lol playing it for 3+ years lol.. idk why you said that.. check the links you provided to map prefixes/suffixes there is no clue related to phys/ele ref maps, probably page author forgot to add...
Idk what you don't get but let me try to explain it: Monsters reflect 13% of Physical Damage -- > Map name is Punishing [rest of the map name] Players are Cursed with Temporal Chains --> [map name] of Temporal Chains So if u wanna skip Physical reflect and Temp chains you need to add this to exclusions. Prefixes go in the prefix category and Suffixes in the Suffix. Here a prefix is Punishing and suffix is of Temporal Chains
ty OP was give wrong prefixes/sufixes links The right link is: List of map prefix mods - Official Path of Exile Wiki Mirrored & Punishing the two i was looking for. ty for your help aswel
Zip in OP doesn't appear to be updated. Is there a way I can add the new map types myself or should I just wait it out? Thanks.
Use maprunner plugin it has support for new maps, a new plugin for running maps is being developed but no eta yet.
Updated. Added all of the new maps and set correct tiers and layouts, reworked the old maps and set the new tiers and layouts. MapBuddy Essence Update
That's part of the fun. You can spend time guessing the password (it's not hard) or you can spend 30 minutes going through mapbuddysettings.cs and literally just typing in the new map names, their tiers, etc.
Nope. That's legitimately an updated MapBuddy that works with all of the new maps in 2.4. However, there's a huge influx of new botters this patch who seem to think that everything should be handed to them on a silver platter. In the amount of time you guys (I use that term loosely, may not be you in particular, using you guys to describe everyone that showed up with 2.4) have been complaining about every little plugin on this forum you could have just fixed things yourself. For instance, MapBuddy. Open up MapBuddySettings.cs from the link in the first post and you're presented with some scary code: There's one listed for every map, broken down by tiers. It's not hard to understand each of those lines... Name needs to reflect the name of the map. LayoutType should reflect the layout type but it's not insanely important to get right if you don't care about efficiently running the better layouts. The A, B, and C types you see in this file are just pulled from the PoE wiki map page. Priority is easy, higher number is a higher priority. The rest of the settings can be changed in the GUI or you could update them in the file. Should the bot always keep the map or sell it? True or False for Keep. Do you want to chisel it? 5/10/15/20. etc. Basically just update each of those lines for the maps in the game now. Most tiers changed for the maps that were already in the game so you'll have to update those tier numbers as well, then add in the new maps. It's not hard.
Thing is, why even posting a file that is not meant to be shared or used by others. You could just write down a small guide like you did just now and all would be fine. Also got a question for ya, do you add shaped maps the same way as any other but only in +5 higher tier? Edit: ok does anything else need to be added to the code bcs after editing all the maps it still doesn't recognize them in the gui. Did a fresh install but same thing.
Marshes Map , Acid Lakes Map ,Burial Chambers Map ,Primordial Pool Map ,Racecourse Map ,Vaal City Map WIKI LayOutType not A B C , how to setting ?
Just put any letter but use logic, if the map has many different rooms like Cells Map then set it to C, if a map has open layout like Gorge Map set it to A and for maps that are somewhere in between put B. Thing is i edited all that but when i copy over the MapBuddySettings.cs and start the bot the file in 3rd party-Configs just reset itself to default.
If you're using a non-fresh install of EB (as in you've started the bot up with the old MapBuddy installed) you need to go to your Settings folder, Default (or whatever profile you're using) and delete MapBuddy.json. That's the settings file, it caches the map list and generates a new one based off the settings you made in the 3rdparty folder... so even if you update the map list it'll still load the old settings file. Shaped maps just require adding additional entries. Obviously the quickest efficient way to do it would be just to figure out what you're going to shape now, add those additional entries in as +5 tiers above what the base map is. That way you don't have to keep going back in and adding a new map in every time (and deleting the settings json). Note that every time you delete the settings json it resets any changes you made in the GUI. So it's best to take a little bit of time and customize stuff like magic/rare maps, rerolling, chisels, etc in MapBuddySettings.cs so you don't lose that info (versus doing it in the GUI).
Isn't shaped maps + 5lvls? We could just write a scipt to copy all maps, add "Shaped" to the name, and +5 to the level?