Hmm, I have put this quest objective in a while statement now, let me know how it goes. Worstcase, the bot will travel between the NPC and droplocation until you stop the bot. I wonder if you get an aura when you carry him.. If so, it would be pretty easy to make this part afk friendly. My DH is lvl 102, so there is a long way before I can test it myself again Just start the bot If you have not been to Suramar yet, start it in Dalaran, else start it in Suaramar. The first quest in this profile is "Magic Message" given by Khadgar. Okay, I get it now The error message you see is simply the trying to unload a hook I am using for the return zombies to the cave quest. To make sure it is not loaded when it is not needed (else it will attempt to use that spell all the time during combat), it is "unintalling" that hook every time you start up the bot. So that is not the error/issue. What I need now is to know what quest you are at. Fixed in latest SVN version. Added coords for the "quest giver" Not currently my plan. I made this profile because I needed bots to test my WQ profile on And from sunday and until start novemeber, I am miles away from a decent internet connection, so I will not be able to do anything good with HB When I come back home, I will see what the community needs and if it is a free Suramar profile, then I will continue with that. I am not a big fan of paid questing profiles ;-)
Here my feedback. DK Blood - Horde. Monitoring it, this is what I saw. Right after starting the profile, run to the taxi point to dalaran. This error show up, while checking points. [DoWhen-DoWhen(error)] DoWhenActivity 'ActivityName(ReturningZombies)' is not in use. Later, when unlocking the first TP, you are tp to the void neant, or whatever, and need to kill Thwen. <Vendor Name="Thwen" Entry="101116" X="2300.457" Y="3537.414" Z="564.5146" /> At this point, my char didn't move at all, and block to: "Waiting for object to appear to pick up quest from" You code line is. Goal: Picking Up Quest - Close Enough (Close Enough - Quest - World of Warcraft) : From - Chief Telemancer Oculeth (Chief Telemancer Oculeth - NPC - World of Warcraft) [Ref: "Pickup" @line 264] HH> Manual intervention needed. Right clicked on the char, to start the fight. After the fight, still nothing. Want to target dead target (which disapear) HH> Manual intervention needed. Right clicked on Oculeth, to finish the zone, and TP outside. Turn in quest was bugged. Just needed to stop and restart HB. I guess this is an issue caused my multiple user's intervention before. Going to Thalyssra. Can't turn in quest with her. (because i need to feed her before) But bot is blocked at this point. HH> Manual intervention needed. Feed Thalyssa with ancient mana. <Vendor Name="Thalyssra" Entry="97140" X="1709.102" Y="4627.535" Z="124.0056" /> Next char, feeded him, all was smooth. Just noticed, again, the red line on the HB console. Nothing happen about it in game "[DoWhen-DoWhen(error)] DoWhenActivity 'ActivityName(ReturningZombies)' is not in use." Failed to pickup next quest. Bot stopped, saying no more to do. Suramar, 0/11, but char in the ""city"", or whatever it is. Still caped to 300 ancient mana here what I saw, hope it may help. Thank youvery much for you contribution, your profile is really helpfull =)
1. Explanation of that error, see above post. 2. Updated profile with the coords you have given me. Now the bot will run right into the hostile NPC to kill him Afterwards the bot should now interact in the right way with the NPC. There was an error in the code. 3. Have you used the latest version? 4. Need to figure out how to check if she is exhausted, hmm... 5. There are only quests to get you to friendly with Nightfallen. That is the sole purpose of this profile so far. See above post. Thanks for your feedback
Hello, Thanks, my bad for the feedback useless, didn't read all posts before testing. I used the latest version from the SVN when I wrote the post above. And sentences at the end was for others people, just state what I did, what's working, etc But all fine, yeah
Feedback is never useless, no worries Used the coordinates and fixed a misstake in a line. So I appreciated your feedback. Okay, hmmm will have to wait for my DH to get to 110 to test the "Close enough" quest proberly, so I can come up with a solution.
Hi, Im having a problem this morning with your profile So far it has been amazing great work! cannot find NPC with ID 101499 - I believe this is the quest to Teleportation Netwrok. Thank you
seems to be a bit rough around the edges, had to kick it a poke a couple times to make it work. But i guess it still saves time.
Thanks! Had to close and re-open HB in order for it to start, but so far it went and picked up a couple of quests so it seems to be on track. I'll test later with a DH that has yet to start Suramar to see how well it does
Arg, need to know at what step it is and the exact coordinates. If you can bring em to me, I will update them, else you will have to wait for my next lvl 110. Problem is this guy pops up on several different places depending on what step you are on. What is the quest in your questlog?
Anyone can tell me what this means "[DoWhen-DoWhen(error)] DoWhenActivity 'ActivityName(ReturningZombies)' is not in use."
As described in my previous posts, it means nothing for you as a user. Please provide detailed description of your issue with the profile so I can see if I can fix it. Happy it worked out
Worked great. I was able to get to Survey Says... - Quest - World of Warcraft. @Cicrocoft is this where it is supposed to stop? I had to do 2 parts manually, but nothing crazy. The first was at the beginning I had to enter the cave myself to turn in a quest. The second time was to target the mob in the weird moon gravity place. THANKS!
[Avoid-16162%(info)] Installed avoidance system [Profile Message]: Loading quests for Suramar Rev 121 Bot stopping! Reason: Nothing more to do. I run the bot and this is such an error, what could be wrong?
How about this for quest Kel'danath's Legacy? seems much efficient Code: <CustomBehavior File="Hooks\DoWhen" ActivityName="ReturningZombies" AllowUseDuringCombat="true" LogExecution="false" UseAtInterval="2000" > <CustomBehavior File="RunCode"><![CDATA[ if (Me.CurrentTarget != null && Me.CurrentTarget.Entry == 98555) { Lua.DoString("ExtraActionButton1:Click();"); await Coroutine.Sleep(1500); SpellManager.ClickRemoteLocation(Me.CurrentTarget.Location); } ]]> </CustomBehavior> </CustomBehavior> <While Condition="HasQuest(41760) && !IsQuestCompleted(41760)" > <DisableBehavior Name="Combat" /> <DisableBehavior Name="Pull" /> <CustomBehavior File="InteractWith" TerminateWhen="IsQuestCompleted(41760)" NumOfTimes="100" MobId="98555" IgnoreCombat="true" KeepTargetSelected="true" ProactiveCombatStrategy="NoClear" MobState="Alive" WaitTime="10000"> <HuntingGrounds> <Hotspot X="1551.905" Y="4664.612" Z="148.0817" /> <Hotspot X="1502.666" Y="4731.902" Z="143.8503" /> <Hotspot X="1373.847" Y="4692.781" Z="129.6458" /> </HuntingGrounds> </CustomBehavior> <EnableBehavior Name="Combat" /> <EnableBehavior Name="Pull" /> </While> <CustomBehavior File="Hooks\DoWhen" ActivityName="ReturningZombies" Command="Remove" />
Issue is if the bot pulls a lizard, cat or a frog, then the bot will just stand there and die. I think we can add something to the "runcode" part that pauses the combat routine when the target is a zombie and the enables it again afterwards?? Great suggestion you have posted anyways. I love when people just dont post issues
I finally got my DH to lvl 110 and did a test. I have tweeked the profile a bit and ran it very smooth. No doubt if you are a mage, you will die on some parts of this profile. Sorry mages. This is my last update for the next 40 days (rev 124). See you again in Novemeber. Until then, I hope the community will keep the profile going and once I am back, I will be more than happy to adapt the changes there has been made
Yes I will see in november if there is a full profile for Suramar (for free), if not, I will continue on this one. I think Echo might be working on one though. I have made one last tweek/update before my long break, I think it has solved the gravity mob issue.