Using it on guardian druid.. but it runs in normal form around? How should it pull the mobs, on the mob or running around in human form? using singular. EDIT:Its running in travel form is i activate the usage of it @Config of singular.. but the bot is dieing cuz of that. Any way to auto force bear after entering combat? Can i uncomment this part? <!-- <If Condition="Me.Class == WoWClass.Druid"> <CustomBehavior File="RunCode" Code="SpellManager.Cast(5487);" /> <CustomBehavior File="WaitTimer" WaitTime="1000" /> <CustomBehavior File="RunCode" Code="SpellManager.Cast(77758);" /> </If> -->
the problem is that forced mount does not work 100%. i am working on it to mount up but the only method i did found is not working in a universal matter and you need to do it for every language and some ppl do not use the english client. you can uncomment it. it is for guardian druids
It ranged JJ. A few hours I was getting 1.5k+ , some hours I was getting less because I got stuck with TP failing and hearthstoning back town.
The druid teleport bug occurs only if you get instance locked. Druid finishes the run > teleports to moonglade > attempt to TP back in but get the error u entered too many instances recently > shit goes wrong and it either HS or try to groundmount reach Firelands
to quote myself "-improved moonglade teleportation (still not perfect)" its a known bug and i am on it
Zojak sorry to bother, but I have spent 1.5 hour of finding the right place in code where to put my coords <MoveTo X="2345.77" Y="-5659.08" Z="382.26"> ...with no success please help
PHP: <If Condition="Me.Class == WoWClass.DeathKnight" > <CustomBehavior File="RunCode" Code="SpellManager.Cast(50977); await Coroutine.Sleep(11000);" /> <If Condition="SpellManager.CanCast(50977)"><!-- security --> <CustomBehavior File="RunCode" Code="SpellManager.Cast(50977); await Coroutine.Sleep(11000);" /> </If> <If Condition="SpellManager.CanCast(50977)"><!-- security --> <CustomBehavior File="RunCode" Code="SpellManager.Cast(50977); await Coroutine.Sleep(11000);" /> </If> <CustomBehavior File="InteractWith" MobId="190942" WaitForNpcs="true" WaitTime="2000" /> <CustomBehavior File="WaitTimer" WaitTime="53500" /> <CustomBehavior File="Misc\RunLua" Lua="ResetInstances();" /> <While Condition="Me.ZoneId == 139"> <CustomBehavior File="RunCode" Code="SpellManager.Cast(50977); await Coroutine.Sleep(11000);" /> <If Condition="SpellManager.CanCast(50977)"><!-- security --> <CustomBehavior File="RunCode" Code="SpellManager.Cast(50977); await Coroutine.Sleep(11000);" /> </If> <If Condition="SpellManager.CanCast(50977)"><!-- security --> <CustomBehavior File="RunCode" Code="SpellManager.Cast(50977); await Coroutine.Sleep(11000);" /> </If> <CustomBehavior File="InteractWith" MobId="190942" WaitForNpcs="true" WaitTime="2000" /> <CustomBehavior File="WaitTimer" TerminateWhen="Me.IsInInstance" WaitTime="60000" /> <MoveTo X="2345.77" Y="-5659.08" Z="382.26" /> <If Condition="Me.ZoneId == 139"> <CustomBehavior File="RunCode" Code="hearthCounter++;" /> <CustomBehavior File="RunCode" Code="Logging.Write(System.Windows.Media.Colors.Orange, "Teleport unsuccessful add +1 to counter");" /> </If> </While> <CustomBehavior File="RunCode" Code="waitCounter++;" /> </If>
Is it possible to put it a bit before? I mean my DK casting death gate as all bots do and only than he moves to my point. But I want to move first than cast death gate
PHP: <If Condition="Me.Class == WoWClass.DeathKnight" > <CustomBehavior File="RunCode" Code="SpellManager.Cast(50977); await Coroutine.Sleep(11000);" /> <If Condition="SpellManager.CanCast(50977)"><!-- security --> <CustomBehavior File="RunCode" Code="SpellManager.Cast(50977); await Coroutine.Sleep(11000);" /> </If> <If Condition="SpellManager.CanCast(50977)"><!-- security --> <CustomBehavior File="RunCode" Code="SpellManager.Cast(50977); await Coroutine.Sleep(11000);" /> </If> <CustomBehavior File="InteractWith" MobId="190942" WaitForNpcs="true" WaitTime="2000" /> <CustomBehavior File="WaitTimer" WaitTime="53500" /> <CustomBehavior File="Misc\RunLua" Lua="ResetInstances();" /> <While Condition="Me.ZoneId == 139"> <MoveTo X="2345.77" Y="-5659.08" Z="382.26" /> <CustomBehavior File="RunCode" Code="SpellManager.Cast(50977); await Coroutine.Sleep(11000);" /> <If Condition="SpellManager.CanCast(50977)"><!-- security --> <CustomBehavior File="RunCode" Code="SpellManager.Cast(50977); await Coroutine.Sleep(11000);" /> </If> <If Condition="SpellManager.CanCast(50977)"><!-- security --> <CustomBehavior File="RunCode" Code="SpellManager.Cast(50977); await Coroutine.Sleep(11000);" /> </If> <CustomBehavior File="InteractWith" MobId="190942" WaitForNpcs="true" WaitTime="2000" /> <CustomBehavior File="WaitTimer" TerminateWhen="Me.IsInInstance" WaitTime="60000" /> <If Condition="Me.ZoneId == 139"> <CustomBehavior File="RunCode" Code="hearthCounter++;" /> <CustomBehavior File="RunCode" Code="Logging.Write(System.Windows.Media.Colors.Orange, "Teleport unsuccessful add +1 to counter");" /> </If> </While> <CustomBehavior File="RunCode" Code="waitCounter++;" /> </If> use this
If the potions of treasure finding are 200g on the AH or 250g, is it worth buying them to farm this place or no?
My DK's account just ran out of game time, and I currently still have a BM hunter and a Balance Druid. Has anyone tested either one of these out with the new singular?
Hi, used your posted code to move first and place deathgate after, but my toon stands still and cast deathgate on the same place as before. Any idea why he dont move to the coordinates and cast deathgate then? Has anybody else tested it? Thanks!
i will test it later and then i can tell you more. i also might have a fix for the teleport bug for druids
Possible to change the profile to sell all the lockboxes? Got no rogue.. or which level is required? 95 right?
Hi, the bot runs pretty good but I did notice that sometimes the bot upon death goes back into the mob and does not fight it gets stuck at a location going back and forth until killed again. I then restart Honorbuddy to correct it until it happens again. View attachment 9356 2016-08-18 09.31.txt
its possible delete it from the protected item list. lvl 85 is rquired to open them and i can highly recomend it. a full guild bank with 5 1/2 tabs are worth 25k gold