Awesome guys! I'm testing fixes now. Wish I'd seen this before doors got fixed, but hey that's working now. Just gotta wait for queues and fix up some coordinates. Thanks.
Use WoWMovement.ClickToMove() http://docs.honorbuddy.com/html/9df81387-d81b-154b-bcbb-0dcc092024c4.htm
CTM workarounds for Fel Lord and the ramp in Destructor's Rise are now published. I'll continue to monitor and tweak them.
Just to be sure. I have all XML and CS in this folder \Dungeon Scripts\Warlords of Draenor\Raids is this correct or do i have to keep the directory /scripts/ also? For me the bot in destructors rise is just running against closed door, again. What you think about selling your custom LFR scripts? Maybe you could also rework the "old" ones, because they are also since latest update not working 100% (standing still at entrance dont do anything, siometimes)
You absolutely need the .cs files nested in a subdirectory eg scripts. I have already released these free, but it is likely I will have much more advanced ones available for sale via the store in legion, I can already supply them via a plugin so no manual install. I am waiting for store contracts to arrive for the buddy store and then these will become a free product. They shouldn't be standing stationary anymore if the .cs files are correctly loaded. If you see that anywhere do let me know. Your log should state clearly that its using a custom profile and also a custom script for the dungeon.
Also to clarify, the default directories honorbuddy uses splits the XML into "Default Profiles" and CS into "Dungeon Scripts". They are not in the same folder. My advice is to use the custom scripts directory option in dungeonbuddy and keep them separate from default ones. In this case you nest the scripts folder inside the xml folder (as I have on SVN).
But someone said this is not the best idea (with custom scripts folder). But this probably explains the bugs. But why there were no error? Oo When i manually add your XML and CS files, i need to seperate them into default profiles and dungeon scripts? I added your svn folder now to "Custom scripts folder". And will try it this way.
It works either way, but you can't do both or they conflict. It is easier for some people to use the default folders but it isn't recommended by the bot creators as they can publish conflicting files in HB patches etc. But yeah sounds like you figured it out, if you use custom scripts, you put the xml in that folder and cs in the immediate subfolder.
Its very good plan! But the best one is if the Buddy Store devs fix Dungeonbuddy, so it could load profiles and scripts from Buddy Store. That way you could protect your own intellectual property, instead of let it be leaked on the web. If Im not wrong, Dungeonbuddy use Default Profiles\DungeonBuddy as default profiles folder (For XML files).
I have now HB\Goldboss\HFC Scripts\HellfireCitadel (XML) HB\Goldboss\HFC Scripts\HellfireCitadel\scripts (CS) And set \HB\Goldboss\HFC Scripts\ as custom file location. Is that correct? And i rly think you should sell it on store, atleast some bucks for your work.
i put the files in \Dungeon Scripts\Warlords of Draenor\Raids <--- .CS \Default Profiles\DungeonBuddy\Warlords of Draenor\Raids <--- .XML its easy and working
I have a work around where I write only basic encounter handlers which call methods which are actually contained in a streamed plugin. I need to actually do the testing though. This is using System.AppDomain.CurrentDomain.GetAssemblies() if you are interested.
Definitely looks like a mesh issue, I'll check it in the AM and see if I can add some detection/behaviors like in destructors rise. In the meantime if you pause it and push it along a bit it'll probably come right.
As of recently it's giving me the warning "Hellfire Citadel scripts are NOT installed" each time I start the profile. It was working flawlessly for quite a while and one day it just stopped, but only for HFC. Any suggestions? I should also mention that the updated script files are where they belong and the custom path is set correctly.