• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • GatherChum - Flying farming in HonorBuddy

    Discussion in 'Archives' started by exemplar, Jan 18, 2011.

    1. scobbart

      scobbart New Member

      Joined:
      Aug 31, 2010
      Messages:
      23
      Likes Received:
      0
      Trophy Points:
      0
      Excellent plugin, works great but I get an issue with flying mounts, it will only use my basic flying mount, not the epic flyer, i have added the epic flying mount name in use mount and ticked the box
      I am using a druid and the CC of FPSware druid and also tried Apoc's Druid CC, when it finishes gathering it goes for the slower mount each time, below is a section of the debug log

      [19:52:26:685] Cleared POI
      [19:53:09:272] interact: 0x133B63C8
      [19:53:09:274] interact done: 0x133B63C8
      [19:53:13:717] interact: 0x133B63C8
      [19:53:13:717] interact done: 0x133B63C8
      [19:53:15:707] Spell_C::CastSpell(32244, 0, 0x0, 0)
      [19:53:19:753] Flushing timed movement. Direction: JumpAscend
      [19:53:30:419] interact: 0x133B8C54
      [19:53:30:420] interact done: 0x133B8C54
      [19:53:34:674] interact: 0x133B8C54
      [19:53:34:679] interact done: 0x133B8C54
      [19:53:35:765] Spell_C::CastSpell(32244, 0, 0x0, 0)
      [19:53:40:498] Flushing timed movement. Direction: JumpAscend

      Any ideas anyone can throw at me.

      Ta
       
    2. B3AST

      B3AST Member

      Joined:
      Mar 6, 2010
      Messages:
      364
      Likes Received:
      1
      Trophy Points:
      18
      Dude, this might be a stupid fucking question, but how do i DL these? i click the link and it takes me to a page of code, try to 'Save as..' but it saved as a text document.
       
    3. Mupp

      Mupp New Member

      Joined:
      May 3, 2010
      Messages:
      613
      Likes Received:
      5
      Trophy Points:
      0
      Source -> Browse -> trunk
       
    4. Aibo

      Aibo New Member

      Joined:
      Apr 27, 2010
      Messages:
      117
      Likes Received:
      0
      Trophy Points:
      0
      Anybody know how can I use [Swift Flight Form] instead normal mount?
       
    5. Aibo

      Aibo New Member

      Joined:
      Apr 27, 2010
      Messages:
      117
      Likes Received:
      0
      Trophy Points:
      0
      After fight, when druid is in Moonkin form he can't mount becouse error: You can't mount while shapeshifted.
       
    6. grime

      grime New Member

      Joined:
      Nov 24, 2010
      Messages:
      65
      Likes Received:
      0
      Trophy Points:
      0
      i need help to use swift flight form in HB too.. been waiting for an answer
       
    7. Vshlog123

      Vshlog123 New Member

      Joined:
      Jan 15, 2010
      Messages:
      13
      Likes Received:
      0
      Trophy Points:
      0
      Sry its german but my plugin wont work :(
       
    8. Thaatguy

      Thaatguy New Member

      Joined:
      Sep 1, 2010
      Messages:
      63
      Likes Received:
      1
      Trophy Points:
      0
      Having problems either downloading or getting it to run properly. Going to the links posted I found no clickable and downloadable files. Instead it went to text documents. I then proceeded to open all documents copy and paste everything in the files into notepad and save as all files with the exact same name as the link into a seperate folder in my bots folder. Didn't work. Any ideas?

      Edit: I used wrong encoding. However this method did work just make sure you use Unicoding etc.
       
      Last edited: Jan 21, 2011
    9. Angully

      Angully Member

      Joined:
      Sep 19, 2010
      Messages:
      764
      Likes Received:
      1
      Trophy Points:
      18
      You need to copy your bad node file into the hb folder it has to have atleast 1 blacklisted node or it returns that error
       
    10. Angully

      Angully Member

      Joined:
      Sep 19, 2010
      Messages:
      764
      Likes Received:
      1
      Trophy Points:
      18
      For future reference just Right click files and save.
       
    11. Thaatguy

      Thaatguy New Member

      Joined:
      Sep 1, 2010
      Messages:
      63
      Likes Received:
      1
      Trophy Points:
      0
      When I right click the only option for save is save link. Thats was the original problem. Also, after watching it for a little bit, I went through the code and changed a lot of the sleep values lower so that it wouldn't pause in between actions. It seems to be running a lot smoother for me (flying, mining after flying, etc.)

      Edit: Would it be possible for it to record how many nodes and which it hits. Similar to Gatherbuddy so that we can continue to evaluate profiles based on efficiency? +rep either way
       
      Last edited: Jan 21, 2011
    12. Angully

      Angully Member

      Joined:
      Sep 19, 2010
      Messages:
      764
      Likes Received:
      1
      Trophy Points:
      18
      I am a mozilla firefox user might be different with IE also can you explain in detail which values you changed because i havent been using this program simply because it takes so much time between each action
       
    13. Thaatguy

      Thaatguy New Member

      Joined:
      Sep 1, 2010
      Messages:
      63
      Likes Received:
      1
      Trophy Points:
      0
      Will get stuck and quit moving, once I manually move it some it will continue.

      Could not generate path from {-134.9485, 1132.719, 261.1574} to {-58.03621, 1256.424, 278.8284} (time used: 0 milliseconds) @ FindEndPoly
      Could not generate path from {-136.4497, 1136.064, 261.0383} to {-58.03621, 1256.424, 278.8284} (time used: 0 milliseconds) @ FindStartPoly
      Loading Deephome_29_31
      Loading Deephome_30_31
      Could not generate path from {405.9953, 723.0201, 336.1984} to {364.094, 650.804, 59.6501} (time used: 0 milliseconds) @ FindStartPoly
      Could not generate path from {398.1469, 703.3677, 334.0335} to {364.094, 650.804, 59.6501} (time used: 0 milliseconds) @ FindStartPoly
      Could not generate path from {390.223, 683.5261, 331.8478} to {364.094, 650.804, 59.6501} (time used: 0 milliseconds) @ FindStartPoly
      Could not generate path from {382.4718, 664.1171, 329.7097} to {364.094, 650.804, 59.6501} (time used: 0 milliseconds) @ FindStartPoly
      Loading Deephome_31_31
      Could not generate path from {378.9672, 649.0296, 330.4704} to {364.094, 650.804, 59.6501} (time used: 0 milliseconds) @ FindStartPoly
      Could not generate path from {373.7368, 626.5123, 331.6057} to {364.094, 650.804, 59.6501} (time used: 0 milliseconds) @ FindStartPoly
      Could not generate path from {368.05, 602.0308, 332.84} to {364.094, 650.804, 59.6501} (time used: 0 milliseconds) @ FindStartPoly
      Could not generate path from {362.7535, 579.2288, 333.9897} to {364.094, 650.804, 59.6501} (time used: 0 milliseconds) @ FindStartPoly

      Also having troubles with remounting at times. Having no troubles in Twilight Highlands to my knowledge. But Deepholm isn't working well.

      Sorry for the lengthy posts. Just trying to help and I can't post a zipped log.
       
      Last edited: Jan 22, 2011
    14. T@rget

      T@rget Active Member

      Joined:
      Jan 15, 2010
      Messages:
      165
      Likes Received:
      28
      Trophy Points:
      28
      As posted earlier, that's the Deepholm mesh being buggy so you'll just have to avoid Deepholm for now


      I personally tried running it overnight and something weird happened

      Code:
      [0:56:26:13] Stop and dismount...
      [0:56:27:176] Moving to node: Elementium Vein
      [0:56:40:964] Moving to hotspot: <-10302.32, -743.5938, 199.5261>
      [0:56:52:593] Moving to node: Elementium Vein
      [0:56:52:643] Spell_C::CastSpell(32244, 0, 0x0, 0)
      [0:57:02:330] Moving to hotspot: <-10302.32, -743.5938, 199.5261>
      [1:02:49:621] Inserting Salhet [Questgiver] into the database!
      [1:02:49:893] Spell_C::CastSpell(32244, 0, 0x0, 0)
      [1:23:29:446] Moving to node: Elementium Vein
      [1:47:10:276] Moving to hotspot: <-10302.32, -743.5938, 199.5261>
      [1:54:29:559] Moving to node: Elementium Vein
      [1:57:37:954] Moving to hotspot: <-10302.32, -743.5938, 199.5261>
      [2:03:21:782] Moving to node: Elementium Vein
      [2:06:57:62] Moving to hotspot: <-10302.32, -743.5938, 199.5261>
      [2:31:09:537] Moving to node: Elementium Vein
      [2:45:30:112] Moving to hotspot: <-10302.32, -743.5938, 199.5261>
      [2:52:40:727] Moving to node: Elementium Vein
      [3:16:59:575] Moving to hotspot: <-10302.32, -743.5938, 199.5261>
      [4:40:29:338] Moving to node: Elementium Vein
      [4:40:30:7] Moving to hotspot: <-10302.32, -743.5938, 199.5261>
      [4:48:43:592] Moving to node: Elementium Vein
      [5:14:57:287] Not in game or Me == null
      
      Just look at the timestamps it spent 4 hours on one node untill the servers went offline :confused:
      Now I'm running it while keeping an eye out and it seems to randomly fail looting, I had auto-loot on and it would say "That item is already being used" turned it off and it just didn't loot at all, it just seems like it's too inpatient

      So looting seems to be a problem for me, I'm using the default mage class
       
    15. Vshlog123

      Vshlog123 New Member

      Joined:
      Jan 15, 2010
      Messages:
      13
      Likes Received:
      0
      Trophy Points:
      0
      Thank you it worked <3

      Nice Plugin !
       
    16. fructiv

      fructiv New Member

      Joined:
      Jan 15, 2010
      Messages:
      23
      Likes Received:
      1
      Trophy Points:
      0
      working really nice so far! thanks for sharing!
      do you think it would be possible to integrate a function that checks whether your skill is high enough for a node that?s supposed to be gathered? right now the plugin just keeps trying to gather it, although toon?s skill is not high enough
       
    17. greaterdeath

      greaterdeath New Member

      Joined:
      Apr 2, 2010
      Messages:
      815
      Likes Received:
      2
      Trophy Points:
      0
      I just saved it as the .txt then changed all those to .cs; it tells you "changing the extension might make this unusable blah blah" - ignore & confirm the change. Then if you want to edit the code later open it with notepad.
       
    18. Angully

      Angully Member

      Joined:
      Sep 19, 2010
      Messages:
      764
      Likes Received:
      1
      Trophy Points:
      18
      Your welcome
       
    19. torzten

      torzten New Member

      Joined:
      Jan 15, 2011
      Messages:
      7
      Likes Received:
      0
      Trophy Points:
      0
      Thanks for this lovely plugin

      I have some question if it is the plugin coding or setup faults. If 2 or more nodes are near it goes for the one further away. ive seen a node spawning when its have dismount and are about to harvest to mounts up for that one. and 2nd question is, if 2 nodes are close it fly up in the air to directly dive down again to the node. is it possible just to run or run with ground mount if it close. thanks again for this plugin
       
    20. lag

      lag New Member

      Joined:
      Jan 22, 2011
      Messages:
      2
      Likes Received:
      0
      Trophy Points:
      0
      added this to my version (feel free to use my code if u like exemplar):
      a) added skill check
      b) skip nodes above player
      c) skip nodes with many adds
       

      Attached Files:

    Share This Page