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  • [Plugin] KeepOnMoving - Stuck handling and more

    Discussion in 'Movement' started by mh66, Jul 9, 2016.

    ?

    What do you intend to use/already use⌠ KEEP oи MOVING ⌡ for?

    1. Leveling chars with Questing Bot?

      27 vote(s)
      55.1%
    2. GatherBuddy2

      23 vote(s)
      46.9%
    3. Other

      10 vote(s)
      20.4%
    Multiple votes are allowed.
    1. sparanoid

      sparanoid Member

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      Amazing plugin, any chance to provide a SVN address for easy updating?
       
    2. mh66

      mh66 Community Developer

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      Maybe someday but not at the moment. :(
       
    3. Punch3r

      Punch3r Member

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      Thanks alot, very cool! :) SVN really isnt hard. Could even just do github.
       
    4. mh66

      mh66 Community Developer

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      It's not about being hard, it's about having enough free time to spare :)
       
    5. terrorforprez

      terrorforprez New Member

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      Hey, this plugin wont work for me. The errors I get are "stuck, changing map to troll raid" or something like that. Instead of using the whistle or hearth or even moving at all. Here is a recent log file.

      View attachment 2864 2016-09-29 18.38.txt
       
    6. mh66

      mh66 Community Developer

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      As far as I can see, your char is moving after "We are stuck" message. Is that correct?
       
    7. Magneto12

      Magneto12 New Member

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      Just a suggestion, but is it possible to have the plugin work when it reads from the log "Troll Raid" a lot of the time that is when my bot is getting stuck, but the keep on moving plugin won't recognize it. If you can just point me in the direction of reading from the logs of honorbuddy, I may be able to help implement it myself.
       
    8. mh66

      mh66 Community Developer

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      KeepOnMoving will jump in if:
      - char is moving but doesn't cover a certain distance within 4 seconds
      - char is not moving at all for a certain amount of time

      If you could elaborate what exactly happens in this situations, I could think abouut it. Please keep in mind that in new contents your char tends to get stuck more often than in old ones. If you are using a GB2 profile for example you could try creating your own waypath.
       
      Last edited: Sep 30, 2016
    9. jotd

      jotd Member

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      Im using 5 different GB2 profiles and they all find their way back from dalaran to their desired location.
      So its kinda odd that your profile is not moving back on their own using the flightmaster because it seems to be basic honorbuddy functionality.
      Is it possible that you dont have all flightpoints?
       
    10. terrorforprez

      terrorforprez New Member

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      No, thats why it spams it 20 times lol. And also why I am writing this message.
       
    11. mh66

      mh66 Community Developer

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      Code:
      [23:54:22.105 V] We are stuck! (TPS: 28.12775, FPS: 29, Latency: 44, Map: Troll Raid, loc: <2313.207, 5172.979, 115.6716>)!
      [23:54:22.264 D] Nearest game object, distance 4.54 yards
      <!--Fallen Wagon in Suramar zone and on Troll Raid map-->
      <GameObject model="#1116308">
        <Matrix M11="9.536743E-07" M12="-1.49011612E-06" M13="1" M14="0" M21="0.910806" M22="-0.412834764" M23="-1.49011612E-06" M24="0" M31="0.412834734" M32="0.910806" M33="9.536743E-07" M34="0" M41="2314.837" M42="5169.223" M43="117.626213" M44="1" />
      </GameObject>
      
      [B][23:54:22.270 V] Trying strafe forward left for 307 ms[/B]
      [23:54:22.516 N] [LogMeOut!]: Stuck detected at <X=2313.207; Y=5173.538; Z=115.6686>. Number of consecutive stuck : 1/10
      [B][23:54:22.593 D] Flushing timed movement. Direction: Forward, StrafeLeft[/B]
      [23:54:22.873 V] We are stuck! (TPS: 26.69506, FPS: 24, Latency: 44, Map: Troll Raid, loc: <2313.198, 5172.94, 115.6725>)!
      [23:54:22.874 D] Nearest game object, distance 4.51 yards
      <!--Fallen Wagon in Suramar zone and on Troll Raid map-->
      <GameObject model="#1116308">
        <Matrix M11="9.536743E-07" M12="-1.49011612E-06" M13="1" M14="0" M21="0.910806" M22="-0.412834764" M23="-1.49011612E-06" M24="0" M31="0.412834734" M32="0.910806" M33="9.536743E-07" M34="0" M41="2314.837" M42="5169.223" M43="117.626213" M44="1" />
      </GameObject>
      
      [B][23:54:22.874 V] Trying strafe forward right for 411 ms
      [23:54:23.285 D] Flushing timed movement. Direction: Forward, StrafeRight[/B]
      [23:54:23.396 V] We are stuck! (TPS: 25.68262, FPS: 24, Latency: 44, Map: Troll Raid, loc: <2313.216, 5172.915, 115.673>)!
      [23:54:23.396 D] Nearest game object, distance 4.48 yards
      <!--Fallen Wagon in Suramar zone and on Troll Raid map-->
      <GameObject model="#1116308">
        <Matrix M11="9.536743E-07" M12="-1.49011612E-06" M13="1" M14="0" M21="0.910806" M22="-0.412834764" M23="-1.49011612E-06" M24="0" M31="0.412834734" M32="0.910806" M33="9.536743E-07" M34="0" M41="2314.837" M42="5169.223" M43="117.626213" M44="1" />
      </GameObject>
      
      [23:54:23.396 D] Stop and dismount. Reason: Stuck
      [23:54:23.397 D] Stopped moving. Reason: Dismounting
      [23:54:24.084 N] (Singular) ShamanMoveBuff: poitype=Harvest poidist=37.1 indoors=N canmountY riding=300
      [23:54:24.091 N] [Singular] *Ghost Wolf on Me @ 100.0% 
      [23:54:25.493 V] We are stuck! (TPS: 23.29923, FPS: 29, Latency: 44, Map: Troll Raid, loc: <2313.216, 5172.915, 115.673>)!
      [23:54:25.493 D] Nearest game object, distance 4.48 yards
      <!--Fallen Wagon in Suramar zone and on Troll Raid map-->
      <GameObject model="#1116308">
        <Matrix M11="9.536743E-07" M12="-1.49011612E-06" M13="1" M14="0" M21="0.910806" M22="-0.412834764" M23="-1.49011612E-06" M24="0" M31="0.412834734" M32="0.910806" M33="9.536743E-07" M34="0" M41="2314.837" M42="5169.223" M43="117.626213" M44="1" />
      </GameObject>
      
      [B][23:54:25.493 V] Trying strafe left for 224 ms
      [23:54:25.823 D] Flushing timed movement. Direction: StrafeLeft[/B]
      [23:54:26.680 V] We are stuck! (TPS: 21.93945, FPS: 23, Latency: 44, Map: Troll Raid, loc: <2313.219, 5172.915, 115.6737>)!
      [23:54:26.680 D] Nearest game object, distance 4.48 yards
      <!--Fallen Wagon in Suramar zone and on Troll Raid map-->
      <GameObject model="#1116308">
        <Matrix M11="9.536743E-07" M12="-1.49011612E-06" M13="1" M14="0" M21="0.910806" M22="-0.412834764" M23="-1.49011612E-06" M24="0" M31="0.412834734" M32="0.910806" M33="9.536743E-07" M34="0" M41="2314.837" M42="5169.223" M43="117.626213" M44="1" />
      </GameObject>
      
      [B][23:54:26.680 V] Trying strafe right for 282 ms
      [23:54:27.211 D] Flushing timed movement. Direction: StrafeRight[/B]
      
      KOM does not jump in as HB is unstucking itself with strafe movements. You may want to report this to mesh erros thread as this seems to be mesh related or even considering blackspotting this particular spot
       
    12. mh66

      mh66 Community Developer

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      There are some features I want to add the next few days:

      - Start unstucking when "We are stuck" appears more than x times within specific time interval
      - GUI for settings
      - set very low graphic settings when botting
      - force starting HB when it stopped
      - force hearthing when navigation logic of questing profiles is broken due to skipping quests

      I will release as soon as I have implemented and thoroughly tested them.
       
    13. mansellboi

      mansellboi Community Developer

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      check messages
       
    14. soussi

      soussi Member

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      Could u add that if it has a ground mount to dismount?

      And maybe when all stuck fails use a heartstone of our chosing? 'good for questing problems)
       
      Last edited: Oct 2, 2016
    15. mh66

      mh66 Community Developer

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      HB will automatically dismount if you are stuck. Free choice of hearthstone will be added when settings GUI is implemented
       
    16. Punch3r

      Punch3r Member

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      How is it going? :)
       
    17. mh66

      mh66 Community Developer

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      I'm quite busy at the moment so release will be postponed :)
       
    18. facedark

      facedark Member

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      Looking forward to when you got some time :) This has saved my toon from countless afk hours.
       
    19. mh66

      mh66 Community Developer

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      Mine as well, that's why I scripted it. :)
       
    20. mh66

      mh66 Community Developer

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      Code:
      [B][SIZE=5][COLOR="#4898ED"]CHANGELOG[/COLOR][/SIZE][/B]
      
      [B][SIZE=3][COLOR="#4898ED"]v2.0[/COLOR][/SIZE][/B]
      - Settings GUI added
      - LOW GRAPHICS MODE added:
      	- [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] will set RenderScale to 0.1 and reset after Bot stopped
      - INFINITE MODE added:
      	- [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] will force HB to restart after having stopped (can only be stopped by changing settings or unticking [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] in plugins window)
      - LOG SPY added:
      	- [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] will check log for "We are stuck!" messages
      - UPDATE CHECKER added:
      	- [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] will check for new version when loaded
      - Issue fixed: as [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] will speed up leveling by skipping quests when player levels up, navigation logic will be skipped as well. [B][COLOR="#4898ED"]⌠ KoM ⌡[/COLOR][/B] will now hearth back to OG/SW when expansion max level is reached (68, 80, 85, 90, 100). Don't mess with HB's automatic HS location as this may cause upmost bottish behaviour. 
      
      
       
      Last edited: Oct 7, 2016

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