The specifics of this release are outlined here: https://www.thebuddyforum.com/buddy...buddywing-thread-post2128926.html#post2128926 Use this thread to discuss those changes, and anything else that comes to mind when using the new release.
Working well so far, still randomly bot would stop attacking unless I restart, but otherwise working good!~ (Logs didn't say why, so I am going to investigate more)
Is there by the way, any chance that there would be "reload" option in the UI, when you have zoned or similar? Restarting the app every time you zone can be frustrating. Also reload plugins for plugin developers is much appriciated, so far every time I made 1-2 line changes, I restarted the app, which gets a bit boring after 200 times
We can definitely do that, I created the first public issue for BW for this: https://github.com/BosslandGmbH/BuddyWing/issues/1 Thanks for the suggestion.
The latest update is really working well Aevitas, i've always had som lag issues with my juggernaut, but now it just runs smooth, thanks alot for the update!!!! Really looking forward to the fix in the node manager .. that would prolly be the best update ever!
This has been a really solid release for me as well. I would second the Reload button option, that would be huge!
The FPS gains are amazing, thank you for the update. Also to everyone helping in the combat routine thread, thank you very much.
Its really nice to have the fps drops. The only thing i could see from the option using all as priorityselectors its that regularly on some rotations it skips parts of it even when the conditions are met. Im just no sure if this its related to priorityselectors or with how Cancast() cant deal with the GCD assuming a skill its not ready when it is.
Yes, it's because we lock on script call level rather than locking the entire routine. We could theoretically have the entire routine run in a lock as an option, so you could decide whether you want more FPS, or more reliable DPS. I'll see if I can find a way to incorporate that.
It would be nice so we can switch between them without changing a code like in settings.xml or at least some variable in the code.
If you could get the targeting to recognize stealthed players it would be nice. Since any stealthed players or stealthies that have recently come out of stealth aren't recognized as targets. Would make me very very happy.
There is no way to unload an individual assembly without unloading all of the application domains that contain it. (msdn) Plug-in can be loaded into a separate domain, but then we get a reduction in performance.
Would be nice to have a custom interrupt list as well. Could that be a new feature in an upcoming release please?
I'd like to see a way to add mobs to ignore/blacklist. I had a talk with cryogenesis about this and both methods he tried telling me to do in Ilum failed to blacklist a mob I wanted to blacklist. However you add the feature whether it to be a <ignoremob> in the .xml for each location or a /addignore command in game - I would love to see one that works. Also cryo said Aevitas (I would say you since it's obviously for you, but pronouns can be tricky~!) said the blacklist feature works last I spoke to him about 6mo ago from Altard's account - however this isn't true, this feature does not work and it does not ignore the mobs I tell it to despite trying two different ways as instructed by cryo. Also since about 75% of the bot base uses your bot for credit farming and RMT how about a method of tracking credits earned per play session so I don't have to walk from computer to computer with a notepad and calculator once a week? =P
If im correct i didnt talk specifically about the <avoidmob> part as that never worked. But would be nice to have it in. on the sidenote, i havent really encountered mobs i should avoid, since my sentinel just puts it in the ground
When I had contacted you there was a mob that was stuck in a box I wanted to blacklist so it would (at least) attack a nearby mob instead to pull him out of the box. Sadly I couldn't remesh this area myself, add the mob to a blacklist or do anything but helicopter over my bots all day and move them when they got stuck. Eventually caused me to abandon the area entirely and find a new spot. Looks like I never took that part of code you told me to try out of that profile: <AvoidMobs> <mob>Sith Adept</mob> </AvoidMobs> It was the avoid mobs you told me to try, at least most likely after all previous avenues failed. It isn't a big deal anymore as aforementioned I changed locations. However I am very interested in having something that counts credits per hour! Also on a side note, I had to change forum accounts because for some odd reason it tells me the password to my original one is wrong but yet I can still log into buddyauth using the password (that I know is right) - what's up with that? I can't even get an email sent to myself to password reset!! I know, contact support. If I was gonna do that I woulda did that months ago instead of making a different account, consider this an I have been up for 30hrs rambling. ;D