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  • Honorbuddy 2.0.0.3881 Discussion Thread

    Discussion in 'Archives' started by Nesox, Jan 24, 2011.

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    1. ShinobiAoshi

      ShinobiAoshi Member

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      One thing I've noticed with this release is that when my pet attacks a mob and gets aggro, my toon will run to the next hotspot acting like it isn't in combat. And I mean far enough away that my pet despawns.
       
    2. Apoc

      Apoc Moderator Staff Member Moderator

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      If you're not going to read the thread; please, don't bother posting. Next time you lash out like this again; without bothering to read, you'll be on a 2 week mute. I'm tired of watching everyone get into hissy fits, if they can't even read THE PREVIOUS PAGE IN THE THREAD.

       
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    3. pbettell

      pbettell Member

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      Are you serious - the previous page of this thread has 2 posts from nesox regarding the issue. He also says that it's pretty late where he is, and that if required, they will look at a hotfix tomorrow. Maybe you'd like them to spoon feed you a little more than that?
       
    4. Angully

      Angully Member

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      Hey guys come on lets not turn this into a flaming thread :)
       
    5. tubajedimr

      tubajedimr New Member

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      Bot ignores threat and moves on to another mob. I was gonna post this on the Bug Tracker, but just thought maybe it was something simple enough that could be hotfixed.

      P.S.

      This does this usually when there is more then one mob attacking, and I read someone else on the thread having the same issue. I reran to test this again to be sure it wasn't something on my end, and I ran it with the previous Honorbuddy version just to be absolutely sure. Same settings as I would normally have.

      [video=youtube;esI7kdiHhYk]http://www.youtube.com/watch?v=esI7kdiHhYk[/video]
       
      Last edited: Jan 25, 2011
    6. Tony

      Tony "The Bee" Staff Member Moderator

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      on what CC are you?

      and also check your pms
       
      Last edited: Jan 25, 2011
    7. tubajedimr

      tubajedimr New Member

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      My own. It's just a remake of Hawker's BM, but it doesnt seem to be the issue because it worked fine with the previous version.
       

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    8. Tony

      Tony "The Bee" Staff Member Moderator

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    9. tubajedimr

      tubajedimr New Member

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    10. croberts19

      croberts19 Member

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      Im having the same problems. I would go into flight form then try and fly straight into the ground for a minute or 2, then it would do a crazy move then just sit in the air then drop me to my death out of flight form. Im back to the previous version running archaeology buddy.
       
    11. hermes

      hermes Member

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      Give the link to the old one pls
       
    12. dayloon

      dayloon Active Member

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      I've turned off experimental pathing.....the navigation is still exceptionally poor. My toon is running in circles, into the water and running off cliffs. Awesome
       
    13. fpsware

      fpsware Community Developer

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      Same issue for me.
       
    14. Celebrio

      Celebrio New Member

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      Raf system works realy bed
       
    15. Tony

      Tony "The Bee" Staff Member Moderator

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      we have made some changes on experimental pathing and this can give problems
      like Nesox said its more experimental that it should :(
       
    16. fyrinn

      fyrinn Member

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      Sadly for me the new HB is buggy as can be :(

      The navigation on my archaeologybuddy is just awful, it takes 40 minutes to survey one digsite.
      Also on a questing toon(hunter). it keeps walking out of combat while the pet has 2 mobs on him, and running into more mobs where she ends up dying.

      Gonna try out PVP and GB2 in a little while.
       
    17. Sku2arN

      Sku2arN New Member

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      i do also have that exp. of HB atm
       
    18. John1337

      John1337 New Member

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      look little buggy :p
       
    19. fryman

      fryman New Member

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      I am experiencing the same problem on my Warlock using the default Warlock CC. The previous version of HB also using the default CC works fine but this one if a second mob is aggrod after initiating combat with another mob the bot kills the first then simply continues on its way ignoring the second mob.
       
    20. Vertraag

      Vertraag New Member

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      It's not just experimental pathing that is performing poorly, it's all forms of navigation. Just wanted to clarify that to the devs since I see a lot of them suggesting to disable experimental pathing.
       
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