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  • QuestHelper

    Discussion in 'Wildbuddy Profiles' started by Deathdisguise, Jun 20, 2015.

    1. xyz1337

      xyz1337 New Member

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      Thanks, that works perfectly well!

      If somebody wonders, that is how it would look like done:

      <PickUpQuest QuestId="7103" QuestName="Grim Scavenging " CreatureId="33967" CreatureName="General Tusk" MapId="1658" X="-28246.71" Y="-700.280762" Z="-28744.85" IgnoreState="true" />
       
    2. s3rv0

      s3rv0 New Member

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      What am I doing wrong? I can't turn on Questhelper, in plugins section.
       
    3. Deathdisguise

      Deathdisguise Community Developer

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      It's just a dummy plugin for compatibility reasons, it doesn't matter if it's on or off. :)
       
    4. Angully

      Angully Member

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      From now on im only using questhelper tags ^^
       
      Last edited: Jan 11, 2016
    5. Angully

      Angully Member

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      Currently unable to join m13 normal just spams the joining error


      Code:
      Queued up for game ID 1319 as solo.
      Exception during execution of profile tag <While Condition="1 == 1" /> (Line #2)Buddy.Wildstar.Game.LuaException: [string "?"]:11: attempt to index field 'wndJoinGame' (a nil value)
         at Buddy.Wildstar.Game.GameLua.GetRawValues(String lua)
         at Buddy.Wildstar.Game.ConfirmActionButton.()
         at Buddy.Wildstar.Engine.PerCachedValue`1.get_Value()
         at Buddy.Wildstar.Game.Matchmaking.Join()
         at Buddy.Wildstar.BotCommon.ProfileTags.Matchmaking.MatchmakingJoinTag.<ProfileTagLogic>d__11.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at Buddy.Wildstar.Engine.Profiles.IfTag.<ProfileTagLogic>d__15.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at Buddy.Wildstar.Engine.Profiles.WhileTag.<ProfileTagLogic>d__21.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at Buddy.ProfileBot.ProfileBot.<CoroutineImplementation>d__17.MoveNext()
       
    6. Tankall

      Tankall New Member

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      Make sure that you're not already in a group. I've noticed that if something crashes or a DC happens occasionally I'll still be in the expedition group when I log back in and the profile couldn't handle it. I also added a <MatchmakingLeave /> at the start of the profile before attempting to join the match to ensure I leave any old groups.
       
    7. sumfool

      sumfool New Member

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      what is the url of the repository plz sir? :)
      i also need it for your questing profile to if possible plz <3
       
    8. KevinChow

      KevinChow Member

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      View attachment 201354

      i can‘t begin. why?
       
    9. Tig3rclaw

      Tig3rclaw New Member

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      Hello, I am trying this plugin, but I don't understand how to use it:
      - I know you can not select it
      - but how does it trigger?
      - do I need to load a profile or another command?
       

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