179.738" Y="5635.913" Z="-12.94861" />, Sholazar Basin, for a very long time, it seems, before I stopped Honorbuddy. Looping parts of the live log:

      Code:
      Garbage collected 1 nav tiles
      Loading Northrend_23_20
      [Stuck] Trying to ascend.
      [Stuck] Trying strafing left.
      [Stuck] Trying strafing right.
      [Stuck] Trying to backup.
      [Stuck] Trying to ascend.
      [Stuck] Trying strafing left.
      [Stuck] Trying strafing right.
      [Stuck] Trying to backup.
      [Stuck] Trying to ascend.
      [Stuck] Trying strafing left.
      [Stuck] Trying strafing right.
      [Stuck] Trying to backup.
      [Stuck] Trying to ascend.
      [Stuck] Trying strafing left.
      [Stuck] Trying strafing right.
      Stopping the bot!
      [Stuck] Trying to backup.
      Bot stopping! Reason: User pressed the stop button
      Removed hook [Combat_Only] 605a04f6-d4e2-4200-ab57-069b6c63206f
      Removed hook [Death_Main] 3407e06b-9ad4-4d5b-a3f2-befd37fda027
      [InteractWith-v2156(debug)] Behavior completed in 13m16s
      Activity: Honorbuddy Stopped
      

      HOW: Character got stuck in what seems like a big groove in a wall, and kept trying all the strafing to no avail. See screenshots below:

      WoWScrnShot_character_stuck_on_wall (1).jpg WoWScrnShot_character_stuck_on_wall (2).jpg WoWScrnShot_character_stuck_on_wall (3).jpg


      WHAT: Please find full log attached.
       

      Attached Files:

      Last edited by a moderator: Apr 23, 2016
    11. TimeSaverZealot

      TimeSaverZealot Member

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      [Edited by Staff]: Believed to be fixed but needs testing.
      [HR][/HR]

      WHERE: At <Hotspot X="-3972.774" Y="141.1752" Z="104.3456" />, Feralas.

      HOW: Character tries to go to a point behind a tree with big roots, getting stuck indefinitely at the tree. See screenshot below:

      WoWScrnShot_tree_hugging.jpg

      WHAT: Please find full log attached.
       

      Attached Files:

      Last edited by a moderator: Apr 23, 2016
    12. TimeSaverZealot

      TimeSaverZealot Member

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      WHERE: Around <319.1046, 5124.442, 597.9677>, Zangarmarsh, while targeting a Marshfang Ripper.

      HOW: Flying back and forth, back and forth, for THREE hours!

      WoWScrnShot_flying_endlessly.jpg

      WHAT: Please find full log attached.
       

      Attached Files:

    13. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      This issue had been noted on one of my testers the other day.
      I've pushed a commit that will make the bot fly more carefully around the area so to avoid getting stuck under the entrance.
       
    14. oleary

      oleary Member Buddy Store Developer

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      [Edited by Staff] No problems found at the given location. With serverside navigation we no longer support dynamic blackspots so your script will need to handle the doors (have script only use path through door when it's open in the Dungeon script's HandleMovement override)

      Location: Hellfire Citadel Destructor's Rise LFR (dungeon ID 985)
      Issue: Bots often stop at this location trying to run vertically (usually after a death and having to generate a long path). Additionally they struggle to path from here to the first trash pack, and to Xhul/Manno. They prefer the longer path through the Fel Lord Exit door (241733) and around through additional trash. This door is closed at the start of the wing, so I have already added avoidance for it, resulting in many bots just sitting in front of it.
      Coords: <Hotspot X="4151.105" Y="2539.296" Z="179.916" />

      I have seen great improvements for pathing elsewhere (those narrow doorways), thank you for your fixes, they were superb.

      Edit: I have found moving the bot towards the objective by even 10 yards is often enough to get it pathing correctly. I will continue to try workarounds in the meantime.
       
      Last edited by a moderator: Nov 15, 2016
    15. TimeSaverZealot

      TimeSaverZealot Member

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      [Edited by Staff] Added a blackspot around the dome. Profile needs to handle navigating inside dome.

      EchoTiger recommended that I try posting this issue here:

      Another one. And I haven't quested manually or touched the bot for several hours.

      WHERE: At <Hotspot X="2532.19" Y="2726.045" Z="234.9541" />, Talador.

      HOW: Moments before this screenshot, the character was trying to enter the same area, but with an NPC having a bubble around the whole area. Bot was still trying to get inside, even though it's impossible. I hope no players saw that, because it definitely looked wrong. After I took control, I sent it away to a location where it can turn in the quest, but after being activated again, it turned around and returned to the same spot to stand there and do nothing; this time, though, the NPC was not there anymore. See screenshot below.

      View attachment 201541

      WHAT: Please find full log attached.

      UPDATE: After a shutdown and restart of HB, luckily the bot moved on. But the report is still important because of the stuck behavior that happened.
       

      Attached Files:

      Last edited by a moderator: Nov 15, 2016
    16. TimeSaverZealot

      TimeSaverZealot Member

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      [Edited by Staff] Location is off navigational mesh so this is an issue with the stuckhandler, not the navigation mesh. The stuckhandler has been improved since report so will consider this to be fixed

      WHERE: At <Hotspot X="3190.692" Y="-1016.786" Z="19.33201" />, Tanaan Jungle.

      HOW: Big character gets stuck behind a wooden pole, between the pole and the wall, and the bot never tries to strafe or change direction; it just tries to endlessly click in front of itself, and it doesn't work. The behavior can look very suspicious if seen by other players. This may happen because the mobs in the area push players back and up a significant distance. See screenshot below:

      WoWScrnShot_050916_035512.jpg

      WHAT: Find attached the possible full logs.
       

      Attached Files:

      Last edited by a moderator: Nov 15, 2016
    17. nuhll

      nuhll Member

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      [Edited by Staff] Our new navigation system does not support garrisons...

      Ive noticed this bug since months, but was not able to screenshot or log it. Until now.

      In garisson mine...

      (i moved then manual and he was able to get out)

      View attachment 1908 2016-05-14 19.21.txt

      ss (2016-05-14 at 07.23.08).jpg (right and above from where i stand is pathing not possible)
       
      Last edited by a moderator: Nov 15, 2016
    18. nuhll

      nuhll Member

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      [Edited by Staff] According to image it looks like bot is stuck in a tree, probably due to flying into it using 'Flightor'. This thread is for ground-based navigation issues only. The profile author can fix this by adding aerial blackspots over the trees.
      It stucks here like every time.

      Profile developer said i should post it here so HB fix it meshes.

      ss (2016-05-17 at 12.58.07).jpg ss (2016-05-17 at 12.58.19).jpg ss (2016-05-17 at 12.59.06).jpg View attachment 16656 2016-05-17 13.00.txt
       
      Last edited by a moderator: Nov 15, 2016
    19. TimeSaverZealot

      TimeSaverZealot Member

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      WHERE: Around the immediate area of <Hotspot X="6571.909" Y="5868.647" Z="142.4083" />, Frostfire Ridge.

      HOW: Using Gatherbuddy2 with the profile, store:///!Omation!/Omation/Gold Farming/Trade Goods/GB2 Herb - Ore/Draenor/Frostfire Ridge/[H][GB2]Frostfire Ridge Herb+Mine.xml, while mounted. The bot gets stuck in front of this little tower shown in the screenshot, as if trying to move through the tower, when it can simply just move around it. This happened over and over again, by the way. And it looks suspicious, because the bot tries to maneuver, and doesn't just keep walking into the wall as if someone left autorun on.

      WoWScrnShot_going_through_tower.jpg

      WHAT: Please find the full log attached. I have put a Log mark at the point where this happened.
       

      Attached Files:

    20. sapcecake

      sapcecake Member

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      Sapcecake, many thanks for the image. It shows precisely how the stuck is happening. Alas, you've provided no zone info. We don't even know on what continent this occurs.

      We'll leave this here in the hopes the Navigation team can figure this out. But next time, pleae provide ALL the information requested in the first post.
      —the Buddy staff

      [hr][/hr]

      [​IMG]

      how:
      cant move bot tries to climb the wall but stuck for hours
       
      Last edited by a moderator: May 21, 2016

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