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  • [Azyul Project] Dungeon Farming, Gold Farming, Mount Farming, Transmog Farming, and more!

    Discussion in 'Farming' started by EchoTiger, Feb 26, 2013.

    1. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      Guilds no longer level, and they get the perks without having to complete anything.
      So right after making the guild, it should have access to all the perks.

      However, to actually use the mobile guild bank, you must have "Friendly" or higher reputation with your guild.
      So most people make a private guild, put their bots in at level 1, then while questing to level 90/100/etc - the quests yield enough experience to exalt them with the guild.

      But yea, finding the signatures is the hard part.
      There's plugins/profiles out there to automate it, but I usually just do it manually by doing /who in-game to search for people with no guild.
       
    2. CalifRHCP

      CalifRHCP Member

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      Also i don't know if it matters but I'm only mailing to my own B.net accounts, I can't imagine that is that suspicious. If you can add support that'd be great, no big deal though.

      P.s. donated today to say thanks for the profiles :D
       
    3. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      Thanks for the contribution!

      I'll look into it. Perhaps options could be added to the configuration menu for it as well.
       
    4. SwiftPhoenix

      SwiftPhoenix New Member

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      Echo Tiger,

      Had an interesting idea today:

      Is there a way to remove the instance timer from Halls of Lightning? My rationale would be to have the bot do 10 runs as quickly as possible and then utilized HBRelog to change to another character on the same account, do another 10 runs as fast as possible. And by that time, the 1 hour "10 saved instances" from character 1 will be expiring and it can go again.

      The way I look at it, we would almost be able to probably see a 50% increase in GPH doing this, possibly closer to 75%

      Is this possible to do to the code? Or is there a way I could manually edit it to make this happen to test?


      Once again, thank you very much!
       
    5. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      Yes, it is possible - people have done it plenty of times in the past.

      You'd need to store an int which will act as a counter.
      At the end of each run, you'd increment the int.

      For the dungeon code itself, it would loop for as long as the int is below or equal to 10.


      eg:

      PHP:
      <QuestOrder>
           <
      CustomBehavior File="RunCode" Type="Definition" Code="int dungeonCounter = 0;" />


           ... <
      other profile code/> ...


           <If 
      Condition="Me.MapId == XXX &amp;&amp; dungeonCounter <= 10" >

                ... <
      dungeon run code /> ...

                <
      CustomBehavior File="RunCode" Code="dungeonCounter ++;" />
                <If 
      Condition="dungeonCounter > 10" >
                      <
      CustomBehavior File="RunCode" Code="HBRelogApi.SkipCurrentTask(HBRelogApi.CurrentProfileName);" />
                </If>
           </If>


           ... <
      other profile code> ...


      </
      QuestOrder>

      Then, you would just remove the instance timer codes.
       
    6. Raaz

      Raaz Member

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      Instance locks are account wide so if it's logging into another account you're good to go.
       
    7. buddy586

      buddy586 New Member

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      Hello!

      Can someone give me advise what is the better way to avoid pvp(really newbie to honorbuddy)? Right now some dude is staying near botanica and kill me on enter. And one more trouble, when he has killed me bot can't get to botanica back. My char runs from spirit healer to gap and dies twice, after it bot stops

      Horde, Feral Druid(Singular).
       
      Last edited: Jun 24, 2016
    8. bluebat1122

      bluebat1122 New Member

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      Does the mount farming still work relatively well? Any advice when using this?
       
    9. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      It should, if it doesn't then whatever's breaking it needs to be fixed/improved.

      What sort of advice are you looking for?
       
    10. madmaximka

      madmaximka Active Member

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      just select PVE servers :)
       
    11. hodge74

      hodge74 Member

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    12. Raaz

      Raaz Member

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      Echo I tried this code and it kept giving me an error with the < symbol in the sequence dungeonCounter <= 10. Any ideas? I did use <If Condition="Me.ZoneId == XXX && dungeonCounter <= 10" > I replaced the XXX assuming the dungeon being farmed. Also I had it all wrapped inside a While condition.
       
    13. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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    14. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      Since it's XML, you'll need to escape the < symbol.
      The forum automatically reversed the escape, which is why it's showing up wrongly in my example.

      <If Condition="Me.MapId == XXX && dungeonCounter <= 10" >

      should be

      <If Condition="Me.MapId == XXX && dungeonCounter &lt;= 10" >
       
    15. gamer427

      gamer427 Member

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      Not sure if this is the right thread, but I have a modified script in which I sell vendor to a different location than the entrance, but when it returns back (in fly form) it doesn't seem to enter the dungeon since I think it cant be in fly form?


      Original unmodified GundrakEnter script.
      Code:
      <If Condition="Me.MapId != 604 &amp;&amp; Me.FreeBagSlots &gt;= Settings.Instance.VendorMinBagSlots" >
      	<If Condition="Me.Location.Distance(new WoWPoint(6944.809, -4426.977, 450.8831)) &gt; 100 " >
      		<CustomBehavior File="RunCode" Code="Logging.Write(System.Windows.Media.Colors.DeepSkyBlue, &quot;[Azyul]: Heading to Instance.&quot;);" />
      	</If>
      	<MoveTo Nav="Fly" X="6966.817" Y="-4405.588" Z="443.6469" />
      	<!--<CustomBehavior File="MyCTM" X="6973.58" Y="-4400.046" Z="441.5751" />-->
      	<CustomBehavior File="GoThruPortal" Timeout="30000" X="6968.59" Y="-4404.028" Z="442.5896" />
      	<CustomBehavior File="WaitTimer" WaitTime="10000" TerminateWhen="Me.IsInInstance" />
      </If>
      
      I assume CTM doesn't work when you are mounted? (Using druid fly form) It flies down to the floor and stays there hovering in fly form and doesn't enter the dungeon.


      So my question, can I make it so it flies directly into the dungeon when its in fly form, else dismount? Dont know whats wrong, the below wont work.

      Code:
      <If Condition ="Me.IsFlying">
       <MoveTo Nav="Fly" X="6968.59" Y="-4404.028" Z="442.5896" />
       <Else>
       <CustomBehavior File="GoThruPortal" Timeout="30000" X="6968.59" Y="-4404.028" Z="442.5896" />
         
       </Else>
      </If>
      
      
      
      I'm not really sure when to use (or know the differences) between MoveTo and MyCTC (is that just a name or is it using a file from somewhere)?


      This is the log of it when I run the script while flying just above the entrance (it flies down and then just stays in fly form, if I dismount manually then it enters).
       

      Attached Files:

      Last edited: Jun 28, 2016
    16. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      It's not MyCTM. The usage of MyCTM in that profile is commented out - meaning it's not being used.
      If I had to guess, it's the GoThruPortal behavior that's causing the issue. There's a possibility that it doesn't support mounts and your player must be on the ground.

      Replace GoThruPortal with MyCTM, delete Timeout="30000" and add TerminateWhen="Me.IsInInstance"

      eg:
      PHP:
      <CustomBehavior File="MyCTM" X="6973.58" Y="-4400.046" Z="441.5751" TerminateWhen="Me.IsInInstance" />
      This is the only change you'd need to make from the original code.


      CTM is "Click To Move" - it makes the bot move in a direct path instead of using Honorbuddy's navigation logic.
      It's sometimes used to enter instance load screens because the Mesh behind instance portals is typically non-existent, causing the bot to bug out if you were to use the normal <MoveTo/>.

      Also CTM can be terminated whereas MoveTo can't. So we can shut the CTM logic off after its entered the dungeon.
      If the MoveTo doesn't reach the XYZ location before the instance load trigger is hit, then the bot will continue trying to move to that specific XYZ even after entering the dungeon which can cause major issues.
       
      Last edited: Jun 28, 2016
    17. Raaz

      Raaz Member

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      Thanks Echo! I figured it out yesterday and should have reported back. Appreciate the help none the less.
       
    18. gamer427

      gamer427 Member

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      That carifies alot of things, thanks.
       
    19. tyman102938

      tyman102938 New Member

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      Hello, sadly after the tripwire event and the new version of HB the Halls of Lightning Suicide profile is having a hiccup at the 2nd set of stormforged constructs. it stops infront of it, then nothing for about a minute or so before i'm assuming that its not going to pull it and goes back on its way. Not sure what has changed between the last HB release and the newest that came out today. I'll try to post a log here.
       

      Attached Files:

    20. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      Does this log end with the issue?

      If it didn't exist as an issue before, then chances are it's not a profile issue.
      It sounds like it could either be a combat routine issue, or a navigation issue.
       

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