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  • Wings and pets - come get them

    Discussion in 'Archives' started by evilscoop, May 18, 2016.

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    1. gobitenq

      gobitenq New Member

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      Northen highland
       
    2. cedricdu94

      cedricdu94 Member

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      Nice you use what version please
       
    3. Xenetron

      Xenetron Member

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    4. lfsatan

      lfsatan New Member

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      Northern Highlands +1
       
    5. DoubleAgentWard

      DoubleAgentWard New Member

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      Questools - 3.5.14
      Adventurer - 1.3.4.27
      Trinity - 2.42.89
      Goblin profile - 2.01.72
       
    6. LORDOFWAR

      LORDOFWAR Member

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      Great profile. I now have ALL the pets and a falcon wings....... BUT still cant seem to get the Cosmic Wings or the Rainbow portrait...
       
    7. cedricdu94

      cedricdu94 Member

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      What REV SVN please ? You have <ProfileSetting name="Safty" value="False" /> or <ProfileSetting name="Safty" value="True" /> can you send me your file please
       
      Last edited: May 30, 2016
    8. evilking

      evilking Member

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      Did you checked the Stash Pets/Wings in Trinity Items Pickup Settings ?
       
    9. evilking

      evilking Member

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      @evilscoop I found a bug in <!-- Ruins to passage --> section, the bot don't find passage. it goes at Cathedral, and then the 2 <moveTo> action doesn't get him to the passage, so the MoveToActor do nothing, and the profile ends and stay ingame till inactivity timer trip.
       
    10. larrylarry

      larrylarry New Member

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      Is there a simple way to have the bot stop all actions immediately after entering a whimseydale portal? I run this profile on an old account to find portals that i can use for my main. Cheers! Awesome profile!
       
    11. otrogerot

      otrogerot New Member

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      As soon as I arrived the festering woods, my character always immediately skips the map and then goes through the North highland (and skips that as well), until it arrive south highland and it finally starts to run. What happened? All of my plugins are the latest.
      ========== Welcome to the festering woods ============
      ========== Festering woods move 1 ============
      [QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="185.1112" y="716.993" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 1
      [QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="185.1112" y="716.993" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 1
      ========== Festering woods move 2 ============
      [QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="236.1695" y="573.8366" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 2
      [QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="236.1695" y="573.8366" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 2
      ========== Festering woods move 3 ============
      [QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="376.0988" y="581.3037" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 3
      [QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="376.0988" y="581.3037" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 3
      ========== Festering woods move 4 ============
      [QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="496.3196" y="513.0966" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 4
      [QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="496.3196" y="513.0966" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 4
      ========== Festering woods move 5 ============
      [QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="883.8041" y="785.1398" z="21.07028" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 5
      [QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="883.8041" y="785.1398" z="21.07028" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 5
      ========== Festering woods move 6 ============
      [QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="621.8211" y="979.5552" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 6
      [QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="621.8211" y="979.5552" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 6
      ========== Festering woods move 7 ============
      [QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="397.7704" y="968.9464" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 7
      [QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="397.7704" y="968.9464" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 7
      ========== Festering woods move 8 ============
      [QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="192.7809" y="898.5512" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 8
      [QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="192.7809" y="898.5512" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 8
      ========== Festering woods move 9 ============
      [QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="472.5686" y="885.5986" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 9
      [QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="472.5686" y="885.5986" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 9
      ========== Festering woods move 10 ============
      [QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="718.9184" y="746.3328" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 10
      [QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="718.9184" y="746.3328" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 10
      ========== Festering woods move 11 ============
      [QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="278.6974" y="724.4186" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 11
      [QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="278.6974" y="724.4186" z="20.1" pathPrecision=30 MoveResult=Moved statusText=Festering woods = move 11
       
    12. junmo880517

      junmo880517 Member

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      First of all, I really appreciate for your amazing profiles.
      I have few questions.

      1. is there any way to remove some way-points to get faster ?
      2. my bot keep getting stuck at some point.


      ->I am using Adventurer 1.3.4.27 (checked) QuestTool 3.5.14 (checked) Trinity 2.41.103 (checked)

      I read your instruction. could you please tell me if i am on the wrong way.

      Thank you one more time. your profiles are awesome.
       
    13. DoubleAgentWard

      DoubleAgentWard New Member

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      Didnt pull through SVN. Just got them from the front page of the this post.
      Settings are:
      Code:
      <ProfileSetting value="False" name="Falcon"/>
      
      <ProfileSetting value="True" name="Cosmic"/>
      
      <ProfileSetting value="False" name="Lily"/>
      
      <ProfileSetting value="False" name="Safty"/
       
    14. DoubleAgentWard

      DoubleAgentWard New Member

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      As for removing waypoints i would imagine thats in the goblin.xml file, and for the getting stuck part, he stated that he is aware and will fix it when he has time (He mentioned that it would hopefully be tuesday, which is tomorrow ^^)
       
    15. junmo880517

      junmo880517 Member

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      Thank you!! appreciate!
       
    16. wjs8060

      wjs8060 New Member

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      Questools - 3.5.14
      Adventurer - 1.3.4.39
      Trinity - 2.41.105
      [​IMG]

      Completed in that place.
      Eventually Become a reconnection time XP
      XP Inactivity Tripped

      [​IMG]

      Often stuck in Nothern Highlands

      [​IMG]
       
      Last edited: May 31, 2016
    17. lfsatan

      lfsatan New Member

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      I have the same problem.
       
    18. evilking

      evilking Member

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      Quick fix for festering woods move 11 stuck (seems to be ok for me) :
      Code:
      <TrinityMoveTo questId="1" x="825" y="844" z="20.1" pathPrecision="30" statusText="Festering woods = move 11"/>
      For the passage not found i changed the tp from level 2 cave to Core instead of Ruins (so it skips this part) :
      Code:
      <!-- cave 2 jump to Ruins	-->	
      	<If condition="CurrentWorldId == 82511">
      		<LogMessage output="========== We are in the cave lvl 2 ============" />        
      		<RandomMove radius="20" />
      		<ExploreLevelArea/>
      		<WaitTimer questId="1" stepId="2" waitTime="1000" />
      		<!-- <UseWaypoint waypointNumber="1" questId="1" /> -->
      		<WaitTimer questId="1" waitTime="5000" />
      		<While condition="CurrentWorldId != 119290"> <!-- TP TO CORE -->
      			<UseWaypoint waypointNumber="40" questId="1" />
      			<WaitTimer questId="1" waitTime="5000" />
      		</While>
                      <!-- TP TO RUINS -->
      		<!-- <While condition="CurrentWorldId != 71150"> 
      			<UseWaypoint waypointNumber="1" questId="1" />
      			<WaitTimer questId="1" waitTime="5000" />
      		</While> -->
      	</If>
       
    19. Xenetron

      Xenetron Member

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      Bot enters caves/whimseydale but then exists immediately
      Solution - Stop using yar

      What exactly happens? Hopefully we can fix it... running bots without YAR is meh :)
       
    20. manre

      manre New Member

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      i think he said: Bot enters caves/whimseydale but then exists immediately xD
       
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