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  • Areas with Stuck Issues Thread

    Discussion in 'Archives' started by pushedx, Jul 30, 2015.

    1. lyvewyre

      lyvewyre Member

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      Trophy Points:
      18
      Area Name - Channel Map
      Stuck Type - Stuck on some stairs and the wall, it is half trying to go up the stairs, half down the stairs and just stutter steps in place.


      Code:
      Network Object]
      	BaseAddress: 0x63DDCB18
      	Name: 
      	ID: 2419
      	Type: Metadata/Characters/StrDexInt/StrDexInt
      	API Type: Loki.Game.Objects.LocalPlayer
      	Position: {1288, 1613} (0)
      
      [Components]
      	Actor: 0x7BC1C310
      	Player: 0x7BC1C048
      	Positioned: 0x54F66C80
      	Stats: 0x708500E8
      	Pathfinding: 0x6B5D1870
      	Animated: 0x64088698
      	Render: 0x7020FCB8
      	Life: 0x70D034F0
      	Inventories: 0x7C6A3798
      	Targetable: 0x6B32C1A0
      
      [ActorComponent]
      	BaseAddress: 0x7BC1C310
      	_08: 0
      	ActEntryPtr: 0x63F813F0
      	_28: 0x63A49698
      	_2C: 0x7047C6E8
      	CurrentActionPtr: 0x0
      	NextActionPtr: 0x0
      	_38: 1
      	NativeObjectPtr2: 0x63DDCB18
      	_40: 7
      	_44: 3
      	_48: 6
      	_4C: First: 0x6AF11D78, Last: 0x6AF11D78, End: 0x6AF11DAC, Allocator: 0x0
      	_5C: First: 0x543ABCE0, Last: 0x543ABCF4, End: 0x543ABCF8, Allocator: 0x3E999999
      	_70: Head: 0x0, Size: 0x0, Allocator: 0x3EC00000
      	Flags: 0
      	_80: 3766
      	_82: 3628
      	_84: 10
      	_88: 0
      	_8C: 0
      	_90: 2
      	_94: 2
      	_98: 2
      	_9C: 587
      	_A0: {-2147483648, -2147483648}
      	_A8: 0x0
      	TimeSinceLastAction: -64.13348
      	TimeSinceLastMove: -90.78699
      	_B4: 0x0
      	_238: 0
      	_23C: 7
      	_240: 8
      
      [PositionedComponent]
      	BaseAddress: 0x54F66C80
      	MapPosition: {1288, 1613}
      	WorldPosition: {14005.43, 17538.04}
      	Rotation: 3.070285
      	CharacterSize: 1
      
      [PathfindingComponent]
      	BaseAddress: 0x6B5D1870
      	_08: 0
      	_10: 0x64199890
      	_14: First: 0x7C2AE690, Last: 0x7C2AE694, End: 0x7C2AE694, Allocator: 0x110010
      	MovementVelocity: 37
      	IsMoving: 0
      	IsPathfinding: 0
      	_2A: 255
      	PathfindTo: {1288, 1613}
      	PathfindToPtr: 0x0
      	_38: 0
      	_3C: 0
      	_40: 1
      	_44: 1
      	_488: 0
      	_48C: 0
      	TimeSinceLastPathfind: 90.79498
      	_494: 0
      
      Hope that helps.

      EDIT:

      Here's a photo of the area. stuck spot.PNG
       
      Last edited: Aug 19, 2015
    2. hansmeier

      hansmeier Member

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      Can confirm that.
      It's some big ass building.
      Was in the previous version too though.
       
    3. PainfulDeath

      PainfulDeath Member

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      18
      Area - city of sarn
      Screen - [​IMG] (the quality is extreme shit but you can get the idea)

      Code:
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (986) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (991) [31.68317 %].
      [LatencyTracker] AverageLatency: 217
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (994) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (994) [31.68317 %].
      [StuckDetection] {598, 702} => 2
      [StuckDetection] bounds: {8, 78}
      [StuckDetection] TimeInInstance: 00:05:35.6629230
      [StuckDetection] TimeInArea: 00:05:35.6636594
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (997) [31.68317 %].
      [LatencyTracker] HighestLatency: 345
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1001) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1004) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1007) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1003) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (999) [31.68317 %].
      [LatencyTracker] HighestLatency: 389
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1003) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1007) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1000) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (998) [31.68317 %].
      [LatencyTracker] AverageLatency: 217
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1010) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1002) [31.68317 %].
      [LatencyTracker] HighestLatency: 398
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (996) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (997) [31.68317 %].
      [LatencyTracker] LowestLatency: 58
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1002) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (999) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (973) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (968) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (973) [31.68317 %].
      [LatencyTracker] AverageLatency: 222
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (976) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (983) [31.68317 %].
      [StuckDetection] {598, 694} => 2
      [StuckDetection] {598, 693} => 2
      [StuckDetection] {600, 689} => 2
      [StuckDetection] {598, 691} => 4
      [StuckDetection] {598, 692} => 3
      [StuckDetection] bounds: {7, 47}
      [StuckDetection] TimeInInstance: 00:06:05.7160183
      [StuckDetection] TimeInArea: 00:06:05.7163203
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (988) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (989) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (991) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1000) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1002) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1002) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1008) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1000) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1007) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
      [TravelToGrindZoneTask] Now exploring to the static location {300, 1651} (1005) [31.68317 %].
      [LatencyTracker] AverageLatency: 226
      
       
    4. conebuddy

      conebuddy New Member

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      same , have to disabled the ignore pot breaking, but then the bot wants to break all the pots, so maybe we need a new default Path/route, that breaks pots in the way via stuck.
      Also getting stuck in docks on tents and other objects when using cyclone.
       
    5. darkbluefirefly

      darkbluefirefly Community Developer

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      Bot breaking pot is needed, if you have ran the bot enough, you will see it getting stuck on pots trying to get to another area.

      @PainfulDeath, City of Sarn is known for that, for now manual it, it will prob take less then a min.

      @lyvewyre that one is new to me, thanks for that!
       
    6. thelover

      thelover New Member

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      [​IMG][/url][/IMG]

      My bot always get stuck here in Mine map. It simply thought it could go through that ***** but it couldn't.
       
    7. ohabotforpoe

      ohabotforpoe New Member

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      Stuck Area : Aqueduct

      Bot gets stuck here often, it seems to not transition well in Aqueduct area that is shown in img.
      http://imgur.com/boDxHnQ
       
    8. conebuddy

      conebuddy New Member

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      the docks on tents...
      spider liar maps fake cave paths
       
    9. darlack

      darlack Member

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      Nothing change, bot stucks same place. Will it be fixed this year? :)
       
    10. toNyx

      toNyx Well-Known Member

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      City of Sarn, Aqueduct, Channel stucks are a bit different of those you can see in Spider Lair, the first one can't be fixed atm, the others can.
       
    11. Skray

      Skray New Member

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      Siper Lair

      Arachnid Nest Stuck, path to narrow, thinks it can go through.[​IMG]
      sube imagenes
       
    12. Skray

      Skray New Member

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      Stuck

      The Belly of the beast, right before piety fight. It ALWAYS gets stuck, it can't open the door.. Really annoying too :(

      If a fix could be made, I would be so happy
       
    13. StrongBG

      StrongBG Banned

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      Why did you made this thread?Its 5 months old and it seems that no1 gives a fuck about stuck issues!I still wonder why ppl bother reporting stuck issues.I could report like 10 more but i don't see the point of doing it.For example Channel map is one of the oldest stuck issue reported and its still not fixed.Channel map=DIVINE ORBS,i bet that 1 bot running all day channel maps can make few divine orbs out of humility cards.
       
    14. Dbuddy

      Dbuddy Member

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      @Devs: sorry, thats true

      If it can't be fixed please at least sum up all the stuck places.
      Or even better: sum up all the suggestions. starting from nasty map bosses (mirage of bones) - ending with map prefix/suffix most people here blacklist anyway.
       
    15. uupiits

      uupiits Member

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      Funny how every stuck posted here ever still exists :D
       
    16. darkbluefirefly

      darkbluefirefly Community Developer

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      Funny how you don't blacklist the maps they get stuck on and move on.
       
    17. uupiits

      uupiits Member

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      Didn`t say i don`t.
       
    18. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      That's the point of this thread. To simply let people know of various stuck issues to take into account when they bot.
       
    19. PalBuddy

      PalBuddy Member

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      Any chance you could compile a list in the OP or work with ExVault to automatically blacklist these maps in his addon. I'm not complaining about this thread or criticizing you or ExVault. I'm simply making a QoL suggestion. I have already blacklisted most of these maps myself by watching the bot; I just know that ExVault is already internally blacklisting some maps so why not these stuck maps as well?
       
    20. darkbluefirefly

      darkbluefirefly Community Developer

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      Because you can blacklist it yourself in MapRunner, it's in the GUI.

      [​IMG]

      There's no reason to re-invent the wheel.
       

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