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  • [ASK]Blade and soul bot

    Discussion in 'General Discussion Forum' started by gentacomp, Jan 10, 2016.

    1. zzi

      zzi Active Member

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      But it's about the dungeons and dailies. the only real raid content we have is the open world stuff and I think it's more effective to do the dailies and dungeons atm so X groups of 6 bots.
       
    2. bonbi870

      bonbi870 New Member

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      any news for this?
       
    3. Apoc

      Apoc Moderator Staff Member Moderator

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      New GameGuard version broke all my bypasses, so I've been working on that for 2 days now. (Seems they also finally enabled the heartbeat check, which makes life even more fun)
       
    4. zzi

      zzi Active Member

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      ofcourse. NCsoft has been trying to get those other bots / hacks out. but they just keep making things worse for the legit players...
       
    5. Ibotalotsowhat

      Ibotalotsowhat New Member

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      search for this guy "Evengard" and you will find working bypass
       
    6. thegosu

      thegosu Member

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      At least I'm glad you're working on one. That makes us all pretty relieved tbh. Good shit man!
       
    7. Apoc

      Apoc Moderator Staff Member Moderator

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      Haven't found any that are working, care to link via PM? I have my own, but it's really not "public-safe" in any sort of way.
       
    8. Ibotalotsowhat

      Ibotalotsowhat New Member

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      check PM
       
    9. stewiethecat

      stewiethecat Member

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      Love messing around with this game when I am bored. I would be down to help write some routines if a bot ever get's released.
       
    10. theonn

      theonn Member

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      release pre alfa stuff :D
       
    11. Apoc

      Apoc Moderator Staff Member Moderator

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      Could use some general rotation info if you have time. I'm fleshing out some basic stuff right now.
       
    12. zzi

      zzi Active Member

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      Summoner super sunflower rotation is:

      1
      LMB
      F
      LMB
      RMB
      LMB
      RMB
      LMB
      RMB
      LMB
      RMB
      F
      LMB
      RMB
      LMB
      RMB
      LMB
      RMB
      LMB
      RMB
      -
      RMB
      RMB
      RMB
      RMB
      RMB

      there are some talent requirements there but that's the basic. i'll probably write rotations as well after i get this POE then FF14 stuff done. so late to the party here :/

      I'll post more rotation stuff here after raid ;)
       
      Last edited: Apr 14, 2016
    13. zzi

      zzi Active Member

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      More rotation stuffs taken from different places on the net. i only really do smn...

      Destroyer -

      https://bnstree.com/DE?build=450000100142020210304311032010420504207032100410602409041
      Priorities for skill points attribution while leveling would be Animation Canceling (RB+LB that includes Wrath [LB while under fury]) > E (Fury) > X > Tab > 3 > F (if in a party) > V > Everything else (2,1,C,V,etc) is your preference. If solo its better to prioritize X as you can probably 1 shot a mob, but if in a party You can swap X for F. This is of course only for leveling.

      Rotations : The basic rotation is always going to be your Animation Canceling (LB+RB) and periodically cc the boss and grab here and there. At the current PVE content (just the 4 Blue Dungeons) you can stun them whenever the 2 little bars aren't filled. As more dungeons are released, its better to coordinate a cc for a particular attack you wish to avoid rather than doing it whenever you feel like it. Also try not to make it a habit to engage a boss with 1 or 2 as that can use up the counter and for some bosses will actually act as though a cc had occurred and will cause the entire bar's to go grey if there is no follow up.

      - Only Use E on CD or during a burst phase If you have Stunned/Dazed the boss or the Boss is Currently Stunned/Dazed for the Bonus Damage to X.
      -Tab before any attack that would hit you
      -If low on health use 3 than V and try to get as many Left Click hits as possible (its possible gain upwards of 40%~60% hp with this combo)
      -only C for important boss skills that need to be avoided (if he has such a mechanic) or if C is down SS does the same but i-frame is a little shorter. You can Also use E (I Frame is about as short as SS) or even Q when speced into the middle tree.
      -Use 3 on CD (only with HM Skill)

      Force Master
      Ice - higher level build? https://bnstree.com/FM?build=4500000265312513426633
      Hit 2 until z comes off cooldown. Z > 2 2222222222222222222222


      Fire - https://bnstree.com/FM?build=450000025532256322653125033106332513323533241222633123932
      RMB>LMB (For fire stance)> X(For 6 second Burning)> LMB(For 2 stacks of ember)> RMB (Damage)>2(2 more stacks of ember because of burning target) > LMB+RMB.

      Then the rotation is as follows at 5 stacks of ember : 1 > LMB+RMB> 2 > LMB + RMB > 2 > LMB + RMB> 2 > 1 > (Repeat).

      Blade Master
      https://bnstree.com/BM?build=450000210043201413063310331233212113210533126422053320231
      (tanking) when in draw stance is LB>RB till you run out of Chi then F whenever its up.
      (dps / solo) 1>RB all day.

      KFM
      The main dps combo is the Tiger Strike(2), Straight Jab(LB) and the occasional Searing Blow(F) when either Tiger Strike(2), Straight Jab(LB) scores a critical hit. This combo can further be improved by adding Smite(F) that will be available on hit with Searing Blow(F).


      Assassin
      for sin I couldn't really find anything but it just seems like rmb while in stealth and the goal is to stay in stealth as long as you can. when out of stealth lmb to get chi back up so you can rmb while in stealth.
       
    14. Apoc

      Apoc Moderator Staff Member Moderator

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      Awesome start, ty.

      However, for botting's sake, things will probably be done in "classic" mode, since it enables a more bot-friendly control scheme.
       
    15. zzi

      zzi Active Member

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      np np.

      i have no idea what the "classic" control scheme looks like though i assume that it's more 1234 instead of lmb rmb. sorry I didn't include the skill names. can't wait for this :D
       
    16. s3rv0

      s3rv0 New Member

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      So we won't be able to use skills by skill IDs?
       
    17. Apoc

      Apoc Moderator Staff Member Moderator

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      Of course you will, but considering there's 10-15 different IDs per skill (due to variations, levels, etc), IDs may become a bit much to deal with.
       
    18. zzi

      zzi Active Member

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      would you like an ID skillname dump?

      edit

      well i was hoping that the skills would have something similar to items where they have a `group` tag (I think the dat files refer to it as a brand id for items)

      but then they have stuff like items altering the skill ids T_T
       
      Last edited: Apr 15, 2016
    19. Apoc

      Apoc Moderator Staff Member Moderator

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      Skill dumping is already done by the "bot". Here's a dump of what was loaded last time I dumped it (the game on-demand loads things to keep memory usage down, so not all skills are loaded in this dump) https://gist.github.com/ApocDev/25e44346b1291dda1a85b4f2a1faae75
       
    20. zzi

      zzi Active Member

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      I'll just leave this here and go back to waiting impatiently then :D sorry it doesn't include the names from the translation file.

      https://gist.githubusercontent.com/...5bd33edb07c62c75e3403a88c95e8fd/spellinfo.xml

      so *all* the spells minus the translations :) (though this might be a few patches behind)

      I can dump different sections of the dat file. I just haven't figured out the header section yet and I don't know if i care enough to figure that section out at this point. but specific data i could probably figure out easily enough if there are strings attached to it :)
       
      Last edited: Apr 15, 2016

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