it picked up call to arms and got Exception thrown in CustomBehavior object for tag: <CustomBehavior File="UseGameObject2" QuestId="11965" ObjectId="188163" NumOfTimes="1" X="2615.225" Y="5268.674" Z="43.543" /> make sure the tag has all required attributes and try again. Couldn't find file for UserDefinedQuestBehavior. Edit also found a mistake in The hunt is on when hes in the jail he doesnt talk to the guard but the wait timer starts and then HB stops
the usegameobject2 -- read the 2nd post... the other one, it should do it >.< why can't i get these errors when I do this
with the quest Hampering Their Escape he has a problem with the easthern platform if im correct he keeps falling of the little ridge he runs to
woot thanks, uh, which one is the east one? haha i'm jk, i can edit the points I just need to know "why" it's not doing whatever it is doing is this the only issue?
repurposed technology was intentionally skipped, and you're going to have trouble with the "special" areas of my profile. Please do not do this quest (as stated in the first post) I think you may have had problems with ringing the bell? use the usegameobject2
Quests: Prison Break - Still buggy (I added && !IsQuestCompleted() to the If statement, but that doesn't mean it will work properly) The Hunt is On - fixed (hopefully) Hampering Their Escape - fixed (added new hotspots to useitem at, closer now) The Muahit quest chain has been re-commented out =( sorry guys, I really really tried to make the bot do this one! It's there if you want to play with it... but i spent over 3 hours on this quest chain (stupid nav not liking water) Fixed: <PickUp QuestName="Learning to Communicate" QuestId="11571" GiverName="King Mrgl-Mrgl" GiverId="25197" GiverType="NPC" /> that quest chain should now (hopefully) kill scalder and useitemon her corpse. hopefully I fiddled with the screwdriver quest, let me know if it still accepts it, or keeps grinding, doesn't accept it, doesn't grind if doesn't have, etc It's called "Ultrasonic Screwdriver" from the stupid gnomes near fizzcrank
fixed an error with Code: <GrindTo Condition="HasItem(34984)" /> <ElseIf Condition="HasItem(34984)"> If you do not have the ultrasonic screwdriver, it should now grind for it
my toon "died" after looting the kul tiris wine.. i fixed it by changing the quest part as follows Code: <PickUp QuestName="In Wine, Truth" QuestId="11603" GiverName="James Deacon" GiverId="25245" GiverType="NPC" /> <If Condition="HasQuest(11603) && !IsQuestCompleted(11603)" > <Runto QuestId="11603" X="2373.114" Y="5002.79" Z="-6.378314" /> <Runto QuestId="11603" X="2373.21" Y="5002.848" Z="-37.08437" /> <Objective QuestName="In Wine, Truth" QuestId="11603" Type="CollectItem" ItemId="34714" ItemName="Kul Tiras Wine" CollectCount="1" /> <CustomBehavior File="MyCTM" QuestId="12035" Location="2372.995 5006.104 -6.773583" /> </If> i thing the "hasquest(questid)" should always be accompanied by "!IsQuestCompleted(questid)" to make sure it doesn't get stuck if the bot stops anywhere after completing the quest and turning in.. other than that cheers edit: also noticed it having trouble with the following quest http://www.wowhead.com/quest=11794 it was just standing infront of the cultist in the kitchen.. after i manually did that it did the others just fine . edit 2. after going underwater.. i think we will need something to make it come back out.. dunno why but it won't come out of the water.. drowning to death LOL
the myctm should be working i'll mess with this some more edit: you didn't complete quest 12035 did u? (re purposed technology)
emissionary stills seems to be bugged.. i hearthed and started the bot.. just stood there-_- dunno why Kick: oops, i meant to reply, not edit
same question as above, did you complete quest 12035? it's a crappy way to do it, but if you don't go around completing quests, it should work as I intended it to. It should really work w/o me having to "workaround" it, but it's a nav issue is why I have to do it that way if you change 12035 with a non-completed quest that you have in your log, you'll what i mean
didn't do any quest by hand... just ran a DK that just landed in Tundra maybe it happened because i stopped the bot and ran it again maybe you should add a quest that your profile will NEVER complete
I saw you had a question in profile: Code: <TurnIn QuestName="Back to the Airstrip" QuestId="11701" TurnInName="Fizzcrank Fullthrottle" TurnInId="25590" TurnInType="NPC" /> <!-- Does the bot jump down just fine? --> <PickUp QuestName="The Lost Courier" QuestId="12157" GiverName="Private Casey" GiverId="26186" /> No, it did not jump down. It walked towards the transport then it stopped and slowly turned until it faced East by South East and then it just stood there.
thats easy to fix i'll add the CB for getting down in the next upload (sometime in a few hours, I got some new CB's and am testing them atm)
12035 doesn't ever complete unless ppl do it manually =( And it doesn't complete ... well, because HB doesn't recognize the objective =P which I think is kind of funny
New build uploaded, I have fixed a few quests including The Hunt Is On (sorry, I had a copy / paste error for the guy on the docks, my bad) I have added all Coldarra quests! atm my bot has ~120 quests out of 130 completed in borean (~110 by bot, maybe 105) Please note 2 new CB's -- UseItemAtRange.cs, TalkAndInteractWith.cs for some reason the bot refuses to turn in this quest, but I still have you complete it PHP: <Pickup QuestName="Hah... You're Not So Big Now!" QuestId="11653" GiverName="Crafty Wobblesprocket" GiverId="25477" GiverType="NPC" /> <If Condition="HasQuest(11653)" > <CustomBehavior File="UseItemAtRange" QuestId="11653" ObjectType="Npc" MobId="25434" ItemId="34812" NumOfTimes="6" WaitTime="10000" RangeWanted="30" CollectionDistance="500" X="4453.747" Y="5304.892" Z="79.84876" /> </If> <!-- unable to turn this quest in for some reason <TurnIn QuestName="Hah... You're Not So Big Now!" Id="11653" TurnInName="Crafty Wobblesprocket" TurnInId="25477" /> -->
ah, i forgot to add elevator to this quest line, sorry! PHP: <Objective QuestName="The Gearmaster" QuestId="11798" Type="CollectItem" ItemId="35486" CollectCount="1" /> <!-- Get his head --> <!-- add elevator going up --> <TurnIn QuestName="The Gearmaster" QuestId="11798" TurnInName="Fizzcrank Fullthrottle" TurnInId="25590" /> <!-- The above quest should now work, I need a tester --> <PickUp QuestName="Finding Pilot Tailspin" QuestId="11725" GiverName="Fizzcrank Fullthrottle" GiverId="25590" GiverType="NPC" /> <!-- add elevator going down --> <TurnIn QuestName="Finding Pilot Tailspin" QuestId="11725" TurnInName="Iggy Tailspin Cogtoggle" TurnInId="25807" /> i'll get on that and release a new one tonight sometime. let me know of more bugs
I'm running into an issue where HB stops after picking up the enemies of the light quest. I'm not sure how to report the error, but the last things it posts in the regular log are: Moving to Type: QuestPickUp Unable to compile CustomBehavior for tag: <CustomBehavior File="UseItemOn" QuestId="11889" ItemId="35278" MobId="25582" ObjectType="Npc" NumOfTimes="8" WaitTime="6000" X="2207.954" Y="5410.017" Z="0.9889866" /> Errors: error CS0006: Metadata file 'Tripper.Tools.dll' could not be found Honorbuddy stopped Exception thrown in CustomBehavior object for tag: <CustomBehavior File="UseItemOn" QuestId="11889" ItemId="35278" MobId="25582" ObjectType="Npc" NumOfTimes="8" WaitTime="6000" X="2207.954" Y="5410.017" Z="0.9889866" /> make sure the tag has all required attributes and try again. Thread was being aborted. Honorbuddy stopped In the debug log, it has: [3:46:40 PM:796] Goal: Picking up Enemies of the Light [3:46:40 PM:796] Changed POI to: Type: QuestPickUp [3:46:52 PM:811] Mounting: Swift Frostsaber [3:47:04 PM:124] interact: 0x508DEB60 [3:47:04 PM:140] interact done: 0x508DEB60 [3:47:07 PM:733] Cleared POI [3:47:08 PM:374] Stop called! [3:47:08 PM:390] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.Logic.BehaviorTree.TreeRoot.b() at Styx.Logic.BehaviorTree.TreeRoot.a() [3:47:08 PM:390] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.Logic.BehaviorTree.TreeRoot.a() I start it over and over and HB just stops. If I drop the enemies of the light quest, it picks it up again, then stops. I'm using HB version 3881 and I downloaded all 6 of the CB's you had posted on the first page. One of them was in the folder already, but I overwrote it anyway. Any ideas?