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  • [PAID] Myriad - Power Leveling Pack

    Discussion in 'Neutral' started by maatuska122, Jul 29, 2015.

    1. maatuska122

      maatuska122 Member Buddy Store Developer

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      Okey! :)

      Please let me know if you run into any issues.



      And to all other users, I need to keep repeating same story about 85-90 part... I want to get my 2 new products online before I move back to this one.
      Myriad will probably see complete re-code in future as the code is REALLY messy / outdated now after learning more powerful ways to do stuff.
       
    2. noobseals

      noobseals Member

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      My booster (DK) got stuck in front of the 3rd boss in blackrock caverns
      DB log:
      [InteractWith-v2156(warning)] Death Coil is not usable, yet. (cooldown remaining: 0s)
      [InteractWith-v2156(warning)] Death Coil is not usable, yet. (cooldown remaining: 0s)
      [InteractWith-v2156(warning)] Exceeded our maximum count(7) at attempted interactions--blacklisting Karsh Steelbender for 3m00s
       
    3. maatuska122

      maatuska122 Member Buddy Store Developer

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      Your dk has 'Death Coil' spell right?

      If not... Is there some other ranged spell I can use for pulling?
       
    4. noobseals

      noobseals Member

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      yes ofc...and Icy touch, Howling blast are also available for pulling.
      Other class booster don't have the issue?
       
    5. maatuska122

      maatuska122 Member Buddy Store Developer

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      Just once with monks when I had set wrong range for pulling.

      I'm not sure why 'Interactwith' behavior is not able to cast spell then. Could you give me a full log to see if there's anymore info?
       
    6. noobseals

      noobseals Member

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      Sry I have deleted the logs. I will post log here if I run into this problem again, though I may use warrior as booster next time.
       
    7. maatuska122

      maatuska122 Member Buddy Store Developer

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      Okies!
       
    8. Mewly

      Mewly New Member

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      Been using the Trial. Already leveled 2 characters to 85 with a feral druid. Was quite smooth. I hurried up some travel time by using 2 man mount + summon for the trip from IF to RFK. Was pretty quick. Didn't time it, but I projected 10 hours to finish around 3am, but was done by 12:30am. Very quick. Hierlooms + RAF. Nice profile. I am doing a timed run now, Feral Druid (booster) + 2 rogue nubs. 3 hours in, they are 46 and in Sunken Temple. Awesome job!!
       
    9. maatuska122

      maatuska122 Member Buddy Store Developer

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      Hey!

      Great to hear, please let me know if there's ANY reason you need to do unintended Stop & Start for honorbuddy :]
       
    10. Mewly

      Mewly New Member

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      Is the Booster meant to vendor all the blues, greens and trash it loots? I don't recall an option in Bot Config. I noticed that my Booster will hearth back to Stormwind, and then just mount up and head off to the next instance. Did I stop it early? Does it actually go and vendor before heading out of city? Or are there vendor points before it gets to each instance that it will stop at and vendor everything?
       
    11. maatuska122

      maatuska122 Member Buddy Store Developer

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      Currently booster will only vendor if he has less than 5 bag slots free. Idea is that nubs would do most of the looting in order to get gold for stuff they need.
       
    12. Mewly

      Mewly New Member

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      So with a lvl 90 feral druid, I was able to level 2 ally rogues to 85 in 7hr20min. Nice! It should be even faster with #1. a Rogue booster and #2. moving the nubs with 2person mounts. Nice profile, once again. On to the next toons :)
       
    13. Mewly

      Mewly New Member

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      So, after "Kik"ing a rogue to 90, I used it to boost. I noticed my shaman/rogue were dying a lot, particularly in The Nexus. They died just about everyone run unless I manually took over. It seems the rogue may be vanishing. I believe there was an option to turn this off in this thread though, yeah?
       
    14. maatuska122

      maatuska122 Member Buddy Store Developer

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      I cant turn it off from profile, but it should be doable from singular settings.
      From front page:

      If you are using Rogue as a booster and Singular combat routine
      Disable usage of Vanish, if Vanish is enabled bot might vanish randomly between combats resulting in mobs resetting and maybe killing noobs.
      To disable vanish head to singular settings and look for setting called "Disable Spells with Cooldown (secs)". Once found type in Vanishs coldown (120 for lvl 90s, if I remember correctly its lower for higher lvls) and Singular shouldn't cast vanish anymore.​
       
    15. Mewly

      Mewly New Member

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      Thanks for that! I'm buying this right now. My 5 day trial has finished. It's been good. I've had to spreadsheet my characters to keep up with what I'm doing.
       
    16. bigcorn

      bigcorn Member

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      Hmm cant find the setting to mount my noobs with 2 seat mount any1 knows how to fix it?
       
    17. maatuska122

      maatuska122 Member Buddy Store Developer

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      Not supported by profile currently :/
       
    18. maukor

      maukor Member

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      I have wroten the same kind of leveling on questing botbase half year ago, but your is 2x faster and more afkable ). But they're dying too much in Blackrock caverns for no reason. Almost every second dungeon someone run to first boss and dies : ). As i know, there's no reason to follow booster in this dungeon, will give you not much extra exp for mob killing :) good profile
       
    19. maatuska122

      maatuska122 Member Buddy Store Developer

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      Actually if I remember correctly you get almost ~30% more xp when nubs follows booster and gets all the experience from mobs.

      And I've tried to get them not killed at first boss but he has that ability which teleports every member near him, I assume the reason is that they gets ported and one shotted by boss if booster doesn't kill him fast enough :c

      If you are nearby when they die please let me know what is the exact reason they die (or give logs :3). Booster should pull all the mobs in that room before attacking boss and then burst boss down asap...
       
    20. maukor

      maukor Member

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      They'are dying because of two first mobs patrolling the path between first boss and entrance, not because of boss. Thats the only reason : )
       

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