Someone can help me, that i doing wrong. I added and configurate all maps MapBuddySettings.cs but bot have problem. He can't accept anyone map portal layout ("Arena" boss room) or for example new zone layout such Tropical Island or Ramparts that combine 2 islands of map. Bot just explore zone before portal and get back to hideout for new map.
Try going into CurrentMap.cs and going down to the bottom. Replace the last three sections with this: Pastebin link if the forum screws up the formatting/syntax: Current Map
MapClass { Enabled = true, Name = "Marshes Map", Tier = 3, LayoutType = LayoutTypeEnum.?, how to setting ? WIKI Maps LayOuttype not A、B、C pls help
For the few that are blank on the wiki... can just set them to B (midrange). Or if you want to do it the correct way... run a Marshes Map manually... check the layout (or may even be able to youtube for someone running it). A: The map has a consistent layout that can be reliably fully cleared with no backtracking. B: The map has an open layout with few obstacles, or has only short and well-connected side paths. C: The map has an open layout with many obstacles, or has long side paths that require backtracking.
Code: Cannot load [MapBuddy] because an exception occurred [E:\IE\3rdParty\_CONFIGS_\Default\MapBuddy\Content-449914355\MapBuddySettings.cs(87,111) : error CS1001: Identifier expected ]. System.Exception: E:\IE\3rdParty\_CONFIGS_\Default\MapBuddy\Content-449914355\MapBuddySettings.cs(87,111) : error CS1001: Identifier expected at Loki.Bot.ThirdPartyLoader.(Dictionary`2 , String ) View attachment MapBuddySettings.cs where is wrong . pls help
Line 87 you didn't put a layout type (A/B/C). Where it says error blahblahblah (87,111).. 87 is the line. If you use something like Notepad++ to edit the files there are line markers on the side so it's really easy to see where the problem is.
Bot goes into boss room in Arid Lake but sometimes does not kills boss. It will TP after killing the 3rd rhoa pack. I haven't seen this happen on other maps so far. How can i make sure bot does not leave before boss is dead?
This is mine and its working Code: new MapClass { Enabled = true, Name = "Arena Map", Tier = 8, LayoutType = LayoutTypeEnum.B, Priority = 22, Keep = false, ChiselAmount = 20, SacPieces = 2, RunUnidentified = false, Vaal = false, UpgradeTo = Rarity.Magic, RerollMethod = RerollMethod.ScourTransmute, MinQuantity = 0, MinRarity = 0, MinPackSize = 0, IgnoreBossRoom = false },
hey is there a way to make lets say bot picks up maps only till he gets 20 in inventory or make hem pick only certain maps? :/
You can make a pickup rule with AIF, need to set a rule for each map individually. I think this would be the needed code item.IsMap and item.FullName == "" and just type every maps name you want to pick up.
never did this before.. is this done thrue the add rule in AIF rule tab or do i have to add it in text file somewhere?
does this plugin even work right now?? i have a problem all the time with bot not finding maps in stash while i have over 50 of them and checked everything from level 1-6 (all maps are of course low lvl match the settings) and even if somehow the bot open a map he will just crash every 30minutes
Please edit your post so noobs don't follow your random advice. MapBuddy.json is a compiled settings for MapBuddySettings.cs. All you have to do is edit MapBuddySettings.cs, delete MapBuddy.json and start the bot, it'll recreate MapBuddy.json with the new map information.
[Ghetto Map] Failed to get item or wrapper, item == null: True, wrapper == null == False tried like 10 times, different ways... map buddy is a fail right now, and ADF dont work stashing into currency tab as well, what is going on>? It never takes out maps, if it does it puts them back in and loops.
It's not updated right now.. but it's easy enough to fix on your own :x Don't really see the problem with it.