• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Plugin] MapRunner

    Discussion in 'Archives' started by ExVault, Oct 27, 2014.

    Thread Status:
    Not open for further replies.
    1. wittle

      wittle Member

      Joined:
      Aug 28, 2015
      Messages:
      117
      Likes Received:
      1
      Trophy Points:
      18
      is there a way for the portal, or portal scroll to be used from a certain percentage of map exploration? when mobs cleared ofc :D

      Pro'lly offtopic :/ dunno
       
    2. DontBeAfraid

      DontBeAfraid Active Member

      Joined:
      Oct 2, 2015
      Messages:
      742
      Likes Received:
      30
      Trophy Points:
      28
      Hey ExVault,

      is there a way to make the bots run unique maps?
       
    3. hoan

      hoan Member

      Joined:
      Nov 5, 2012
      Messages:
      30
      Likes Received:
      1
      Trophy Points:
      8
      Hi ExVault
      My bot keep telepoting between Laboratory and Sarn Encampment, fresh installed and it happen again after few runs :(
       

      Attached Files:

    4. ExVault

      ExVault Moderator Moderator Buddy Core Dev

      Joined:
      Oct 23, 2013
      Messages:
      748
      Likes Received:
      57
      Trophy Points:
      28
      Its already used based on certain exploration percent, please read "How plugin explores a map" on the first page.

      You have full plugin source. You can make whatever you want.

      Some people also reported that bug. Its due to AIF chaos recipe logic, if I remember correctly. I do not use AIF, so I cannot help you. Use hideout instead.
       
    5. Erson

      Erson Member Legendary

      Joined:
      Jun 27, 2012
      Messages:
      270
      Likes Received:
      0
      Trophy Points:
      16
      log from the first death on a boss , then bot tried to return back to the map , but jumped to portal several times right after entered it ( cast on death portal)
       

      Attached Files:

      Last edited: Jan 20, 2016
    6. ExVault

      ExVault Moderator Moderator Buddy Core Dev

      Joined:
      Oct 23, 2013
      Messages:
      748
      Likes Received:
      57
      Trophy Points:
      28
      Its not a full log.
       
    7. tofm

      tofm Member

      Joined:
      Oct 4, 2015
      Messages:
      41
      Likes Received:
      4
      Trophy Points:
      8
      Bot tries to attack ground effects like curses and that lingering ground slam skill. Nothing out of the ordinary in the logs except the kill attempts.

      Code:
      2016-01-23 08:39:58,774 [19] DEBUG CustomLogger (null) - [TrackMobTask] Cached monster locations: 3
      2016-01-23 08:39:58,774 [19] DEBUG CustomLogger (null) - [TrackMobTask] Moving to the monster at {1273, 703} distance: 26
      2016-01-23 08:39:59,058 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 1/25 attempt to kill it.
      2016-01-23 08:39:59,608 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 2/25 attempt to kill it.
      2016-01-23 08:39:59,840 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 3/25 attempt to kill it.
      
      [​IMG]
      This is what I'm talking about. It's not so bad with the curses, but it stands inside the ground slam effect and dies thinking it's a mob it can attack.
       
    8. darkbluefirefly

      darkbluefirefly Community Developer

      Joined:
      Nov 8, 2013
      Messages:
      1,927
      Likes Received:
      18
      Trophy Points:
      38
      You are incorrect.

      Totemizer routine is standing there, TrackMoreMobs is trying to move. And this is the assumption, because no full log.
       
    9. ExVault

      ExVault Moderator Moderator Buddy Core Dev

      Joined:
      Oct 23, 2013
      Messages:
      748
      Likes Received:
      57
      Trophy Points:
      28
      Find that circle in the ObjectExplorer and copypaste full info here.
       
    10. PalBuddy

      PalBuddy Member

      Joined:
      Jan 31, 2016
      Messages:
      35
      Likes Received:
      0
      Trophy Points:
      6
      Is there any chance you would be willing to allow currency tab assigning in the GUI? AdvancedItemFilter uses it for counting some misc currency and depositing items. It saves some time that the bot spends in stash, I've got chaos orbs assigned to like tab 18 and the bot searches tabs 1-18 every time it goes to reroll a new map. I know it's kinda small; but it would save some time.

      By the way I SUPER appreciate all the work you have put into this plugin. It works so well and it's the hardwork you and a few other individuals do for this bot that convinced me to purchase this product.

      Edit 1: Also, have you considered adding fragment support? Both running single fragments, and using fragments to augment already rolled maps. Sorry if this has been asked before.
       
      Last edited: Feb 1, 2016
    11. toNyx

      toNyx Well-Known Member

      Joined:
      Oct 29, 2011
      Messages:
      3,770
      Likes Received:
      35
      Trophy Points:
      48
      He can get specific tabs from AIF, I exposed it ;). I said "can" <3
       
    12. PalBuddy

      PalBuddy Member

      Joined:
      Jan 31, 2016
      Messages:
      35
      Likes Received:
      0
      Trophy Points:
      6
      I've been a long time lurker but never bothered to make an account on here. I also wanted to thank you for all of the advice/coding you do for the community as well. Honestly you guys are great; I really appreciate the work and effort you guys put into this bot without getting much back in return.
       
    13. Platoo

      Platoo New Member

      Joined:
      May 9, 2014
      Messages:
      43
      Likes Received:
      0
      Trophy Points:
      0
      Same happened here, also tried to attack the spikes from Bloodlines. I 'fixed' it by settings the 'KillAttempts' to 4 instead of 25 in the TrackMobTask file.
      This way it doesn't stand to long on the ground effects and I haven't seen any other problems with this yet.

      Although it would be better if it didn't see those effects as monsters though.
       
    14. darkbluefirefly

      darkbluefirefly Community Developer

      Joined:
      Nov 8, 2013
      Messages:
      1,927
      Likes Received:
      18
      Trophy Points:
      38
      Next time this happens, when ur dead.
      ExileBuddy -> Settings -> Object Explorer -> Monster (I think)
      find the thing that it's stuck on, copy and paste the right text box here so we can look at it.
       
    15. Platoo

      Platoo New Member

      Joined:
      May 9, 2014
      Messages:
      43
      Likes Received:
      0
      Trophy Points:
      0
      Does that also work for normal monsters? Because I know it doesn't show up in my deathlogger just because it seems to be a normal monster.
       
    16. Dbuddy

      Dbuddy Member

      Joined:
      Jun 18, 2012
      Messages:
      963
      Likes Received:
      0
      Trophy Points:
      16
      is there a possibility to add map amount handling?

      there is no need for me to stash more than ~20 or 30 Maps, i always have to sell lot of maps to clean up my stash ;)

      i already use upgrading map and selling ignore map, still too much maps left in stash after some time
       
    17. ExVault

      ExVault Moderator Moderator Buddy Core Dev

      Joined:
      Oct 23, 2013
      Messages:
      748
      Likes Received:
      57
      Trophy Points:
      28
      No, Maprunner has no control over item filters.
      Try to set higher map sell level, mine is 74 and I had no problems whatsoever.
       
    18. MATRASUS

      MATRASUS Member

      Joined:
      Jul 16, 2012
      Messages:
      114
      Likes Received:
      7
      Trophy Points:
      18
      Any plans to add precasting of aurified curses and golem or better to add it myself?
       
    19. darkbluefirefly

      darkbluefirefly Community Developer

      Joined:
      Nov 8, 2013
      Messages:
      1,927
      Likes Received:
      18
      Trophy Points:
      38
      If you can add it yourself, why aren't you?
       
    20. MATRASUS

      MATRASUS Member

      Joined:
      Jul 16, 2012
      Messages:
      114
      Likes Received:
      7
      Trophy Points:
      18
      I had to ask before coding it myself. Just tried to save my time
       
    Thread Status:
    Not open for further replies.

    Share This Page