This is the actual version in test phase : Not sure if I can do it more advanced some flasks have mob counter, and some other specific have rarity instead. They also have separate mob radius detection (2nd slider) + additional options like distillate. for now the testing went fine.
My one problem with this is that it spams the flasks until they go empty. You only need to pop a granite once every 4 seconds but this thing spams them empty =(
Lemme know the behavior it should have. The issue is that I can't do anything about it, there's a GCD of 500ms already built-in, supposed to wait for buff refreshing. I can add a slider for you to modify it tho.
Buggy bug InstantLifeFlask.cs Code: return from item in LokiPoe.InGameState.QuickFlaskPanel.Flasks let flask = item as Flask where flask != null && flask.Rarity != Rarity.Unique && (flask.IsInstantRecovery || flask.Name.Contains("Bubbling") || (flask.Name.Contains("Panicked") && LokiPoe.Me.HealthPercent <= 35)) && flask.CanUse orderby flask.CurrentCharges descending select item; Use FullName instead. Name returns only base name.
You wouldn't have to add stuff to it just for my sake. I don't pay for your time or the plugin. You can do it if you want but it's nothing i expect you to do !
Could you add using of Quartz Flask? They are going to have Chance to Dodge in 2.2, that's going to be badass for evasion type characters.
I'll give people the possibility to change the GCD refresh rate Sure, lemme know a behavior for it and it's gonna happen
Hey Tonyx, Is it possible during your update for this plugin to make a "Pathfinder" setting, where it would try to maintain all buffs at all times during combat? Currently it is fairly easy with Pathfinder to have 100% uptime of flask buffs (due to charge acquisition and buff duration) during combat, so a way for the bot to preemptively chug a flask when the associated buff goes down (and in combat) would be awesome. Having it be reactive is great for normal situations, but given the power of Pathfinder, being able to have basalt/granite/ToH up before that big hit comes in would be better.
people seriously use pathfinder? I find it bad as fuck. except for supports. But yeah, it's possible, now it's not a priority you can understand this.
I have a standard pathfinder that is neigh invincible. Between vinktar/basalt/ToH/Rumi's coupled with a coil, all you need is a skill that can reliably crit (along with the requisite flask nodes) and you can practically face tank core malachai with shit gear. I'll admit it is not the most flashiest of builds, not to mention very maintenance driven for a player, but for a bot it'd be no sweat as far as maintaining the buffs (once you can program it to do so).
Yep my point is "Is it fast enough to bot"? lol But I'll try to get infos about pathfinder, how it works, statistics and shit and see.
Fair point. I would be utilising it more for farming high tier maps efficiently and effectively (ie no dying). But yeah, at this point it wouldn't be the highest priority for speed runners. However... It could be the best spec for someone trying to break into Hardcore botting.
Pathfinder is really good, it's just a pain in the ass to play by hand because there's so much micromanagement required to keep your buffs up.
Nope, in fact Flaskhelper was the priority, but I reworked it prior downtime and it took me an hour to fix it.... I'll test it in an hour or so. I'm at work now. Things are decent once you get them, but it's really hard to learn now sadly haha