any chance to have druids in moonkin form pull and dot with sunfire first? while farming low lvl raid inis its casting moonfire on all the low lvl adds add by add, taking for ever, instead of letting them die by the sunfire dot...
I'd like to note that my frost mage seems to be taking breaks from his rotation to make sure the pet is doing what he's supposed to do; targeting/combat. Is there any way to continue casting while running pet commands?
Don't know if it is a Singular issue: For rogues, you cannot use the class config: "Stealth Mode: Always" properly. When mounting your ground mount, the bot tries to enable stealth mode each time which results in a dismount.
For Unholy DK. Any way to add Outbreak as pull? currently only uses it at melee. Bot walks up to melee and doesn't use Death Grip either. Its like only uses it after combat started, not as pull. The only "spell" bot uses before combat starts seems to be pet.attack Also tried editing the Runic Power numbers for Death Coil usage, but still is only rarely used and sits most of the time with full Runic Power. Edit: Blood DK uses Blood Boil even if mobs are out of range. Warrior does this with Whirlwind too. Edit 2: Is all of this irrelevant with HB3 coming?
Hi there m8! Can you add to the routines so that the toon uses "Big Fountain Goldfish" at given amount of health? Procent at your will. 5 procent health every sec at 20 secs. Very good!. Or give me the code for it =)
Sup... Can u help me fix this for only reroll Roll the Bones if u have less than 2 buffs? And doesnt metter what buff u have... Also remove the adrenaline rush stuff, doesnt metter what buff u have. { return new PrioritySelector( Spell.BuffSelf("Adrenaline Rush", ret => Me.HasActiveAura("True Bearing") || (Me.HasActiveAura("Broadsides") && Me.HasActiveAura("Shark Infested Waters")) || RollTheBonesBuffs.Count(a => Me.HasActiveAura(a)) >= 3), Spell.Cast("Marked for Death", req => Me.ComboPoints <= 1), Spell.Cast("Death from Above", req => !Me.HasActiveAura("Adrenaline Rush") && Me.ComboPoints >= 6), new Decorator(ret => !Me.HasActiveAura("True Bearing"), new PrioritySelector( Spell.Cast("Roll the Bones", req => !Spell.CanCastHack("Adrenaline Rush") && RollTheBonesBuffs.Count(a => Me.HasActiveAura(a)) < 2), Spell.Cast("Roll the Bones", req => Spell.CanCastHack("Adrenaline Rush") && RollTheBonesBuffs.Count(a => Me.HasActiveAura(a)) < 3) ) ), Spell.Cast("Pistol Shot", req => Me.HasActiveAura("Opportunity") && Me.ComboPoints <= 4), Spell.Cast("Run Through", req => Me.ComboPoints >= 5), Spell.Cast("Saber Slash") ); } Aura names is { { "True Bearing", "Shark Infested Waters", "Jolly Roger", "Grand Melee", "Broadsides", "Buried Treasure" };
hey anyone can help me fix the outlaw rogue so it uses the new talent spells (ghostly strike , barrage , plus artifact weapon buff , and blade flury if there is 2 targets ? and also what the guy above said thanks in advance
Hey, I just tried the singular routine with my fury. when I am loading the .xml I am getting this. Code: [HIDE]XML Error: Unknown tag "ScanTime" (Input: "<ScanTime>08.31.2016 10:23:18</ScanTime>") in "FileCheckData"! - On line 3 XML Error: Unknown tag "FileList" (Input: "<FileList> <File Hash="6787" Name="ClassSpecific\DeathKnight\Blood.cs" /> <File Hash="7035" Name="ClassSpecific\DeathKnight\Common.cs" /> <File Hash="6920" Name="ClassSpecific\DeathKnight\Frost.cs" /> <File Hash="2186" Name="ClassSpecific\DeathKnight\Lowbie.cs" /> <File Hash="8532" Name="ClassSpecific\DeathKnight\Unholy.cs" /> <File Hash="7049" Name="ClassSpecific\DemonHunter\Common.cs" /> <File Hash="5560" Name="ClassSpecific\DemonHunter\Havoc.cs" /> <File Hash="5499" Name="ClassSpecific\DemonHunter\Vengeance.cs" /> <File Hash="5219" Name="ClassSpecific\Druid\Balance.cs" /> <File Hash="46637" Name="ClassSpecific\Druid\Common.cs" /> <File Hash="19962" Name="ClassSpecific\Druid\Feral.cs" /> <File Hash="12083" Name="ClassSpecific\Druid\Guardian.cs" /> <File Hash="2467" Name="ClassSpecific\Druid\Lowbie.cs" /> <File Hash="41579" Name="ClassSpecific\Druid\Resto.cs" /> <File Hash="18931" Name="ClassSpecific\Generic.cs" /> <File Hash="5349" Name="ClassSpecific\Hunter\BeastMaster.cs" /> <File Hash="66036" Name="ClassSpecific\Hunter\Common.cs" /> <File Hash="1495" Name="ClassSpecific\Hunter\Lowbie.cs" /> <File Hash="6173" Name="ClassSpecific\Hunter\Marksman.cs" /> <File Hash="4512" Name="ClassSpecific\Hunter\Survival.cs" /> <File Hash="8948" Name="ClassSpecific\Mage\Arcane.cs" /> <File Hash="25694" Name="ClassSpecific\Mage\Common.cs" /> <File Hash="8322" Name="ClassSpecific\Mage\Fire.cs" /> <File Hash="26999" Name="ClassSpecific\Mage\Frost.cs" /> <File Hash="1696" Name="ClassSpecific\Mage\Lowbie.cs" /> <File Hash="7575" Name="ClassSpecific\Monk\Brewmaster.cs" /> <File Hash="46302" Name="ClassSpecific\Monk\Common.cs" /> <File Hash="1059" Name="ClassSpecific\Monk\Lowbie.cs" /> <File Hash="50540" Name="ClassSpecific\Monk\Mistweaver.cs" /> <File Hash="5025" Name="ClassSpecific\Monk\Windwalker.cs" /> <File Hash="12040" Name="ClassSpecific\Paladin\Common.cs" /> <File Hash="10272" Name="ClassSpecific\Paladin\Holy.cs" /> <File Hash="1706" Name="ClassSpecific\Paladin\Lowbie.cs" /> <File Hash="12531" Name="ClassSpecific\Paladin\Protection.cs" /> <File Hash="12698" Name="ClassSpecific\Paladin\Retribution.cs" /> <File Hash="25139" Name="ClassSpecific\Priest\Common.cs" /> <File Hash="41026" Name="ClassSpecific\Priest\Discipline.cs" /> <File Hash="25453" Name="ClassSpecific\Priest\Holy.cs" /> <File Hash="1026" Name="ClassSpecific\Priest\Lowbie.cs" /> <File Hash="29258" Name="ClassSpecific\Priest\Shadow.cs" /> <File Hash="8018" Name="ClassSpecific\Rogue\Assassination.cs" /> <File Hash="94" Name="ClassSpecific\Rogue\Combat.cs" /> <File Hash="60914" Name="ClassSpecific\Rogue\Common.cs" /> <File Hash="1910" Name="ClassSpecific\Rogue\Lowbie.cs" /> <File Hash="10336" Name="ClassSpecific\Rogue\Outlaw.cs" /> <File Hash="4470" Name="ClassSpecific\Rogue\Poisons.cs" /> <File Hash="6875" Name="ClassSpecific\Rogue\Subtlety.cs" /> <File Hash="32533" Name="ClassSpecific\Shaman\Common.cs" /> <File Hash="13377" Name="ClassSpecific\Shaman\Elemental.cs" /> <File Hash="16079" Name="ClassSpecific\Shaman\Enhancement.cs" /> <File Hash="4725" Name="ClassSpecific\Shaman\Lowbie.cs" /> <File Hash="49405" Name="ClassSpecific\Shaman\Restoration.cs" /> <File Hash="34380" Name="ClassSpecific\Shaman\Totems.cs" /> <File Hash="19455" Name="ClassSpecific\Warlock\Affliction.cs" /> <File Hash="61128" Name="ClassSpecific\Warlock\Common.cs" /> <File Hash="10297" Name="ClassSpecific\Warlock\Demonology.cs" /> <File Hash="10598" Name="ClassSpecific\Warlock\Destruction.cs" /> <File Hash="1376" Name="ClassSpecific\Warlock\Lowbie.cs" /> <File Hash="17700" Name="ClassSpecific\Warrior\Arms.cs" /> <File Hash="22378" Name="ClassSpecific\Warrior\Common.cs" /> <File Hash="16991" Name="ClassSpecific\Warrior\Fury.cs" /> <File Hash="2298" Name="ClassSpecific\Warrior\Lowbie.cs" /> <File Hash="20797" Name="ClassSpecific\Warrior\Protection.cs" /> <File Hash="1275" Name="Dynamics\Attributes.cs" /> <File Hash="8710" Name="Dynamics\CompositeBuilder.cs" /> <File Hash="837" Name="Dynamics\SessionState.cs" /> <File Hash="11117" Name="Extensions.cs" /> <File Hash="36056" Name="GUI\ConfigurationForm.cs" /> <File Hash="52770" Name="GUI\ConfigurationForm.Designer.cs" /> <File Hash="7968" Name="Helpers\Clusters.cs" /> <File Hash="50439" Name="Helpers\Common.cs" /> <File Hash="7334" Name="Helpers\Death.cs" /> <File Hash="12411" Name="Helpers\Dispelling.cs" /> <File Hash="5121" Name="Helpers\Group.cs" /> <File Hash="39187" Name="Helpers\Item.cs" /> <File Hash="78142" Name="Helpers\Kite.cs" /> <File Hash="56108" Name="Helpers\Movement.cs" /> <File Hash="27004" Name="Helpers\Party.cs" /> <File Hash="7958" Name="Helpers\Pet.cs" /> <File Hash="6921" Name="Helpers\PVP.cs" /> <File Hash="19223" Name="Helpers\Rest.cs" /> <File Hash="38344" Name="Helpers\Safers.cs" /> <File Hash="127844" Name="Helpers\Spell.cs" /> <File Hash="19373" Name="Helpers\Throttle.cs" /> <File Hash="81435" Name="Helpers\Unit.cs" /> <File Hash="54183" Name="Lists\BossList.cs" /> <File Hash="1407" Name="Lists\CataHeroicDpsList.cs" /> <File Hash="47014" Name="Managers\HealerManager.cs" /> <File Hash="16623" Name="Managers\HotkeyManager.cs" /> <File Hash="4257" Name="Managers\MountManager.cs" /> <File Hash="9260" Name="Managers\MovementManager.cs" /> <File Hash="21582" Name="Managers\PetManager.cs" /> <File Hash="3010" Name="Managers\SoulstoneManager.cs" /> <File Hash="816" Name="Managers\SpellImmunityManager.cs" /> <File Hash="8568" Name="Managers\TalentManager.cs" /> <File Hash="4748" Name="Managers\TankManager.cs" /> <File Hash="0" Name="obj\Debug\TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs" /> <File Hash="0" Name="obj\Debug\TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs" /> <File Hash="0" Name="obj\Debug\TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs" /> <File Hash="0" Name="obj\Raphus\TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs" /> <File Hash="0" Name="obj\Raphus\TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs" /> <File Hash="0" Name="obj\Raphus\TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs" /> <File Hash="1507" Name="Properties\AssemblyInfo.cs" /> <File Hash="4102" Name="Settings\DeathKnightSettings.cs" /> <File Hash="7341" Name="Settings\DemonHunterSettings.cs" /> <File Hash="37942" Name="Settings\DruidSettings.cs" /> <File Hash="1029" Name="Settings\HealerSettings.cs" /> <File Hash="4568" Name="Settings\HotkeySettings.cs" /> <File Hash="4121" Name="Settings\HunterSettings.cs" /> <File Hash="5278" Name="Settings\MageSettings.cs" /> <File Hash="15659" Name="Settings\MonkSettings.cs" /> <File Hash="5977" Name="Settings\PaladinSettings.cs" /> <File Hash="34150" Name="Settings\PriestSettings.cs" /> <File Hash="5772" Name="Settings\RogueSettings.cs" /> <File Hash="21803" Name="Settings\ShamanSettings.cs" /> <File Hash="56766" Name="Settings\SingularSettings.cs" /> <File Hash="2017" Name="Settings\SpellList.CleanseBlacklist.cs" /> <File Hash="4546" Name="Settings\SpellList.cs" /> <File Hash="1926" Name="Settings\SpellList.MageSteallist.cs" /> <File Hash="1727" Name="Settings\SpellList.PurgeWhitelist.cs" /> <File Hash="6770" Name="Settings\WarlockSettings.cs" /> <File Hash="5318" Name="Settings\WarriorSettings.cs" /> <File Hash="93807" Name="SingularRoutine.Behaviors.cs" /> <File Hash="1809" Name="SingularRoutine.BotEvents.cs" /> <File Hash="22483" Name="SingularRoutine.Context.cs" /> <File Hash="33494" Name="SingularRoutine.cs" /> <File Hash="5742" Name="SingularRoutine.Test.cs" /> <File Hash="2700" Name="SingularRoutine.Version.cs" /> <File Hash="3033" Name="Utilities\CombatLog.cs" /> <File Hash="2024" Name="Utilities\Enumeration.cs" /> <File Hash="40072" Name="Utilities\EventHandlers.cs" /> <File Hash="3579" Name="Utilities\FileModCheck.cs" /> <File Hash="16253" Name="Utilities\Logger.cs" /> </FileList>") in "FileCheckData"! - On line 4[/HIDE] Am I doing something wrong?
Doing dungeons as a Resto Shammy with default settings and Enyo except I disabled healing dps. Spirit Link Totem attempts to castbut doesn't actually place the totem. Does not cast Wellspring, Ancestral Guidance, Chain Heal, or Call of the Queen (Artifact Weapon spell) at all. Other than that, I've been able to heal normal dungeons just fine with minimal interaction. Enhance Shammy works fairly well for me, but has the same problem with the Artifact Weapon spell (Doom Winds).
Running latest HB3 with supplied Singular and Enhance shaman is not using artifact power in rotation. Has this been reported or is there a way to get this working?
death knight is not using death grip to pull, always walks to target. SOMETIMES it uses it when it's right next to the target lol I don't get it, can we get a fix please? I've only tried it as frost but looking through the thread it seems its happening with all specs, wtb a fix its wasting so much time walking around
blood is working fine, unholy was fine as of 844, dont know about 846. My blood tank is lvl 107 atm doing over 70k dps single target, 100-200k aoe. Its running fine !
Hey there, how do I make the rogue part of singular not use Vanish? Cause when you do the questing scenarios that put you in a fake party setup it keeps vanishing when it's off cooldown and resetting the damn bosses.
There is a problem with all melee classes it seems, all aoe spells are being used even if mobs are out of range. Blood DK casts Blood Boil even if the targeted mob is at 30yrds, same with Warrior Whirlwind and Feral Druid. Looks too damn bottish. Looked at the files and they seem to have "<10" for range so im not smart enough to figure the problem out...
i have tried to use assassination rogue on BGbuddy it used mount most of the times instead of stealthing so i turned off use of mounts in bot config then enabled Always use stealth in CC. Now it NEVER uses stealth just runs around unstealthed in bg