In the latest update; Death Strike will now always cast if Dark Succor is procced, or it will cast if you're at or below 50% health.
I'm adding in new logic for Monks to grab orbs and settings for when to absorb them via Expel Harm / etc - similar to how the Demon Hunter fragment logic is setup. The existing logic for the orbs is very rusty, and isn't optimal anymore which is why the bot's failing to use them properly. This new logic should be live in the next update.
I just renamed it but I guess honorbuddy didn't like that. It loads now but my original issue is unsolved. I successfully got this to load but it's made no difference. With 'Pull More' set to 'Always' my bot still won't pull more than 1 neutral/yellow mob at a time. These are my settings:
Apologies if this was discussed earlier in the thread, but my BM hunter isn't using Titan's Thunder ever.
I've made a few adjustments to these contributions and have applied them to my branch. Thanks for the contributions!
It entirely depends on what botbase you're using along with the combat logic that's invoking Singular.
Added to the latest update. Holy Paladins will now use Consecration during combat behaviors. (#HB-3297)
Any way to access the SVN with the latest updates? I don't see the address of the SVN in the first page.
I've adjusted these changes a bit and applied them to the branch. Thanks again for the contributions!
It uses settings. I'm going down the forum replies sequentially and addressing each reply individually to avoid internal merge conflicts.
The master-public SVN source for Singular is still tied to HB2's repository since HB2 is still being supported. It will be this way until DungeonBuddy is fully supported by HB3. To accommodate for HB3's API changes, we've had to open a new Singular repository specifically for HB3. This way we can support Singular on both ends while still bypassing the auto-integration done by the build server for HB2. HB3's repo for Singular runs off the actual Honorbuddy space, which will never be public for users for obvious reasons. Until then, a public SVN link cannot be provided and you guys will have to go purely off of the test builds. Sorry. After I'm done with today's fixes and improvements, I'll be updating the Test Build zip.
PullMore cases have been added for both Havoc and Vengeance in the latest update. I'll need to replicate and field test the neutral issue. The unit selection delegate for "All" isn't checking the unit's faction, so it shouldn't matter if they are neutral or not.
This also needs to happen on at least BM hunter before stampede is cast, sometime its off and misses the main mob you are fighting... Myk
Yup, figured that after posting Thanks for the explanation. I'm working on some additions for Holy Paladin. Should post them now or after merging them with next release?
I'm trying to make my enhancement shaman bot stop using healing surge. Setting health % in class setting to 0 doesn't do anything. Maybe I should edit one of the .cs files?