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  • Character Running Back And Forth

    Discussion in 'Buddy Wing Forum' started by Thugface, Jun 6, 2016.

    1. Thugface

      Thugface New Member

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      When my character approaches a mob he just runs through it, then back through it over and over until the follower has to finally kill it. Any ideas of what could be wrong?
       
    2. Thugface

      Thugface New Member

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      Ahh, still messed up. I got it to randomly run on one of my computers but it is doing it on another one now.
       
      Last edited: Jun 7, 2016
    3. Cryogenesis

      Cryogenesis Moderator Moderator

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      No info, no help.
      Dump log, character info, planet, profile, etc etc.
       
    4. Thugface

      Thugface New Member

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      03:12:49,194 [INFO] Current bot set to Grind Bot
      03:12:49,195 [INFO] Character settings have been saved.
      03:12:49,196 [INFO] Loaded profile Bobby-Zee Slicing
      03:12:50,226 [INFO] Moving to Concealed Coffer at 77.91934 meters.
      03:13:06,184 [WARN] Blacklisting 22F5DEB655 for 00:01:00
      03:13:06,185 [INFO] [Poi.Clear] Reason: Done Looting.
      03:13:06,556 [INFO] Moving to Deformed Fungus at 83.60466 meters.
      03:13:12,499 [INFO] [DefaultCombat] >> Casting << Stealth
      03:13:24,704 [WARN] Blacklisting 22F5DA8CA5 for 00:01:00
      03:13:24,704 [INFO] [Poi.Clear] Reason: Done Looting.
      03:13:31,634 [INFO] [DefaultCombat] >> Casting << Stealth
      03:13:36,390 [INFO] Moving to Metallic Junk at 88.63029 meters.
      03:14:06,910 [WARN] Blacklisting 22F5DA8908 for 00:05:00
      03:14:06,911 [INFO] [Poi.Clear] Reason: Could not reach loot target for 30s. Blacklisting for five minutes and moving on.
      03:14:07,136 [INFO] Moving to Concealed Coffer at 114.1046 meters.
      03:14:22,998 [INFO] Killing Revanite Partisan with 100% health at 3.94 meters


      and it just stays like this while my guy runs back and forth through the targeted mob. I have pullradius set to 0 while I stealth through yavin but when I run through a mob and it agros me, this happens.

      Please let me know if I left anything out. Thanks
       
    5. Thugface

      Thugface New Member

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      Here is the full log:

      Code:
      2016-06-07 10:00:00,974 [1] INFO  MainWindow - Starting Buddy Wing v1.0.1344.949
      2016-06-07 10:00:02,361 [1] INFO  GlobalSettings - Global settings have been saved.
      2016-06-07 10:00:04,108 [6] INFO  MainWindow - Logging in...
      2016-06-07 10:00:05,166 [6] INFO  MainWindow - T: 5247694922469672664 H: 3862043501
      2016-06-07 10:00:05,168 [6] INFO  MainWindow - Login Success!
      2016-06-07 10:00:06,451 [7] INFO  MainWindow - First CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
      2016-06-07 10:00:06,452 [7] INFO  MainWindow - OS Version: Windows NT 6.1.7601 Service Pack 1
      2016-06-07 10:00:06,452 [7] INFO  MainWindow - App Path: C:\Users\Mhm\Documents\Buddywing\Buddywing.exe
      2016-06-07 10:00:07,268 [7] INFO  NodeManager - NodeManager update has completed.
      2016-06-07 10:00:07,770 [7] INFO  MainWindow - User is a Inquisitor
      2016-06-07 10:00:08,644 [7] INFO  MainWindow - Advanced Class: Assassin / Discipline: Deception
      2016-06-07 10:00:08,645 [7] INFO  MainWindow - Routine Path: Routines
      2016-06-07 10:00:09,797 [7] INFO  InventoryManagerItem - Medpac  Created!
      2016-06-07 10:00:09,825 [7] INFO  Logging - [DefaultCombat] Level: 60
      2016-06-07 10:00:09,825 [7] INFO  Logging - [DefaultCombat] Class: Inquisitor
      2016-06-07 10:00:09,826 [7] INFO  Logging - [DefaultCombat] Advanced Class: Assassin
      2016-06-07 10:00:09,852 [7] INFO  Logging - [DefaultCombat] Discipline: Deception
      2016-06-07 10:00:09,881 [7] INFO  Logging - [DefaultCombat] [Hot Key][F7] Toggle AOE
      2016-06-07 10:00:09,881 [7] INFO  Logging - [DefaultCombat] [Hot Key][F8] Pause Rotation
      2016-06-07 10:00:09,882 [7] INFO  Logging - [DefaultCombat] [Hot Key][F12] Set Tank
      2016-06-07 10:00:09,882 [7] INFO  Logging - [DefaultCombat] Rotation Selected : Assassin Deception
      2016-06-07 10:00:09,922 [7] INFO  BotMain - Chose DefaultCombat as your combat routine.
      2016-06-07 10:00:09,922 [7] INFO  Logging - [DefaultCombat] Level: 60
      2016-06-07 10:00:09,923 [7] INFO  Logging - [DefaultCombat] Class: Inquisitor
      2016-06-07 10:00:09,923 [7] INFO  Logging - [DefaultCombat] Advanced Class: Assassin
      2016-06-07 10:00:09,956 [7] INFO  Logging - [DefaultCombat] Discipline: Deception
      2016-06-07 10:00:09,982 [7] INFO  Logging - [DefaultCombat] [Hot Key][F7] Toggle AOE
      2016-06-07 10:00:09,983 [7] INFO  Logging - [DefaultCombat] [Hot Key][F8] Pause Rotation
      2016-06-07 10:00:09,983 [7] INFO  Logging - [DefaultCombat] [Hot Key][F12] Set Tank
      2016-06-07 10:00:09,983 [7] INFO  Logging - [DefaultCombat] Rotation Selected : Assassin Deception
      2016-06-07 10:00:10,376 [7] INFO  MainWindow - There are 1 plugins.
      2016-06-07 10:00:10,547 [7] INFO  BotMain - Current bot set to Grind Bot
      2016-06-07 10:00:10,550 [7] INFO  CharacterSettings - Character settings have been saved.
      2016-06-07 10:00:10,550 [7] INFO  ProfileManager - Loaded profile Bobby-Zee Slicing
      2016-06-07 10:00:10,553 [1] INFO  MainWindow - Sell quality set to Standard.
      2016-06-07 10:00:10,555 [7] INFO  MainWindow - Buddy Wing: The Old Robot is ready!
      2016-06-07 10:00:10,555 [7] INFO  MainWindow - You can use the F9 key to pause and unpause the bot, and F10 to stop or start it while in-game.
      2016-06-07 10:00:22,902 [1] INFO  BotMain - Reloading the NodeManager..
      2016-06-07 10:00:23,307 [1] INFO  NodeManager - NodeManager update has completed.
      2016-06-07 10:00:23,308 [1] INFO  BotMain - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
      2016-06-07 10:00:23,447 [1] INFO  BotMain - Current bot set to Grind Bot
      2016-06-07 10:00:23,448 [1] INFO  CharacterSettings - Character settings have been saved.
      2016-06-07 10:00:23,449 [1] INFO  ProfileManager - Loaded profile Bobby-Zee Slicing
      2016-06-07 10:00:24,656 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Stealth
      2016-06-07 10:00:33,603 [Main Bot Thread] INFO  BrainBehavior - Moving to Metallic Junk at 8.388293 meters.
      2016-06-07 10:00:37,153 [Main Bot Thread] WARN  Blacklist - Blacklisting 22F5DAB7A9 for 00:01:00
      2016-06-07 10:00:37,154 [Main Bot Thread] INFO  Poi - [Poi.Clear] Reason: Done Looting.
      2016-06-07 10:00:37,835 [Main Bot Thread] INFO  BrainBehavior - Killing Lurker with 100% health at 6.51 meters
      2016-06-07 10:00:45,449 [1] INFO  BotMain - Reason: 
      2016-06-07 10:00:45,500 [Main Bot Thread] INFO  BotMain - Bot Thread Ended. Was this requested?
      2016-06-07 10:00:47,550 [1] INFO  BotMain - We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
      2016-06-07 10:00:47,550 [1] INFO  Poi - [Poi.Clear] Reason: Bot Stopped
      2016-06-07 10:12:48,646 [1] INFO  BotMain - Reloading the NodeManager..
      2016-06-07 10:12:49,057 [1] INFO  NodeManager - NodeManager update has completed.
      2016-06-07 10:12:49,057 [1] INFO  BotMain - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
      2016-06-07 10:12:49,194 [1] INFO  BotMain - Current bot set to Grind Bot
      2016-06-07 10:12:49,195 [1] INFO  CharacterSettings - Character settings have been saved.
      2016-06-07 10:12:49,196 [1] INFO  ProfileManager - Loaded profile Bobby-Zee Slicing
      2016-06-07 10:12:50,226 [Main Bot Thread] INFO  BrainBehavior - Moving to Concealed Coffer at 77.91934 meters.
      2016-06-07 10:13:06,184 [Main Bot Thread] WARN  Blacklist - Blacklisting 22F5DEB655 for 00:01:00
      2016-06-07 10:13:06,185 [Main Bot Thread] INFO  Poi - [Poi.Clear] Reason: Done Looting.
      2016-06-07 10:13:06,556 [Main Bot Thread] INFO  BrainBehavior - Moving to Deformed Fungus at 83.60466 meters.
      2016-06-07 10:13:12,499 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Stealth
      2016-06-07 10:13:12,883 [Main Bot Thread] ERROR BotMain - System.NullReferenceException: Object reference not set to an instance of an object.
         at Buddy.Swtor.Objects.Engine.HeroFieldMemoryInfo.GetValue(HeroClass heroClass, IntPtr fieldOffset, HeroType forcedType)
         at Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType)
         at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
         at Buddy.Swtor.Objects.TorCharacter.get_Level()
         at DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 56
         at DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35
         at System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
         at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
         at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
         at DefaultCombat.Helpers.Scavenge.get_ScavUnit() in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35
         at DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 43
         at Buddy.BehaviorTree.Decorator.CanRun(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.Tick()
      2016-06-07 10:13:24,704 [Main Bot Thread] WARN  Blacklist - Blacklisting 22F5DA8CA5 for 00:01:00
      2016-06-07 10:13:24,704 [Main Bot Thread] INFO  Poi - [Poi.Clear] Reason: Done Looting.
      2016-06-07 10:13:31,634 [Main Bot Thread] INFO  Logging - [DefaultCombat] >> Casting <<   Stealth
      2016-06-07 10:13:36,390 [Main Bot Thread] INFO  BrainBehavior - Moving to Metallic Junk at 88.63029 meters.
      2016-06-07 10:13:45,834 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-06-07 10:13:45,842 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-06-07 10:13:45,950 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-06-07 10:13:45,951 [Main Bot Thread] ERROR BotMain - System.Exception: DbOffset is Zero.
         at Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType)
         at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
         at Buddy.Swtor.Objects.TorCharacter.get_Level()
         at DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 56
         at DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35
         at System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
         at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
         at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
         at DefaultCombat.Helpers.Scavenge.get_ScavUnit() in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35
         at DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 43
         at Buddy.BehaviorTree.Decorator.CanRun(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.Tick()
      2016-06-07 10:13:46,569 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-06-07 10:13:46,569 [Main Bot Thread] ERROR BotMain - System.Exception: DbOffset is Zero.
         at Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType)
         at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
         at Buddy.Swtor.Objects.TorCharacter.get_Level()
         at DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 56
         at DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35
         at System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
         at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
         at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
         at DefaultCombat.Helpers.Scavenge.get_ScavUnit() in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35
         at DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 43
         at Buddy.BehaviorTree.Decorator.CanRun(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.Tick()
      2016-06-07 10:13:47,504 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-06-07 10:13:47,505 [Main Bot Thread] ERROR BotMain - System.Exception: DbOffset is Zero.
         at Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType)
         at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
         at Buddy.Swtor.Objects.TorCharacter.get_Level()
         at DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 56
         at DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35
         at System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
         at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
         at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
         at DefaultCombat.Helpers.Scavenge.get_ScavUnit() in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35
         at DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 43
         at Buddy.BehaviorTree.Decorator.CanRun(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.Tick()
      2016-06-07 10:13:54,605 [Main Bot Thread] ERROR BotMain - System.Exception: Stuck handler, unsticking.
         at Buddy.Navigation.ReactiveAntiStuck.Pulse()
         at Buddy.Navigation.DefaultNavigationProvider.MovePath(String destinationName)
         at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.CommonBot.CommonBehaviors.<>c__DisplayClass1_0.<MoveTo>b__0(Object o)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action.<Execute>d__13.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.Tick()
      2016-06-07 10:14:03,737 [Main Bot Thread] ERROR BotMain - System.Exception: Stuck handler, unsticking.
         at Buddy.Navigation.ReactiveAntiStuck.Pulse()
         at Buddy.Navigation.DefaultNavigationProvider.MovePath(String destinationName)
         at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.CommonBot.CommonBehaviors.<>c__DisplayClass1_0.<MoveTo>b__0(Object o)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action.<Execute>d__13.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.Tick()
      2016-06-07 10:14:06,910 [Main Bot Thread] WARN  Blacklist - Blacklisting 22F5DA8908 for 00:05:00
      2016-06-07 10:14:06,911 [Main Bot Thread] INFO  Poi - [Poi.Clear] Reason: Could not reach loot target for 30s. Blacklisting for five minutes and moving on.
      2016-06-07 10:14:07,136 [Main Bot Thread] INFO  BrainBehavior - Moving to Concealed Coffer at 114.1046 meters.
      2016-06-07 10:14:20,998 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-06-07 10:14:20,999 [Main Bot Thread] ERROR BotMain - System.Exception: DbOffset is Zero.
         at Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType)
         at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
         at Buddy.Swtor.Objects.TorCharacter.get_Level()
         at DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 56
         at DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35
         at System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
         at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
         at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
         at DefaultCombat.Helpers.Scavenge.get_ScavUnit() in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 35
         at DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in c:\Users\Mhm\Documents\Buddywing\Routines\DefaultCombat\Helpers\Scavenge.cs:line 43
         at Buddy.BehaviorTree.Decorator.CanRun(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.Tick()
      2016-06-07 10:14:22,526 [Main Bot Thread] ERROR BotMain - System.Exception: Node is not a placeable.
         at Buddy.Swtor.Objects.TorPlaceable..ctor(HeroNode node)
         at Buddy.Swtor.ObjectManager.<>c.<Update>b__7_2(HeroNode node)
         at Buddy.Swtor.ObjectManager.TryAdd(HeroNode n, DomDefIds kind, CreateTorObj creator)
         at Buddy.Swtor.ObjectManager.Update()
         at Buddy.CommonBot.Pulsator.Pulse()
         at Buddy.CommonBot.BotMain.Tick()
      2016-06-07 10:14:22,998 [Main Bot Thread] INFO  BrainBehavior - Killing Revanite Partisan with 100% health at 3.94 meters
      2016-06-07 10:14:37,086 [1] INFO  BotMain - Reason: 
      2016-06-07 10:14:37,145 [Main Bot Thread] INFO  BotMain - Bot Thread Ended. Was this requested?
      2016-06-07 10:14:39,187 [1] INFO  BotMain - We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
      2016-06-07 10:14:39,216 [1] INFO  Poi - [Poi.Clear] Reason: Bot Stopped
      2016-06-07 10:19:43,998 [1] INFO  BotMain - Reloading the NodeManager..
      2016-06-07 10:19:44,423 [1] INFO  NodeManager - NodeManager update has completed.
      2016-06-07 10:19:44,423 [1] INFO  BotMain - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
      2016-06-07 10:19:44,569 [1] INFO  BotMain - Current bot set to Grind Bot
      2016-06-07 10:19:44,570 [1] INFO  CharacterSettings - Character settings have been saved.
      2016-06-07 10:19:44,571 [1] INFO  ProfileManager - Loaded profile Bobby-Zee Slicing
      2016-06-07 10:19:45,479 [Main Bot Thread] INFO  BrainBehavior - Killing Revanite Partisan with 100% health at 4.22 meters
      2016-06-07 10:19:47,735 [1] INFO  BotMain - Reason: 
      2016-06-07 10:19:47,755 [Main Bot Thread] INFO  BotMain - Bot Thread Ended. Was this requested?
      2016-06-07 10:19:49,836 [1] INFO  BotMain - We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
      2016-06-07 10:19:49,863 [1] INFO  Poi - [Poi.Clear] Reason: Bot Stopped
      When trying to upload it said the text was invalid.
       
      Last edited by a moderator: Jun 7, 2016
    6. Cryogenesis

      Cryogenesis Moderator Moderator

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      Then most likely the pullrange doesnt work for you.
      Try running with 1. If that helps with combat you could try to play with 0.X values (do note the 0.X, this is a guess and may not work at all).
       
    7. Thugface

      Thugface New Member

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      Thank you, put it to 0.2 and that seemed to at least get my guys combat to work. I did notice in my log that there were some errors? I had it working with pullradius 0 at one point but I don't know what caused it to stop working.
       
    8. Cryogenesis

      Cryogenesis Moderator Moderator

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      Errors come and go. Mostly due to BW getting out of sync with the game.
      If you set SWTOR priority to High or Realtime and BW Lower then Normal and affinity SWTOR (highest RAM usage) cores 0-3, lowest Ram usage 4 and 5 and BW 6 and 7.
      When you dont have 8 cores, but 4 set highest to 0 and 1 and lowest and BW to 2 and 3.
      You catch my drift (i hope).
       
    9. Thugface

      Thugface New Member

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      Would there be a way to blacklist the mobs in my farm area? Seems like that would override my characters urge to agro even at 2 feet away.
       
    10. wired203

      wired203 Community Developer

      Joined:
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      blacklist doesn't work.
       

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