When my character approaches a mob he just runs through it, then back through it over and over until the follower has to finally kill it. Any ideas of what could be wrong?
Ahh, still messed up. I got it to randomly run on one of my computers but it is doing it on another one now.
03:12:49,194 [INFO] Current bot set to Grind Bot 03:12:49,195 [INFO] Character settings have been saved. 03:12:49,196 [INFO] Loaded profile Bobby-Zee Slicing 03:12:50,226 [INFO] Moving to Concealed Coffer at 77.91934 meters. 03:13:06,184 [WARN] Blacklisting 22F5DEB655 for 00:01:00 03:13:06,185 [INFO] [Poi.Clear] Reason: Done Looting. 03:13:06,556 [INFO] Moving to Deformed Fungus at 83.60466 meters. 03:13:12,499 [INFO] [DefaultCombat] >> Casting << Stealth 03:13:24,704 [WARN] Blacklisting 22F5DA8CA5 for 00:01:00 03:13:24,704 [INFO] [Poi.Clear] Reason: Done Looting. 03:13:31,634 [INFO] [DefaultCombat] >> Casting << Stealth 03:13:36,390 [INFO] Moving to Metallic Junk at 88.63029 meters. 03:14:06,910 [WARN] Blacklisting 22F5DA8908 for 00:05:00 03:14:06,911 [INFO] [Poi.Clear] Reason: Could not reach loot target for 30s. Blacklisting for five minutes and moving on. 03:14:07,136 [INFO] Moving to Concealed Coffer at 114.1046 meters. 03:14:22,998 [INFO] Killing Revanite Partisan with 100% health at 3.94 meters and it just stays like this while my guy runs back and forth through the targeted mob. I have pullradius set to 0 while I stealth through yavin but when I run through a mob and it agros me, this happens. Please let me know if I left anything out. Thanks
Here is the full log: Code: 2016-06-07 10:00:00,974 [1] INFO MainWindow - Starting Buddy Wing v1.0.1344.949 2016-06-07 10:00:02,361 [1] INFO GlobalSettings - Global settings have been saved. 2016-06-07 10:00:04,108 [6] INFO MainWindow - Logging in... 2016-06-07 10:00:05,166 [6] INFO MainWindow - T: 5247694922469672664 H: 3862043501 2016-06-07 10:00:05,168 [6] INFO MainWindow - Login Success! 2016-06-07 10:00:06,451 [7] INFO MainWindow - First CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz 2016-06-07 10:00:06,452 [7] INFO MainWindow - OS Version: Windows NT 6.1.7601 Service Pack 1 2016-06-07 10:00:06,452 [7] INFO MainWindow - App Path: C:\Users\Mhm\Documents\Buddywing\Buddywing.exe 2016-06-07 10:00:07,268 [7] INFO NodeManager - NodeManager update has completed. 2016-06-07 10:00:07,770 [7] INFO MainWindow - User is a Inquisitor 2016-06-07 10:00:08,644 [7] INFO MainWindow - Advanced Class: Assassin / Discipline: Deception 2016-06-07 10:00:08,645 [7] INFO MainWindow - Routine Path: Routines 2016-06-07 10:00:09,797 [7] INFO InventoryManagerItem - Medpac Created! 2016-06-07 10:00:09,825 [7] INFO Logging - [DefaultCombat] Level: 60 2016-06-07 10:00:09,825 [7] INFO Logging - [DefaultCombat] Class: Inquisitor 2016-06-07 10:00:09,826 [7] INFO Logging - [DefaultCombat] Advanced Class: Assassin 2016-06-07 10:00:09,852 [7] INFO Logging - [DefaultCombat] Discipline: Deception 2016-06-07 10:00:09,881 [7] INFO Logging - [DefaultCombat] [Hot Key][F7] Toggle AOE 2016-06-07 10:00:09,881 [7] INFO Logging - [DefaultCombat] [Hot Key][F8] Pause Rotation 2016-06-07 10:00:09,882 [7] INFO Logging - [DefaultCombat] [Hot Key][F12] Set Tank 2016-06-07 10:00:09,882 [7] INFO Logging - [DefaultCombat] Rotation Selected : Assassin Deception 2016-06-07 10:00:09,922 [7] INFO BotMain - Chose DefaultCombat as your combat routine. 2016-06-07 10:00:09,922 [7] INFO Logging - [DefaultCombat] Level: 60 2016-06-07 10:00:09,923 [7] INFO Logging - [DefaultCombat] Class: Inquisitor 2016-06-07 10:00:09,923 [7] INFO Logging - [DefaultCombat] Advanced Class: Assassin 2016-06-07 10:00:09,956 [7] INFO Logging - [DefaultCombat] Discipline: Deception 2016-06-07 10:00:09,982 [7] INFO Logging - [DefaultCombat] [Hot Key][F7] Toggle AOE 2016-06-07 10:00:09,983 [7] INFO Logging - [DefaultCombat] [Hot Key][F8] Pause Rotation 2016-06-07 10:00:09,983 [7] INFO Logging - [DefaultCombat] [Hot Key][F12] Set Tank 2016-06-07 10:00:09,983 [7] INFO Logging - [DefaultCombat] Rotation Selected : Assassin Deception 2016-06-07 10:00:10,376 [7] INFO MainWindow - There are 1 plugins. 2016-06-07 10:00:10,547 [7] INFO BotMain - Current bot set to Grind Bot 2016-06-07 10:00:10,550 [7] INFO CharacterSettings - Character settings have been saved. 2016-06-07 10:00:10,550 [7] INFO ProfileManager - Loaded profile Bobby-Zee Slicing 2016-06-07 10:00:10,553 [1] INFO MainWindow - Sell quality set to Standard. 2016-06-07 10:00:10,555 [7] INFO MainWindow - Buddy Wing: The Old Robot is ready! 2016-06-07 10:00:10,555 [7] INFO MainWindow - You can use the F9 key to pause and unpause the bot, and F10 to stop or start it while in-game. 2016-06-07 10:00:22,902 [1] INFO BotMain - Reloading the NodeManager.. 2016-06-07 10:00:23,307 [1] INFO NodeManager - NodeManager update has completed. 2016-06-07 10:00:23,308 [1] INFO BotMain - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop. 2016-06-07 10:00:23,447 [1] INFO BotMain - Current bot set to Grind Bot 2016-06-07 10:00:23,448 [1] INFO CharacterSettings - Character settings have been saved. 2016-06-07 10:00:23,449 [1] INFO ProfileManager - Loaded profile Bobby-Zee Slicing 2016-06-07 10:00:24,656 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Stealth 2016-06-07 10:00:33,603 [Main Bot Thread] INFO BrainBehavior - Moving to Metallic Junk at 8.388293 meters. 2016-06-07 10:00:37,153 [Main Bot Thread] WARN Blacklist - Blacklisting 22F5DAB7A9 for 00:01:00 2016-06-07 10:00:37,154 [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Done Looting. 2016-06-07 10:00:37,835 [Main Bot Thread] INFO BrainBehavior - Killing Lurker with 100% health at 6.51 meters 2016-06-07 10:00:45,449 [1] INFO BotMain - Reason: 2016-06-07 10:00:45,500 [Main Bot Thread] INFO BotMain - Bot Thread Ended. Was this requested? 2016-06-07 10:00:47,550 [1] INFO BotMain - We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash! 2016-06-07 10:00:47,550 [1] INFO Poi - [Poi.Clear] Reason: Bot Stopped 2016-06-07 10:12:48,646 [1] INFO BotMain - Reloading the NodeManager.. 2016-06-07 10:12:49,057 [1] INFO NodeManager - NodeManager update has completed. 2016-06-07 10:12:49,057 [1] INFO BotMain - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop. 2016-06-07 10:12:49,194 [1] INFO BotMain - Current bot set to Grind Bot 2016-06-07 10:12:49,195 [1] INFO CharacterSettings - Character settings have been saved. 2016-06-07 10:12:49,196 [1] INFO ProfileManager - Loaded profile Bobby-Zee Slicing 2016-06-07 10:12:50,226 [Main Bot Thread] INFO BrainBehavior - Moving to Concealed Coffer at 77.91934 meters. 2016-06-07 10:13:06,184 [Main Bot Thread] WARN Blacklist - Blacklisting 22F5DEB655 for 00:01:00 2016-06-07 10:13:06,185 [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Done Looting. 2016-06-07 10:13:06,556 [Main Bot Thread] INFO BrainBehavior - Moving to Deformed Fungus at 83.60466 meters. 2016-06-07 10:13:12,499 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Stealth 2016-06-07 10:13:12,883 [Main Bot Thread] ERROR BotMain - System.NullReferenceException: Object reference not set to an instance of an object. at Buddy.Swtor.Objects.Engine.HeroFieldMemoryInfo.GetValue(HeroClass heroClass, IntPtr fieldOffset, HeroType forcedType) at Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType) at Buddy.Swtor.Objects.TorCharacter.get_Level() at DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 56 at DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35 at System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) at DefaultCombat.Helpers.Scavenge.get_ScavUnit() in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35 at DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 43 at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.Tick() 2016-06-07 10:13:24,704 [Main Bot Thread] WARN Blacklist - Blacklisting 22F5DA8CA5 for 00:01:00 2016-06-07 10:13:24,704 [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Done Looting. 2016-06-07 10:13:31,634 [Main Bot Thread] INFO Logging - [DefaultCombat] >> Casting << Stealth 2016-06-07 10:13:36,390 [Main Bot Thread] INFO BrainBehavior - Moving to Metallic Junk at 88.63029 meters. 2016-06-07 10:13:45,834 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid! 2016-06-07 10:13:45,842 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid! 2016-06-07 10:13:45,950 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid! 2016-06-07 10:13:45,951 [Main Bot Thread] ERROR BotMain - System.Exception: DbOffset is Zero. at Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType) at Buddy.Swtor.Objects.TorCharacter.get_Level() at DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 56 at DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35 at System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) at DefaultCombat.Helpers.Scavenge.get_ScavUnit() in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35 at DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 43 at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.Tick() 2016-06-07 10:13:46,569 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid! 2016-06-07 10:13:46,569 [Main Bot Thread] ERROR BotMain - System.Exception: DbOffset is Zero. at Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType) at Buddy.Swtor.Objects.TorCharacter.get_Level() at DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 56 at DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35 at System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) at DefaultCombat.Helpers.Scavenge.get_ScavUnit() in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35 at DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 43 at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.Tick() 2016-06-07 10:13:47,504 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid! 2016-06-07 10:13:47,505 [Main Bot Thread] ERROR BotMain - System.Exception: DbOffset is Zero. at Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType) at Buddy.Swtor.Objects.TorCharacter.get_Level() at DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 56 at DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35 at System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) at DefaultCombat.Helpers.Scavenge.get_ScavUnit() in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35 at DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 43 at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.Tick() 2016-06-07 10:13:54,605 [Main Bot Thread] ERROR BotMain - System.Exception: Stuck handler, unsticking. at Buddy.Navigation.ReactiveAntiStuck.Pulse() at Buddy.Navigation.DefaultNavigationProvider.MovePath(String destinationName) at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating) at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating) at Buddy.CommonBot.CommonBehaviors.<>c__DisplayClass1_0.<MoveTo>b__0(Object o) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action.<Execute>d__13.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.Tick() 2016-06-07 10:14:03,737 [Main Bot Thread] ERROR BotMain - System.Exception: Stuck handler, unsticking. at Buddy.Navigation.ReactiveAntiStuck.Pulse() at Buddy.Navigation.DefaultNavigationProvider.MovePath(String destinationName) at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating) at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating) at Buddy.CommonBot.CommonBehaviors.<>c__DisplayClass1_0.<MoveTo>b__0(Object o) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action.<Execute>d__13.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.Tick() 2016-06-07 10:14:06,910 [Main Bot Thread] WARN Blacklist - Blacklisting 22F5DA8908 for 00:05:00 2016-06-07 10:14:06,911 [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Could not reach loot target for 30s. Blacklisting for five minutes and moving on. 2016-06-07 10:14:07,136 [Main Bot Thread] INFO BrainBehavior - Moving to Concealed Coffer at 114.1046 meters. 2016-06-07 10:14:20,998 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid! 2016-06-07 10:14:20,999 [Main Bot Thread] ERROR BotMain - System.Exception: DbOffset is Zero. at Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType) at Buddy.Swtor.Objects.TorCharacter.get_Level() at DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 56 at DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35 at System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x) at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) at DefaultCombat.Helpers.Scavenge.get_ScavUnit() in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35 at DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 43 at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.Tick() 2016-06-07 10:14:22,526 [Main Bot Thread] ERROR BotMain - System.Exception: Node is not a placeable. at Buddy.Swtor.Objects.TorPlaceable..ctor(HeroNode node) at Buddy.Swtor.ObjectManager.<>c.<Update>b__7_2(HeroNode node) at Buddy.Swtor.ObjectManager.TryAdd(HeroNode n, DomDefIds kind, CreateTorObj creator) at Buddy.Swtor.ObjectManager.Update() at Buddy.CommonBot.Pulsator.Pulse() at Buddy.CommonBot.BotMain.Tick() 2016-06-07 10:14:22,998 [Main Bot Thread] INFO BrainBehavior - Killing Revanite Partisan with 100% health at 3.94 meters 2016-06-07 10:14:37,086 [1] INFO BotMain - Reason: 2016-06-07 10:14:37,145 [Main Bot Thread] INFO BotMain - Bot Thread Ended. Was this requested? 2016-06-07 10:14:39,187 [1] INFO BotMain - We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash! 2016-06-07 10:14:39,216 [1] INFO Poi - [Poi.Clear] Reason: Bot Stopped 2016-06-07 10:19:43,998 [1] INFO BotMain - Reloading the NodeManager.. 2016-06-07 10:19:44,423 [1] INFO NodeManager - NodeManager update has completed. 2016-06-07 10:19:44,423 [1] INFO BotMain - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop. 2016-06-07 10:19:44,569 [1] INFO BotMain - Current bot set to Grind Bot 2016-06-07 10:19:44,570 [1] INFO CharacterSettings - Character settings have been saved. 2016-06-07 10:19:44,571 [1] INFO ProfileManager - Loaded profile Bobby-Zee Slicing 2016-06-07 10:19:45,479 [Main Bot Thread] INFO BrainBehavior - Killing Revanite Partisan with 100% health at 4.22 meters 2016-06-07 10:19:47,735 [1] INFO BotMain - Reason: 2016-06-07 10:19:47,755 [Main Bot Thread] INFO BotMain - Bot Thread Ended. Was this requested? 2016-06-07 10:19:49,836 [1] INFO BotMain - We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash! 2016-06-07 10:19:49,863 [1] INFO Poi - [Poi.Clear] Reason: Bot Stopped When trying to upload it said the text was invalid.
Then most likely the pullrange doesnt work for you. Try running with 1. If that helps with combat you could try to play with 0.X values (do note the 0.X, this is a guess and may not work at all).
Thank you, put it to 0.2 and that seemed to at least get my guys combat to work. I did notice in my log that there were some errors? I had it working with pullradius 0 at one point but I don't know what caused it to stop working.
Errors come and go. Mostly due to BW getting out of sync with the game. If you set SWTOR priority to High or Realtime and BW Lower then Normal and affinity SWTOR (highest RAM usage) cores 0-3, lowest Ram usage 4 and 5 and BW 6 and 7. When you dont have 8 cores, but 4 set highest to 0 and 1 and lowest and BW to 2 and 3. You catch my drift (i hope).
Would there be a way to blacklist the mobs in my farm area? Seems like that would override my characters urge to agro even at 2 feet away.