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  • Wings and pets - come get them

    Discussion in 'Archives' started by evilscoop, May 18, 2016.

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    1. wankowan

      wankowan New Member

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      I'm on .99 for trinity and it entered and explored a Whimsydale just fine, it's still up to QuestTools to actually populate the grid properly. It did full explore properly as well, it's just that maybe one in every three or so will try to instantly log due to the grid issue.

      This is using the SVN latest for the profile, as well.
       
    2. chaoschu45

      chaoschu45 New Member

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      Thx for your profile.
      i've just saw my bot got a rainbow goblin, but it leaves immediately.
      bug? or inactivity timer?
      plz let me know what your trinity setting if you don't mind

      Loaded profile [Run the dale v1.7.51]
      Replaced hook [ProfileOrderBehavior_Hook] d33a2e74-c1d2-468a-95ef-d32edb06d3f6
      [QuestTools][MaxDeathsTag] Max deaths set by profile. Will restart the game after 2
      Replaced hook [ProfileOrderBehavior_Hook] 6a9d9d96-c503-4831-b2f0-ea5b82fa1261
      Clearing the dale
      [QuestTools][ExploreDungeonTag] ExploreDungeon Started
      [QuestTools][ExploreDungeonTag] Dungeon Explorer ignoring already explored nodes!
      [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
      [QuestTools][ExploreDungeonTag] Box Size or Tolerance has been changed! 15/0.55 NodeCount=0
      ========== Grid segmentation resetting!!! ============
      [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
      [QuestTools][ExploreDungeonTag] Nodes [Unvisited: Route:0 Grid:0 | Grid-Visited: 0/0] Box:40/0.01 Step:GridRoute.Reset PP:0 Dir: NW Current: 0, 0, 0
      ========== Grid segmentation resetting!!! ============
      [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
      [QuestTools][ExploreDungeonTag] Initialized ExploreDungeon: boxSize=40 boxTolerance=0.01 endType=FullyExplored timeoutType=Timer timeoutValue=1800 pathPrecision=20 sceneId=0 actorId=0 objectDistance=10 markerDistance=10 exitNameHash=0 routeMode=NearestMinimapUnvisited direction=Any setNodesExploredAutomatically=True
      [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
      [QuestTools][ExploreDungeonTag] Nodes [Unvisited: Route:0 Grid:0 | Grid-Visited: 0/0] Box:40/0.01 Step:postInit PP:20 Dir: NW Current: 0, 0, 0
      Replaced hook [ProfileOrderBehavior_Hook] 1fb54730-1923-4ea3-a3b1-992a167231aa
      [QuestTools][ExploreDungeonTag] Box Size or Tolerance has been changed! 40/0.01 NodeCount=0
      ========== Grid segmentation resetting!!! ============
      [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
      [QuestTools][ExploreDungeonTag] Nodes [Unvisited: Route:0 Grid:0 | Grid-Visited: 0/0] Box:40/0.01 Step:GridRoute.Reset PP:20 Dir: NW Current: 0, 0, 0
      [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
      [QuestTools][<>c] Fully explored area! Tag Finished.
      [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
      Replaced hook [ProfileOrderBehavior_Hook] 3a9c68e3-5f12-4180-822f-2780ed8d4368
      All done !!
      Replaced hook [ProfileOrderBehavior_Hook] 2bbb658b-04bf-43a0-98d1-3204fb791962
      Replaced hook [ProfileOrderBehavior_Hook] fdfea048-a95c-4136-9748-f9bff5db79f7
      Leaving game, reason:
      Navigator.Clear
      Profile completed
      Number of games completed: 35
      Last run acquired 0 gold.
      [GameEvents.OnGameLeft] Resetting inactivity detector
      [Trinity 2.41.89] New Game - resetting everything
      [Trinity 2.41.89] New Game, resetting Gold Inactivity Timer
      [Trinity 2.41.89] Saving Config file
      [Trinity 2.41.89] Saving Paragon Priority
      [Trinity 2.41.89] ItemSetting OnSave called
      [Trinity 2.41.89] Saving Avoidance Data
      [Trinity 2.41.89] Saving ItemList Data
      [Trinity 2.41.89] TPSActual=30
      [Trinity 2.41.89] Saving Config file
      [Trinity 2.41.89] Saving Avoidance Data
      [Trinity 2.41.89] ItemSetting OnSave called
      [Trinity 2.41.89] Saving ItemList Data
      [Trinity 2.41.89] TPSActual=30
      [Trinity 2.41.89] Saving Config file
      [Trinity 2.41.89] Saving Avoidance Data
      [Trinity 2.41.89] ItemSetting OnSave called
      [Trinity 2.41.89] Saving ItemList Data
      [Trinity 2.41.89] TPSActual=30
       
    3. evilscoop

      evilscoop Community Developer

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      Ok so xzjv thinks this is actually an issue with adventurer and yar currently, with no time frame to fix.

      SO, for the moment, if you have pathing issues, and/or bot exits whimsey without fully exploring, please remove and stop using yar.....

      This is going to get worse, as im moving more and more to pure trinity/adventurer tags because quiet frankly evan with the yar issue they are far more stable and run/path far better.

      I will update first post soon.
       
    4. evilscoop

      evilscoop Community Developer

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      [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 0 nodes in 0ms
      Prime example of the issue........
       
    5. evilscoop

      evilscoop Community Developer

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      are you using yar ?
       
    6. chaoschu45

      chaoschu45 New Member

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      no, i just use trinity 2.41.89 questiontools 3.5.14 adventurer 1.3.4.35
      that's all
       
    7. evilscoop

      evilscoop Community Developer

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      Right there will be a fix out soon then, I hope, due to trying to chase my tail with this bug, some bits have quirky explores in the code.
       
    8. chaoschu45

      chaoschu45 New Member

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      Cheers, mate
       
    9. evilscoop

      evilscoop Community Developer

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      Op updated -
      26 May - goblin 1.11.53 - Vault 1.7.52
      An awfull lot of pathing changes
      Keep and eye on moon clan cave lvl 2, the same code to explore this is used to explore dale....if you have problems here, you may have problems in the dale
      No longer supporting yar plugin

      Some paths may need a retweak, please try to catch area and move number that causes an issue
       
      Last edited: May 26, 2016
    10. BigYankus

      BigYankus New Member

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      The new paths are working great except for the old ruins which still sometimes runs left until it hits a wall and logs out, it also ran it correctly the next time it got there. I'll let you know how RG portals go once a find one. Thanks for working hard on this and improving it so fast!
       
    11. wankowan

      wankowan New Member

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      Was lucky to get a rainbow goblin right off the bat with the new version. Apparently swapped to Adventurer for Whimsydale? It explored all nodes properly, exited with:

      Trinity .99, Adventurer .35. Seems to be performing much better-- I'll post if it gets stuck at any point.
       
    12. evilscoop

      evilscoop Community Developer

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      Caves lvl 2 is a mini test of dale...as I say its pretty much the exact same code, this give an idea if dale will fail

      Ive changed a lot of the logics on area detection, and im just testing...i suspect bot thought it was in a different area, probably weeping hallow, when it tp'd to do passage run....
       
    13. BigYankus

      BigYankus New Member

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      Caves 2 has been working great so far, hoping that's a good sign for Whimsey! When it TPs to the old ruins it runs left to old tristem road and then the log spams the move#1,2,3 etc and immediately logs out.

      You're correct about the bot thinking it's in hollows, the log was spamming searching the hollows when it TPed to the old ruins.
       
      Last edited: May 26, 2016
    14. evilscoop

      evilscoop Community Developer

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      Clear sign it thinks its in the wrong area, and should be fixed on svn
      Old road has status text of "move to bridge, move to hut, move up hill" rather than numbers ;)

      Feel free to test this one :-
      https://subversion.assembla.com/svn/db-cosmetics/trunk/goblin.xml

      .56
       
      Last edited: May 26, 2016
    15. BigYankus

      BigYankus New Member

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      Since the latest version .55 I've been getting these errors when it go to the core. The bot TPs there a few more times and just stands on WP and then it moves on to next area. It's doing the same for festering woods as well, TPS, says number of games complete and just stands there until timeout.

      Using Waypoint. Number:40
      [QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="332" y="730" z="0" pathPrecision=30 MoveResult=Moved statusText=Searching the core
      [QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="332" y="730" z="0" pathPrecision=30 MoveResult=Moved statusText=Searching the core
      Skipping wings
       
    16. BigYankus

      BigYankus New Member

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      .56 is doing core again, I'm going to sit and watch for a few mins and let you know how the old ruins do.

      Edit: It gets to festering woods, never moves from the WP and says:
      [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 15 nodes in 12ms
      Profile completed
      Number of games completed: 1

      I'm running 3 bots atm and they're all getting stuck there.
       
      Last edited: May 26, 2016
    17. WetDonutHole

      WetDonutHole New Member

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      noticed the exact same thing, downloaded SVN version like 12 hours ago and just saw bot enter portal and insta leave... is that normal? i stopped the bot from leaving and cleared it by hand, no named mob anyway but... uhm...
       
    18. evilking

      evilking Member

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      I'm using .51 and bot found 2 rainbow portal and did not enter ! :(
      Will try .55
       
    19. BigYankus

      BigYankus New Member

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      The latest SVN version is running amazing up until it hits the festering woods and then stops. I'm running chicken WD speed build and I'm flying through the zones getting tons of goblins. Whatever you've done to the first few zones have made them much faster!
       
    20. evilking

      evilking Member

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      Same here, .56 and stopped at Festering woods WP
       
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