You mean the toon attacks every mob between nodes? Uncheck "Kill between hotspots" in Settings and Tools.
The routine does not cast Warbreaker for arms warriors correctly. It will often cast it and then charge to an enemy or cast it mid charge. It almost always misses and is very wasteful. I would recommend an enemy requirement to activate it or Colossus Smash being on cooldown.
Not sure if this has been posted already, but on my Guardian Druid he keeps using Thrash/Swipe on enemies behind him and never faces them. He'll only cast other spells if they're in front of him. EDIT: Apparently setting "Targeting by Singuler" to "None" solved the issues. You can find that option under class configuration all the way down.
Set the usage to "AtHighestDPSOpportunity" to have it only class when Colossus Smash isn't available or up on the mobs. The default for all artifact weapons is to cast "OnCooldown" since generally that's better for most Questbot cases.
is there a reason why my unholy dk doesnt use death strike when dark succor proccs? its free damage + 20% heal and he wouldnt have to sit and eat all the time how can I change that? the combat routine seems a bit off
Would be great if Expel Harm could be added for Brewmasters too. It hurts to see the bot die on rares while there are 5 orbs on the floor
Warrior All Specs: Fixes bot wasting Berserker Rage. Will cast only for CC removal and for Fury if not enraged and Outburst is talented. Spell Reflection logic was already there but with old spell name "Spell Reflect". Added behavior to all specs (arms and fury can use this if PvP talented). Arms: Adds Range Check to Warbreaker and Whirlwind spells. Adds talent In For the Kill support. Fury: Reduces Rage requirement for Dragon Roar>Battle Cry>Rampage combo from 100 to 85 (70 if Carnage is talented). Fixes Odyn's Fury not casting (wrong spell name). Adds Range Check to Odyn's Fury and Whirlwind spells. Enables Bloodthirst and Raging Blow on targets below 20% health if Rage is low. Adds talent Massacre support. Protection: Adds Range Check for single target Neltharion's Fury. Improved logic for Ignore Pain / Focused Rage. And that is all... feedback / suggestions / requests are welcome!
is there a way to make this NOT ATTACK PLAYERS?!?!?! I'm so tired of it trying to kill people and me dying.. specially when it's chasing level 110's while i'm leveling.. like really?!?!
Few suggestions for dk unholy. It doesn´t use any defensive cooldowns at all. No Icebound Fortitude, no anti-magic shell, no Corpse Shield (talent). This one should be use together with abominations Protective bile. If you dont plan add these increase % when Death Strike is casted. 40% is too low because usually char doesn´t have enough runic power to cast it and dies.
I have a 60 Shaman and the rotation is trying to use "Earthquake Totem" - See the green circle - but it is never cast. Where should I look for spelling difference - I have looked at Totems.cs - but see nothing about Earthquake Thanks Myk
Death Knight: Blood: Improves Death and Decay positioning and adds just a bit of RANDOM! positioning if target is near us. (<10yrds). Improves Death's Caress "to grab aggro" logic. Adds Class Config settings for Dancing Rune Weapon health %. (will also cast on 3+ mobs like before). Frost and Unholy: Adds Anti-Magic Shell usage. Icebound Fortitude usage with Class Config settings. Class Config settings for Death Strike and Dark Succor. Unholy: Adds Protective Bile>Corpse Shield usage with Class Config settings. DeathKnightSettings.cs goes in: Honorbuddy\Routines\Singular\Settings\ The rest go in: Honorbuddy\Routines\Singular\ClassSpecific\DeathKnight\ I tested all of this but briefly. Let me know how it goes for you guys.
What I meant was that I was curious how you determined some of the changes might be improvements. I was mostly thinking about changes that would affect the DPS etc.