hi, am new here and have a problem and that can select routine no Combet Here's a picture REMOVED FOR YOUR ACCOUNT SAFETY Here's log
Hey, this appears to be an issue with the combat routine itself. Do you happen to have a link where I could obtain it so I can see what I can do to fix it? Thanks! Also, the routine seems to be using severely outdated code, might be time for some patching up.
Yes here have the https://www.thebuddyforum.com/buddy-wing-forum/combat-routines/85891-fight-joes.html
joes is obsolete no longer supported....Bender69 has a new combat routine out that is working nicely otherwise the DefaultCombat routine is all you can use...
ok I have taken but I still can not choose image here [size=-2][EDITED 4-Mar-2016 05:06 by chinajade]: Picture removed for your safety--it contains personal information which is against forum rules.[/size]
if you are running default combat you will not have a drop down option. If you put bender69's combat routine in the folder you will then get a drop down and things will fire off
If your bot is not working with the default combat routine then do not try and mess with bender's you have another issue. completely delete the bot and reinstall it run as admin
hi, Thanks for your help Bender Combat Works now but have another problem I will now that the bot itself heals and fights, and I move for Bot. have the Combat Bot.xml file already. But if I have the "Combat Bot .xml charge (Load Profile) then nothing happens so have the found Back the user would have the same problem the user has with the Combat Bot.xml the Working. not at my place Working.what can be wrong? https://www.thebuddyforum.com/buddy...upport/235499-profile-loaded.html#post2127110 sorry english for my bad
operative lethality , concelment just not working properly hey guy i have a problem with operative routine it start the routine like normal but after the start of the rotation it start spamming corrosive dart and just stand there and do noting IL attach a log plz take a look at it and also i would like to have a proper way to insert a different routine like for example bender69 and have it to work and not giving load error thanks guys sorry guys but the manager atachments wont load the files so her it gos 2016-03-06 15:21:04,256 [1] INFO Log - Starting Buddy Wing v1.0.1279.865 2016-03-06 15:21:05,527 [1] INFO GlobalSettings - Global settings have been saved. 2016-03-06 15:21:10,149 [1] INFO GlobalSettings - Global settings have been saved. 2016-03-06 15:21:11,184 [6] INFO Log - Logging in... 2016-03-06 15:21:11,499 [6] INFO Log - T: 5247614763139368458 H: 830432427 2016-03-06 15:21:11,501 [6] INFO Log - Login Success! 2016-03-06 15:21:12,641 [7] INFO Log - First CPU: AMD Phenom(tm) II X4 965 Processor 2016-03-06 15:21:12,642 [7] INFO Log - OS Version: Windows NT 6.2.9200.0 2016-03-06 15:21:12,643 [7] INFO Log - App Path: C:\Games\buddywing\Buddywing.exe 2016-03-06 15:21:23,747 [7] INFO Log - NodeManager update has completed. 2016-03-06 15:21:24,265 [1] INFO CharacterSettings - Character settings have been saved. 2016-03-06 15:21:24,296 [7] INFO Log - User is a Agent 2016-03-06 15:21:25,559 [7] INFO Log - Advanced Class: Operative / Discipline: Lethality 2016-03-06 15:21:25,560 [7] INFO Log - Routine Path: Routines 2016-03-06 15:21:27,008 [7] INFO Log - Medpac Created! 2016-03-06 15:21:27,043 [7] INFO Log - [DefaultCombat] Level: 13 2016-03-06 15:21:27,044 [7] INFO Log - [DefaultCombat] Class: Agent 2016-03-06 15:21:27,045 [7] INFO Log - [DefaultCombat] Advanced Class: Operative 2016-03-06 15:21:27,085 [7] INFO Log - [DefaultCombat] Discipline: Lethality 2016-03-06 15:21:27,125 [7] INFO Log - [DefaultCombat] [Hot Key][F7] Toggle AOE 2016-03-06 15:21:27,126 [7] INFO Log - [DefaultCombat] [Hot Key][F8] Load UI 2016-03-06 15:21:27,126 [7] INFO Log - [DefaultCombat] [Hot Key][F12] Set Tank 2016-03-06 15:21:27,127 [7] INFO Log - [DefaultCombat] Rotation Selected : Operative Lethality 2016-03-06 15:21:27,177 [7] INFO Log - Chose DefaultCombat as your combat routine. 2016-03-06 15:21:27,178 [7] INFO Log - [DefaultCombat] Level: 13 2016-03-06 15:21:27,179 [7] INFO Log - [DefaultCombat] Class: Agent 2016-03-06 15:21:27,180 [7] INFO Log - [DefaultCombat] Advanced Class: Operative 2016-03-06 15:21:27,216 [7] INFO Log - [DefaultCombat] Discipline: Lethality 2016-03-06 15:21:27,250 [7] INFO Log - [DefaultCombat] [Hot Key][F7] Toggle AOE 2016-03-06 15:21:27,251 [7] INFO Log - [DefaultCombat] [Hot Key][F8] Load UI 2016-03-06 15:21:27,251 [7] INFO Log - [DefaultCombat] [Hot Key][F12] Set Tank 2016-03-06 15:21:27,251 [7] INFO Log - [DefaultCombat] Rotation Selected : Operative Lethality 2016-03-06 15:21:27,740 [7] INFO Log - There are 1 plugins. 2016-03-06 15:21:27,747 [1] INFO Log - Sell quality set to Premium. 2016-03-06 15:21:27,750 [7] INFO Log - Buddy Wing: The Old Robot is ready! 2016-03-06 15:21:32,326 [1] INFO Log - Current bot set to Combat Bot 2016-03-06 15:21:32,329 [1] INFO CharacterSettings - Character settings have been saved. 2016-03-06 15:21:32,331 [1] INFO Log - Loaded profile 2016-03-06 15:21:35,900 [1] INFO Log - Reloading the NodeManager.. 2016-03-06 15:21:43,269 [1] INFO Log - NodeManager update has completed. 2016-03-06 15:21:43,270 [1] INFO Log - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop. 2016-03-06 15:21:43,467 [1] INFO Log - Current bot set to Combat Bot 2016-03-06 15:21:43,470 [1] INFO CharacterSettings - Character settings have been saved. 2016-03-06 15:21:43,471 [1] INFO Log - Loaded profile 2016-03-06 15:22:09,886 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Corrosive Dart 2016-03-06 15:22:16,031 [Main Bot Thread] ERROR Log - System.NullReferenceException: Object reference not set to an instance of an object. at DefaultCombat.Routines.Lethality.<get_SingleTarget>b__a(Object ret) in c:\Games\buddywing\Routines\DefaultCombat\Routines\Advanced\Operative\Lethality.cs:line 67 at DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__d(Object ret) in c:\Games\buddywing\Routines\DefaultCombat\Core\Spell.cs:line 72 at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator.3\*:\[}^fnG^\.HVtHxC\*;6`F1o!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.V\*h(CLQ'\,=ifY@~\]{xP\\a\[QQ!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.V\*h(CLQ'\,=ifY@~\]{xP\\a\[QQ!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.3\*:\[}^fnG^\.HVtHxC\*;6`F1o!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.V\*h(CLQ'\,=ifY@~\]{xP\\a\[QQ!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action.fA'bs\&V~\.q7}$?Vej\]8pXLl\]".MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.3\*:\[}^fnG^\.HVtHxC\*;6`F1o!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.V\*h(CLQ'\,=ifY@~\]{xP\\a\[QQ!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.3\*:\[}^fnG^\.HVtHxC\*;6`F1o!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.?????????????????????????????????????????() 2016-03-06 15:22:20,950 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Corrosive Dart 2016-03-06 15:22:36,156 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Corrosive Dart 2016-03-06 15:22:48,814 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Corrosive Dart 2016-03-06 15:23:46,082 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Corrosive Dart 2016-03-06 15:23:51,676 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Corrosive Dart 2016-03-06 15:23:57,655 [Main Bot Thread] ERROR Log - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 002E007A, Size: 1 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????(IntPtr , IntPtr , HeroToken , ????????????????????????????????????????? , HeroType ) at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? , IntPtr , HeroType ) at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType) at Buddy.Swtor.Objects.TorCharacter.get_Debuffs() at Buddy.Swtor.Objects.TorCharacter.GetDebuff(String buffName) at Buddy.Swtor.Objects.TorCharacter.HasDebuff(String buffName) at DefaultCombat.Routines.Lethality.<get_SingleTarget>b__9(Object ret) in c:\Games\buddywing\Routines\DefaultCombat\Routines\Advanced\Operative\Lethality.cs:line 62 at DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__d(Object ret) in c:\Games\buddywing\Routines\DefaultCombat\Core\Spell.cs:line 72 at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator.3\*:\[}^fnG^\.HVtHxC\*;6`F1o!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.V\*h(CLQ'\,=ifY@~\]{xP\\a\[QQ!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.V\*h(CLQ'\,=ifY@~\]{xP\\a\[QQ!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.3\*:\[}^fnG^\.HVtHxC\*;6`F1o!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.V\*h(CLQ'\,=ifY@~\]{xP\\a\[QQ!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action.fA'bs\&V~\.q7}$?Vej\]8pXLl\]".MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.3\*:\[}^fnG^\.HVtHxC\*;6`F1o!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.V\*h(CLQ'\,=ifY@~\]{xP\\a\[QQ!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.3\*:\[}^fnG^\.HVtHxC\*;6`F1o!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.?????????????????????????????????????????() 2016-03-06 15:25:14,171 [1] INFO GlobalSettings - Global settings have been saved. 2016-03-06 15:25:14,173 [1] INFO CharacterSettings - Character settings have been saved.
maybe because your toon its lv 13 since the last changes for the lethality rotation were optimized for operations. But from what we can see the bot is having error when looking for debuffs on the other parts of the rotation. I dont remember in wich lvs we get some skills. Have you learned corrosive grenade, corrosive assault and toxic blast? the log indicates error at ln 62, 67 and 72. On this part of the rotation it checks for debuffs as conditional for the skills to be used. I may be as well an error related with the last changes on bw. Since several players reported errors i didnt upgrade so my operative works just fine. But hes lv65 and i use bw only as lazyraider.
Try this View attachment Lethality.cs routine. I removed all the "optimizations" and it's working quite well for my lvl 27 toon.
yha no go i drop it in the routine folder and it keep telling me that no routine is loaded so that one is broken and frankly i dont get that no mater the lvl the bot is not working and i do have corrosive assault and corrosive dart but not corrosive grenade and i am still at the same point it start the rotation and jam at corrosive dart so anyone with a helpful profile or a fix plz let me know
her gose one more log see if somone can see somthing and by the way ther is no corrosive grenad so might be good to look in to it View attachment BuddyWing 6752 2016-03-26-08.22.59.cs