Your Welcome! Here goes file for anyone that needs it: View attachment Demonology.cs Fixes Demo Lock not casting Shadowflame
Workaround for Fire Mage not attacking when near crowd controlled mobs. Tried but could not fix it. With this the toon will frost nova but will not move away/kite. BUT it will attack! View attachment Fire.cs Echo. Problem seems to start at line 98 or something about Common.CreateSlowMeleeBehavior()
i started the raid bot and killed 12 or 13 demons in Val'sharah and stopped it just for the log What Class+Spec are you?: FROST DK What 'context' is the bot in? (Instance, BG, Normal): Outside Val'Sharah What level are you?: 104 Have you made any modifications to Singular?: NO Are you using the Test Build of Singular?: NO What time (HH:MM:SS) or LogMark did your issue occur? the whole log What happened (be specific)? Dk rotation not working right.. main point never uses Obliterate
Paladin Retribution v3 ? View attachment Retribution.cs Added range check to Wake of Ashes. Added Divine Steed gap closing (needs testing). For AoE: Divine Storm takes priority with either Divine Purpose or 3+ Holy Power. For Single Target: Templar's Verdict used with 3 Holy Power if we are above 50% Health. Below 50% we bank Holy Power to heal with Justicar's Vengeance. Justicar's Vengeance allways used with Divine Purpose.
Hello ive noticed that when using Singular as a holy paladin, it just suddenly stops healing for no reason.. several people have reported this but i havent seen a fix for it
Balance Druid is really bad, pulls everything with Moonfir,e even Neutral mobs etc. Im gonna try and fix it but as Im new to this I have hard time to see where to start. Any suggestions? I suppose its somewhere with targeting, and inside Singular as no settings in the HB itself could change it it seems. Its definately this code that does it, the calculation for if the unit is in Combat with us "or our stuff", how is that calculated? Is it something with Singular, or how HonorBuddy works?
nice fix bro but still have some problem first divine steed still doesnt work ( maybe HB Cognize common mount so hb forced unmount divine steed ) second Justicar's Vengeance should not be used when we have not divine purpose ( dps problem ) third judgment should use when we have 3 ≥ holy power ( for dps ) [ and holy power ability should use when target have judgment debuff ] simple ability priority when target have not judgment debuff 1. Wake of Ashes 2. Blade of Wrath 3. Crusader Strike 4. judgment ( when we have 3 ≥ holy power ) (must keep Divine Purpose for Judgment time ) when target have judgment debuff ( 1~2 mob ) 1. Justicar's Vengeance ( divine Purpose ) 2. Templar's Verdict 3. Wake of ashes 4. Blade of Wrath 5. Crusader Strike when target have judgment debuff ( 3 ≥ mob ) 1. Divine storm 2. Wake of ashes 3. Divine Storm 4. Divine Storm Thanks for your effort bro ! ps . Can fix dont use divine storm when in battleground?
What do you mean? Its the Singular standard Balance in HB. So yeah, live build? Havent done any changes to it nor downloaded any other.
I'm not having this issue, tried QuestingBot for 2 hours without problems. This was supposed to be fixed yesterday. * Singular - Proper fix for balance druid pulling mobs that are not in combat with us. (HB-3046) Try fresh install...
there's a test file link on the first page of this thread, u can use that routine and see if it's any better. it's updated, but not integrated into the current HB build.
Warrior Protection Fixed Shield Block using both charges: Will use only 1 charge. Will use the second charge under the settings health % But will not overlap (waits for buff to come off). Will try to cast Battly Cry before Neltharion's Fury. Will cast Demoralazing Shout only if 3+ mobs around or target is Boss/Player. Will cast Spell Reflection when enemy is casting. Will cast Focused Rage on Ultimatum procs. Will cast Focused Rage/Ignore Pain with less rage on Vengeance procs. View attachment Protection.cs
Paladin Retribution View attachment Retribution.cs Added facing and range check to Wake of Ashes. Judgment only casts if we have 3+ Holy Power or Target is +20yrds away (to pull). For AoE: AoE disabled if target is Player (PvP). So we can focus down that healer! (needs testing). AoE stars with 3+ mobs, was 2. Divine Storm takes priority with Divine Purpose or 3 Holy Power IF target has Judgment debuff. Will cast allways if at 5 Holy Power. For Single Target: Templar's Verdict takes priority with 3 Holy Power IF target has Judgment debuff. Will cast allways if at 5 Holy Power. Justicar's Vengeance takes priority below 50% health and is allways used with Divine Purpose IF target has Judgment debuff. Could not fix Divine Steed. Disabled unless target is Player (seems to work fine in BGs). Thanks chacarn for the feedback.
Outlaw Rogue it seems that roll the bones gets used all the time to use his combo points. i guess this is not normal?
i tested very nice work elpargo XD when viewed in terms of dps and pve ret pally's color is light blue so If possible, we need fix terms of pvp first. bot doesn't use medal of glad second. bot doesn't use bless of freedom ( when bind ) third. bot doesn't use 3 greater blessing in battleground and bot should not be use flash of light in pvp combat ( only in noncombat stance ) fourth. bot doesn't use Hand of Hindrance (slow) bot should be use Hand of Hindrance to everytarget and everytime when in battleground fifth. when enemy mage use ice block bot should be find another target if you can fix this problems ret pally's status color will be dark blue
i dont know what happening, but my shadow priest stay 1-2-3 sec and then start to fight or start fight and stay and do nothing. only i have this problem?