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  • BuddyWing 1.0.1324.916 (April release) discussion thread

    Discussion in 'Buddy Wing Forum' started by Aevitas, May 1, 2016.

    1. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Use this thread to discuss the April release for BuddyWing. We'll be monitoring this thread for any issues you may find.
       
    2. alltrueist

      alltrueist Active Member

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      Can you clarify UnscaledHealth?
       
    3. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Of course. When you're in a zone that's scaling your level down, a character's HealthMax gets scaled down as well. Before we changed HealthMax, it reflected the unscaled (thus original, non-scaled) maximum health. This caused tons of issues in the routine because the character never healed up to 100%, instead, it healed to say 78%, which was in fact actually 100%, but the bot couldn't see the character was scaled.

      Because we want to know whether or not the character has been scaled down in level, we've added the unscaled amount of health back as a property, which we can use to determine whether we're scaled down (or other players/enemies are).
       
    4. db00

      db00 Member

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      how its going with the update? do you have an eta
       
    5. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      It's already on the updater - does it not prompt to update any more?
       
    6. alexio86

      alexio86 Member

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      Still problem with afk logout . bot stopped and logout

      already open 2 or 3 threads but nothing.
       
    7. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Should be fixed once we get the next batch of meshes out for the planets, if that doesn't fix it, we'll look further.
       
    8. alexio86

      alexio86 Member

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      Thanks for your answer
       
    9. alexio86

      alexio86 Member

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      can you do one fast reboot on server mesh

      tonight seems very crazy bot go afk easy

      thanks
       
    10. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Stoian requested it as well, I restarted it. We have a new batch of meshes up on the server now as well, can you check for me if the AFK logouts have gone down? Thanks!
       
    11. alexio86

      alexio86 Member

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      hi yes seems better now this morning i update version and no afk i update between 24 hours

      Thanks
       
    12. fjouve

      fjouve New Member

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      You mean new areas? :) :) :) (aka zakuul^^)
       
    13. alexio86

      alexio86 Member

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      after 24 hours seems better but now is more frequent problem Uh oh

      Thanks


      in System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      in System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      in System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      in Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
      in Buddy.CommonBot.Targeting.Pulse()
      in Buddy.CommonBot.Logic.BrainBehavior.DoScheduling()
      2016-05-26 00:16:27,956 [Main Bot Thread] ERROR BotMain - GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
      in GreyMagic.Executor.?????????????????????????????????????????(Int32 )
      in GreyMagic.Executor.?????????????????????????????????????????(Int32 )
      in GreyMagic.Executor.Execute(Int32 timeout)
      in GreyMagic.Executor.Execute()
      in Buddy.Swtor.HeroStringScriptCallArg..ctor()
      in Buddy.Swtor.Objects.TorEffect.get_Name()
      in Buddy.Swtor.Objects.TorCharacter.<>c__DisplayClass56_0.<GetBuff>b__0(TorEffect e)
      in System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
      in Buddy.Swtor.Objects.TorCharacter.GetBuff(String buffName)
      in Buddy.Swtor.Objects.TorCharacter.HasBuff(String buffName)
      in DefaultCombat.Core.Spell.<>c__DisplayClass9.<Buff>b__4(Object ret) in c:\Users\user\Desktop\BuddyWing\Routines\DefaultCombat\Core\Spell.cs:riga 54
      in Buddy.BehaviorTree.Decorator.CanRun(Object context)
      in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
      in Buddy.BehaviorTree.Composite.Tick(Object context)
      in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      in Buddy.BehaviorTree.Composite.Tick(Object context)
      in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
      in Buddy.BehaviorTree.Composite.Tick(Object context)
      in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      in Buddy.BehaviorTree.Composite.Tick(Object context)
      in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
      in Buddy.BehaviorTree.Composite.Tick(Object context)
      in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      in Buddy.BehaviorTree.Composite.Tick(Object context)
      in Buddy.CommonBot.BotMain.Tick()
      2016-05-26 00:16:43,010 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-05-26 00:16:43,011 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-05-26 00:16:43,012 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-05-26 00:16:43,019 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-05-26 00:16:43,044 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-05-26 00:17:13,094 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Field ablUserCacheHealthF does not exist.
      in Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType)
      in Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
      in Buddy.Swtor.Objects.TorCharacter.get_Health()
      in Buddy.Swtor.Objects.TorCharacter.get_IsDead()
      in Buddy.Swtor.Objects.TorNpc.get_IsLootable()
      in Buddy.CommonBot.DefaultLootTargetingProvider.<>c.<GetObjectsByWeight>b__0_0(TorNpc npc)
      in System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
      in System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      in System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      in System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      in Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
      in Buddy.CommonBot.Targeting.Pulse()
      in Buddy.CommonBot.Logic.BrainBehavior.DoScheduling()
      2016-05-26 00:17:28,108 [Main Bot Thread] ERROR BotMain - GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
      in GreyMagic.Executor.?????????????????????????????????????????(Int32 )
      in GreyMagic.Executor.?????????????????????????????????????????(Int32 )
      in GreyMagic.Executor.Execute(Int32 timeout)
      in GreyMagic.Executor.Execute()
      in Buddy.Swtor.HeroStringScriptCallArg..ctor()
      in Buddy.Swtor.Objects.TorEffect.get_Name()
      in Buddy.Swtor.Objects.TorCharacter.<>c__DisplayClass56_0.<GetBuff>b__0(TorEffect e)
      in System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
      in Buddy.Swtor.Objects.TorCharacter.GetBuff(String buffName)
      in Buddy.Swtor.Objects.TorCharacter.HasBuff(String buffName)
      in DefaultCombat.Core.Spell.<>c__DisplayClass9.<Buff>b__4(Object ret) in c:\Users\user\Desktop\BuddyWing\Routines\DefaultCombat\Core\Spell.cs:riga 54
      in Buddy.BehaviorTree.Decorator.CanRun(Object context)
      in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
      in Buddy.BehaviorTree.Composite.Tick(Object context)
      in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      in Buddy.BehaviorTree.Composite.Tick(Object context)
      in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
      in Buddy.BehaviorTree.Composite.Tick(Object context)
      in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      in Buddy.BehaviorTree.Composite.Tick(Object context)
      in Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
      in Buddy.BehaviorTree.Composite.Tick(Object context)
      in Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      in Buddy.BehaviorTree.Composite.Tick(Object context)
      in Buddy.CommonBot.BotMain.Tick()
      2016-05-26 00:17:52,318 [5] INFO BuddyTor - SW:TOR Process exited. Uh oh...
       
    14. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Yes - they should be fully working now. We've also re-meshed the older planets again to bring those back up to date. Let me know how it works for you. :)

      Looks like the game is freezing and therefore getting out of sync - does the game freeze for a long period of time before it crashes?
       
    15. alexio86

      alexio86 Member

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      yes correct this freeze and crash is after time. anyway i noticed this problem have too if push on stop and star button many times

      Thanks
       
    16. fjouve

      fjouve New Member

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      Nope, Zakuul doesn't work, sry :/
       
    17. ludijak559

      ludijak559 Member

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      Is the mesh beeing updated or something, cause the bot is just standing still
       
    18. fjouve

      fjouve New Member

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      same problem :/
       
    19. alexio86

      alexio86 Member

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      yes mesh is down bot not move

      please restart server

      thanks
       
    20. alexio86

      alexio86 Member

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      after about 2 weeks I can say that the bot still has problems afk

      now less but problem still there after 2 hours about bot seems more slow and after 10 hours or more is possible bot stop and goes in afk logout

      thanks
       

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