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  • Wings and pets - come get them

    Discussion in 'Archives' started by evilscoop, May 18, 2016.

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    1. Friednug

      Friednug New Member

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      Yeah I have had that same stuck spot for many versions now. its getting stuck trying to get to the cathederal. Its going wonky "up the hill". Also, I just had mine totally miss a rainbow portal. I wasn't watching it at the time. It killed the goblin and then never entered the portal.

      <ProfileSetting name="Falcon" value="True" />
      <ProfileSetting name="Cosmic" value="True" />
      <ProfileSetting name="Lily" value="True" />
      <ProfileSetting name="Safty" value="False" />

      Using newest DB release (Clean Install)
      Adventurer 1.3.4.39
      QT 3.5.14
      Trinity 2.41.89

      No other plugins

      Here is the snippet from the logs when it killed the goblin


      [HIDE]01:01:09.912 INFO Logger [Trinity 2.41.89] Going Kamakazi on Goblin 'p1_treasureGoblin_tentacle_A (405186)' Distance=43.78452
      01:01:09.912 INFO Logger [Trinity 2.41.89] No Target, Switching to Goblin 'p1_treasureGoblin_tentacle_A (405186)' Distance=43.78452
      01:01:09.977 INFO Logger [QuestTools][BotBehaviorQueue] Triggered Portal with 3 Behaviors to be run at next opportunity
      01:01:10.026 DEBUG Logger [Trinity 2.41.89] Clearing CURRENT TARGET: No good target's found in Weighting.
      Name: WaitForLootDrops Type: Avoidance SNO: 0 Distance: 2
      Weight: 250 Info:
      01:01:10.514 DEBUG TrinityDebug [Trinity 2.41.89] Target changed to 3439 // Boots_norm_base_flippy RActorGuid=-2035744760 (Item) TargetTimes=1
      01:01:10.519 DEBUG DefaultNavigationProvider Generating path to Boots_norm_base_flippy 44 yds Elite=False LoS=False HP=-1.00 Dir=N - <1078.75, 3968.75, 80.5>
      01:01:10.533 DEBUG DefaultNavigationProvider Successfully generated path from {X=1300,Y=353} to {X=1300,Y=336} in 00:00:00.0011267 with 18(2) hops
      01:01:10.533 DEBUG DefaultNavigationProvider Client path generated.
      01:01:10.533 DEBUG DefaultNavigationProvider Generated path to <1078.75, 3968.75, 80.5> (Boots_norm_base_flippy 44 yds Elite=False LoS=False HP=-1.00 Dir=N) with 2 hops.
      01:01:10.987 DEBUG TrinityDebug [Trinity 2.41.89] Target changed to 6035 // TriuneSummoner_A RActorGuid=-2037579695 (Unit) ShouldIgnore=False nearbyCount=0 radiusDistance=83 hotspot=False elitesInRange=True hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False Adding TriuneSummoner_A default Elite dist=223.4 last=0.0 pack=0.0 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0 TargetTimes=1
      01:01:11.460 DEBUG TrinityDebug [Trinity 2.41.89] Target changed to 6035 // TriuneSummoner_A RActorGuid=-2037841900 (Unit) ShouldIgnore=False nearbyCount=0 radiusDistance=71 hotspot=False elitesInRange=True hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False Adding TriuneSummoner_A default Elite dist=262.1 last=0.0 pack=0.0 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0 TargetTimes=1
      01:01:11.650 DEBUG TrinityDebug [Trinity 2.41.89] Target changed to 3439 // Boots_norm_base_flippy RActorGuid=-2035744760 (Item) TargetTimes=1
      01:01:11.654 DEBUG Logger [Trinity 2.41.89] Vacuumed 3 items
      01:01:11.905 DEBUG TrinityDebug [Trinity 2.41.89] Target changed to 6035 // TriuneSummoner_A RActorGuid=-2037841900 (Unit) ShouldIgnore=False nearbyCount=0 radiusDistance=63 hotspot=False elitesInRange=True hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False Adding TriuneSummoner_A default Elite dist=289.6 last=0.0 pack=0.0 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0 TargetTimes=1
      01:01:14.185 DEBUG DefaultNavigationProvider Navigator.Clear
      01:01:14.185 DEBUG DefaultNavigationProvider Generating path to TriuneSummoner_A 59 yds Elite=True LoS=False HP=1.00 Dir=NW - <1040.829, 3926.569, 80.10002>
      01:01:14.188 DEBUG DefaultNavigationProvider Successfully generated path from {X=1300,Y=337} to {X=1280,Y=318} in 00:00:00.0017798 with 23(4) hops
      01:01:14.189 DEBUG DefaultNavigationProvider Client path generated.
      01:01:14.189 DEBUG DefaultNavigationProvider Generated path to <1040.829, 3926.569, 80.10002> (TriuneSummoner_A 59 yds Elite=True LoS=False HP=1.00 Dir=NW) with 4 hops.
      01:01:14.695 DEBUG DefaultNavigationProvider Generating path to TriuneSummoner_A 41 yds Elite=True LoS=False HP=1.00 Dir=NW - <1048.408, 3932.972, 80.10001>
      01:01:14.700 DEBUG DefaultNavigationProvider Successfully generated path from {X=1295,Y=335} to {X=1285,Y=323} in 00:00:00.0028305 with 13(3) hops
      01:01:14.700 DEBUG DefaultNavigationProvider Client path generated.
      01:01:14.701 DEBUG DefaultNavigationProvider Generated path to <1048.408, 3932.972, 80.10001> (TriuneSummoner_A 41 yds Elite=True LoS=False HP=1.00 Dir=NW) with 3 hops.
      01:01:14.810 DEBUG Logger [Trinity 2.41.89] Used Power Piranhas (Witchdoctor_Piranhas) at x="1043" y="3905" z="78" dist=60) Range=0 (Spender Other) Delay=50/50 TargetDist=60.11957 CurrentTarget=TriuneSummoner_A charges=0
      01:01:14.835 DEBUG Logger [Trinity 2.41.89] Waiting... IsWaitingAfterPower Power=Witchdoctor_Piranhas TicksWaited=1
      01:01:14.861 DEBUG Logger [Trinity 2.41.89] Wait After Power Finished
      01:01:14.864 DEBUG Logger [Trinity 2.41.89] Starting wait before use 33 ms[/HIDE]
       
    2. evilking

      evilking Member

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      Shame it didn't expored the dale and leave just after entering it :'(

       
    3. evilking

      evilking Member

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      1. You have to edit the file goblin.xml at lines 40-50 (it can change depending on versions). Just edit the file with notepad or any text editor and save it.
      You are looking for this :
      2. You don't have to update QuestTools, normally the last version is bundle with the latest demonbuddy installer.

      3. Yes in the same folder, you're good =). For example i saved them in c:\dbfolder\profiles\cosmectic_profiles\
       
    4. evilscoop

      evilscoop Community Developer

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      to be safe evilking, turn safty on
      It was designed to not miss a dale if your afk, but requires some human intervention here n there
       
    5. lfatal1ty

      lfatal1ty New Member

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      Hi man what about my problem?
       
    6. evilscoop

      evilscoop Community Developer

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      sorry m8 missed your post with having been away a few days....
      That looks like the up hill from ruins to lorics passage......wierd place to get stuck tbh
      Technically there is only 1 move point up the hill....
      moveto other side of hut
      moveto top of hill
      There are no move points between, relying on trinity/questtools to actually move the player.

      .74 is on svn to test now with fixes in place
       
    7. mllerj

      mllerj Member

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      at the Tower, stage 1 my wizard run 3-5 minutes at cycle, sometime he make a port in next area. Someone the same Problem ?
       
      Last edited: Jun 2, 2016
    8. evilscoop

      evilscoop Community Developer

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      which tower, damned or cursed ?
       
    9. mllerj

      mllerj Member

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    10. DKfringe

      DKfringe New Member

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      Cosmic Wing Done! i loooooooooooooove you man!
       
    11. evilscoop

      evilscoop Community Developer

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      yay :D
       
    12. lfatal1ty

      lfatal1ty New Member

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      lucky bastard =) what versions you use?
       
    13. evilscoop

      evilscoop Community Developer

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    14. mllerj

      mllerj Member

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      what do you mean my englisch not so good i am german :)
       
    15. evilking

      evilking Member

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      In fact it's not a stuck. I have the same problem, and the problem is that the bot don't find the portal to lorics passage and then profile end, so character stay here doing nothing. The move to find the passage is a bit too far from it.
      To fix this i skipped this part by teleporting from cave level 2 end to the core directly.
       
    16. evilscoop

      evilscoop Community Developer

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      mmmm it shouldnt fail that wp... but yeah if it thinks its in a diff area to the one its in it will get all kinds of messed up....

      Ill check the logics for world detection and wp retries
       
    17. mllerj

      mllerj Member

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      @evilscoop

      thanks for all your Support :)
       
    18. evilking

      evilking Member

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      Here is the problem :
      The second MoveTo don't go far away and the passage portal doesn't even appear on the minimap and the bot don't go close enough to detect it. So the MoveToActor fail and do nothing.
      And as this last action is the end of the If, execution continue and as other if conditions don't match current WorldId, then profile is completed and stops.
       
    19. mllerj

      mllerj Member

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      please delete
       
      Last edited: Jun 2, 2016
    20. DKfringe

      DKfringe New Member

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      [Adventurer] (1.3.4.39) enabled.
      [QuestTools][Plugin] v3.5.14 Enabled
      [Trinity 2.41.106]
      Loaded profile [Goblin Hunter v2.01.72]

      may loot god be with you all !
       
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