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  • Wings and pets - come get them

    Discussion in 'Archives' started by evilscoop, May 18, 2016.

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    1. evilking

      evilking Member

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      Fresh install of DB comes with the old Trinity 2.14.13. Just go in the official Trinity section (https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/) and you will find a sticky post to download the latest release (https://www.thebuddyforum.com/demon...rinity/235881-download-trinity-2-42-89-a.html) and if you know how to use SVN, you can get the latest version (search "SVN Repo" in the previous link), but it can be bad version with experimental feature that no one tested yet, so it's better to use the latest release.
       
    2. evilscoop

      evilscoop Community Developer

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      Nearly, ive not seen caves fail yet since removing yar and redoing explore
       
    3. evilscoop

      evilscoop Community Developer

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      Mmm crusader by chance....
      First move should be to the bridge, might need an earlier move putting in
       
    4. Dreadzone

      Dreadzone New Member

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      Oh my god, I feel so ridicolous right now. While searching for a newer Trinity version, I thought that the 61+ version that you're talking about was called Trinity 2.61.XX but it's actually the last digits that I should've searched for. I updated everything and I can see all the new options such as Stash Wings/Pets. Thank you so much for this man, I really appreciate it.
       
    5. Jack3ss

      Jack3ss New Member

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      in the mean time i got all the Pets with this awsome profile !
      thanks a Lot :)
      only thing i still miss are both wings xD
      they are obviously insane rare :D
       
    6. evilscoop

      evilscoop Community Developer

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      Falcon isnt....just set falcon to True in the profile and leave 8 hours or so
       
    7. jens464

      jens464 Member

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      When running this profile with "Lilly" set to True, it will run the Hollows but when TPing to Festering it skipps it and says "Can't generate path" and continues to N Highlands..

      Added Log
       

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    8. evilscoop

      evilscoop Community Developer

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      Thats what happens if it gets confused which area its in...
      Can you double check goblin version please, meantime, ill keep an eye on it....
      For me the latest version has been pretty flawless.....had a few issues in the tower of damned, but testing those atm...other than that ive not seen a stuck or glitch
       
    9. jens464

      jens464 Member

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      Using the SVN at it's at revision:59
      I'm gonna try the profile with "lilly" set to false and see if that changes anything. Update soon

      Update: Running it with "Lily" false, works. Teleports to Festering and runs it. Hmph guess I'll run some Lily runs later.
       
      Last edited: May 26, 2016
    10. evilscoop

      evilscoop Community Developer

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      Thats really odd as I test with lily set true always....

      Thing is, if its set true, the next stop after hallows is festering, not highlands.....hence my confusion.
       
    11. maxdenoiser

      maxdenoiser New Member

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      i have same problem, skip only southern highland and anytime move failed.. i have last update goblin/vault

      this is my routine: hollow grouning ,foresting W ( skip ) S highland ( skip ) N highland and the cave 1/2 , old ruins the last and he stay on wp.
       
      Last edited: May 26, 2016
    12. evilscoop

      evilscoop Community Developer

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    13. evilscoop

      evilscoop Community Developer

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      oo i just had it happen
       
    14. maxdenoiser

      maxdenoiser New Member

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    15. evilscoop

      evilscoop Community Developer

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      save file as, and overwrite current goblin.....
       
    16. jens464

      jens464 Member

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      No not quite, it goes through Hollows and goes to festering just standing at the WP and not generating paths and continues to N Highlands
       
    17. evilscoop

      evilscoop Community Developer

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      Ok it would appear since festering wood can be a few layouts, that one or two of them dont work right.....

      In effect this means bot will either skip that area, or miss some bits....or if correct one comes run correctly...

      For now, just live with it...I will try find a way to fix this asap

      How annoying.....
       
    18. maxdenoiser

      maxdenoiser New Member

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      i put .60.. much error and dont work :|

      Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Items.TrinityItemManager.TrinityStash(CachedItem item)
      at Trinity.Coroutines.Town.StashItems.ShouldStash(CachedItem i)
      at Trinity.Coroutines.Town.DropItems.ShouldDrop(CachedItem i)
      at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at Trinity.Coroutines.Town.DropItems.<Execute>d__4.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
      at Trinity.Coroutines.Town.TrinityTownRun.<Any>d__16.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
      at Trinity.Coroutines.Town.TrinityTownRun.<Execute>d__15.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Zeta.Bot.ActionRunCoroutine.gmChuKM ~v29|SL1- \]AF3\.Q-.ZdMFTyHz\&}D3n0<jM%`:QNq\&".MoveNext()
      --- End of inner exception stack trace ---
      at Buddy.Coroutines.Coroutine.‬*‎‬****‫***‪​*‏‪‬**‏***‏‬‬*(Boolean )
      at Buddy.Coroutines.Coroutine.***‪‏‫**​‫‬‬‬‪‎‫‪‫*​*‏*****(Boolean )
      at Buddy.Coroutines.Coroutine.Resume()
      at Zeta.Bot.ActionRunCoroutine.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.***‏‪‫‫‪​**‪‪‫*‫‏‫​**‏‏*()
       
    19. evilscoop

      evilscoop Community Developer

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      Thats a trinity error in town run ... something todo with stashing an object
       
    20. maxdenoiser

      maxdenoiser New Member

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      fix trinity, but still that problem:

      QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="2295.898" y="4024.81" z="-4.088893" pathPrecision=15 MoveResult=Moved statusText=Looking for fifth cave
      Profile completed
      Number of games completed: 4
      [Trinity 2.41.89] Gold inactivity after 171s. (Setting=170) Sending abort.
      [Trinity 2.41.89] Gold Inactivity Tripped
       
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