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  • [WIP] Singular - A community driven All-In-One CC - It Just Plain Works

    Discussion in 'Archives' started by Apoc, Feb 7, 2011.

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    1. bambam922

      bambam922 Well-Known Member Moderator

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      Taken from EJ:

      Survival Hunter
      The most basic priority for single targets will be something like this:
      PULL: Trap Launcher > Immolation Trap (after pet has attacked target to prevent trap miss)
      1. Apply Serpent Sting, especially for the Noxious Stings effect.
      2. Explosive Shot
      3. If mob is below 20% health, Kill Shot
      4. If mob will be alive long enough, Black Arrow <-- Wont be up for every mob, but its nice to always use.
      5. If you will have enough focus to use Explosive Shot and Black Arrow, use Arcane Shot
      6. Cobra Shot <-- Low focus

      Beast Master

      PULL: Trap Launcher > Immolation Trap (after pet has attacked target to prevent trap miss)
      1. If your pet is on the target, Kill Command
      2. Apply Serpent Sting. (anyway)
      3. If mob is below 20% health, Kill Shot
      4. If you have enough focus to cast Kill command on CD, Arcane Shot
      5. Cobra Shot

      As always, BM is the most viable leveling spec. You will never pull off of your pet and have no downtime.
      Something that always works as well is to always MD to your pet.
      Also it is a good idea to keep up mend pet. You know, not a 100% uptime. But a BM pet should never go below 80% health on 1 mob.
      Close combat skills would be nice too such as deterrence, disengage, and raptor strike
       
      Last edited: Feb 9, 2011
    2. jprd105

      jprd105 New Member

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      Any chances on making this work for Feral druid as well as resto??? There is a huge lack of CC's for feral druids for leveling that i am currently in the need of.
       
    3. nokdu

      nokdu New Member

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      playing with demo atm...
      seems to be casting the "armor buff" over and over again-_-;;
       
    4. Rooted

      Rooted New Member

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      I suppose I could contribute to this with the knowledge of the Rogue class.
      If something is missing, or more details necessary(ex. lower levels) I don't mind filling it in. From top to down, top is prio #1 and the bottom one least prio.

      Assassination
      1. Rupture(Only if you have Venomous Wounds Talent)
      2. Slice and Dice (Refreshed later on with Cut to the Chase)
      3. 4-5 Combo point; Envenom at level 54 until then Eviscerate
      4. Mutilate

      Always open from Stealth due to the fact that you gain the buff Overkill(increasing Energy regeneration) and opener has two options:
      1. Garrote
      2. Mutilate

      Garrote should be used once you have the talent Venomous Wounds, if not, preferably use Mutilate as a opener.

      Cooldowns are best used on longer fights. Best options to use them usually are:
      Cold Blood: When you have 2 Combo points and <50% energy, use it and use a Mutilate to get 5cp or when you have 5cp and then Eviscerate or Envenom.

      Vendetta: Bossfights usually, and right off the bat to get it back again in the fight if it lasts longer than 2 minutes.

      Vanish: When your Overkill debuff fades (only really on bossfights) or when you get aggro from a target. Preferably the first option.

      Execute Range:
      Once you get the talent Murderous Intent the rotation stays the same, however, your combo builder changes from Mutilate to Backstab(requires you to be behind your enemy, of course)

      Combat
      1. Slice and Dice (5 Combo Point)
      2. Rupture (4-5 Combo point)
      3. Eviscerate
      4. Sinister Strike

      Combat is really a straightforward spec to play, and if not the most simple one to dps with from my own view. There are a few things that does make combat harder, but a bot shouldn't have too much trouble keeping a eye on. Here's how I used to play Combat, and how I topped the meters in a top raid guild(in a more-or-less priority order):

      1. No need to start in stealth.
      2. Start Sinister Strike to build up Combos - at 2 Combo Points use Slice and Dice.
      3. Always use a 5 Combo Finisher, like Rupture and Eviscerate(priority list above). However, if your SnD has <2seconds left, use whatever combo points you currently have for a Slice and Dice. Then, step 3 begins again.
      4. Revealing Strike should only be used when you have exactly 4 Combo Points - this makes it so, that you will land a 5cp Evis or Rupture on the target with the increased effect.

      Combat Cooldowns are usually AoE related, however, using abilities such as Killing Spree on a Single target whilst low energy is not a bad idea - this allows you to regen some energy.

      Killing Spree: Best used when you also use Blade Flurry with it.

      Adrenaline Rush: There is no "best used" option for it, rather, use it when you wish to Nuke hard or AoE(Fan of Knives, requires you to have the ability). Personally, I prefer to use it on a bossfight.

      I hope this helps you out a bit, Apoc. I can't say it does but at least I tried. If there's something unclear, well, don't hesitate to ask, I know my class fairly well. I'll look into if I can fill rotations for later classes at some point as well.
       
      Last edited: Feb 9, 2011
    5. Nuok

      Nuok Community Developer

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      Open Singular/ClassSpecific/Warlock/Common.cs with a text editor or similar

      Change:
      Code:
                      CreateSpellBuffOnSelf("Demon Armor", ret => !SpellManager.HasSpell("Fel Armor")),
                      CreateSpellBuffOnSelf("Fel Armor"),
      To:

      Code:
                      CreateSpellBuffOnSelf("Demon Armor", ret => !Me.HasAura("Demon Armor") && !SpellManager.HasSpell("Fel Armor")),
                      CreateSpellBuffOnSelf("Fel Armor",  ret => !Me.HasAura("Fel Armor")),
      Note apoc will probably change the way buffs are worked globally; also that im slightly drunk and havent tested this although im pretty sure im correct
       
    6. j0achim

      j0achim New Member

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      Nuok, yes he will change it.


      I'm in the same boat where i had to add "HasAura / ActiveAuras.ContainsKey", and for the record you will have to have same sanity check in Fel Armor if your missing Demon Armor or it will act just the same way.
       
    7. gemetzel

      gemetzel New Member

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      Any ETA on Warrior for Singular?

      <3

      Gem ^^
       
    8. Apoc

      Apoc Moderator Staff Member Moderator

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      Keep the rotations coming!

      Shadow priest & Elemental shaman support is 'there'. If you have either types of toons, let me know how they play.
       
    9. nokdu

      nokdu New Member

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      i'm also playing retro paladin..
      same .. casting blessing of kings over and over again...
      also the "art of war" buff doesn't work..
      would it be because i am using a non english client? and the buff names are different?
       
    10. zoktar

      zoktar New Member

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      my bit on Blood Deathknights, altho not the highest of dps as a tankspec, it will survive and kill a massive ammounts of enemys, alot more compaired to frost or unholy(or any other tank i can think of). you can basicly solo anything, given the proper use of your cooldowns. anyway.

      ill go over multiple mobs first since that would be the idea running as blood.

      start of fight all cds availble.

      Bone Shield, Horn of Winter
      outbreak, pestilence (ams if there are multiple casters, it does not have a GCD), outbreak on cd, icy touch plague strike pestilence(ams)
      DND (Deathstrike first if you take alot of initial damage)
      Dancing rune weapon as soon as you can afford it(60 runic power). massive ammounts of parry and more dammage.(when you have used up most of your runes while DRW is up, Empower Rune Weapon), note if you are low on hp, wait with DRW till above something like 50%hp, it is RNG so, not a safe bet.(also waste of GCD when another cooldown will definitly save you instead).
      Vampiric blood + Runetap at round 50%hp, (you could add summon ghoul and deathpact if you are below 50% when the Vamp and or Runetap become availible(or even when its not), death pact costs 40rp)
      Deathstrike (you always want to have the bloodshield buff up(im kinda telling this as survivability as prio, so yeah would be faster to spam heartstrikes and use survival talents later, but this is meant for fighting 10+mobs ), bloodshield now stacks, if you can esitmate roughly how much dmg will be comming in(if its massive), you can add more pre deathstrikes to build up blood shield, or alternativly let your runes refresh to get a nice big deathstrike heal+shield).
      Heart Strike instead of deathstrike while above 70% hp
      Runestrike while Dancing Rune weapon is on cd, but pref not below 20rp(icebound fortitude)
      Bloodboil on talent proc(if you are in safe margins of hp, low recent incomming dammage)(if u cant spare the GCD, to stay alive)
      icebound fortitude(think it costs 20rp cant remember) + any healing u have availible (deathstrike, ghoul+deathpact, Runetap with or without Vamp blood) at around 30% hp.(if this doesnt take you back to about 50% hp(after exhausting all healing cds), army of the dead.
      Runetap also gets cd reset when you dip below, should always use it on proc if below 80% hp, imo.
      Strangulate or Death grip on mobs out of range(usually casters).(you want em all on you for heartstrike cleave, aoe deiseases, blood boils, and mindfreezes.
      Mindfreeze target casters on cast.(maybe target switching to caster if AMS or other cooldowns isnt active)

      usually u want to keep yourself at high hp using cooldowns wich have a relative short cooldown, thats how you stay alive basicly, survive till your next vamp blood 1m cd DRW 1m cd. boneshield 1m cd, runetap 30sekcd , raise ghoul+deathpact 2m(on both if i remember correctly AMS 30sek cd. etc.

      i appoligize in advance for my sloppy sentences, poor formating, grammar, and any slackness, writing this. and any general confusion about this priority example, feel free to delete it and wait for a more competent writer to portray death knight multiple mob tanking/grinding.

      again sorry im extremely sleepy.
       
    11. Nuok

      Nuok Community Developer

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      Warlock patch rev 58:
      -added drain life if below 70%
      -Modified soulburn to only cast if below 70% or has spell soulfire (was being wasted at low levels)
      -added checks to all spells

      Wasn't sure how to cast a spell on to a pet so left that bit out; but it should be added for health funnel

      Edit: Me.Pet ..... doh
      added health funnel if pet below 70%
       

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      Last edited: Feb 10, 2011
    12. joejoe317

      joejoe317 New Member

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      Survival Hunter.

      First of all level range between 1-10/15 will require a "low level" rotation as spells are simply not available for pure Survival. I will provide a rotation for instances after level 82 when you get cobra shot.

      Basic Information;

      Always keep Aspect of the Hawk active while in dungeons.
      Always keep Hunter's Mark on dps target.


      Spells Used;
      1) [​IMG] Rapid Fire (Rapid Fire 5 min cooldownIncreases ranged attack speed by 40% for 15 sec.)
      2) [​IMG] Serpent Sting (Causes Nature damage over 15 sec.)
      3) [​IMG] Black Arrow (only put black arrow on mobs with a lot of health 600k+. dealing 2035 Shadow damage over 15 sec. 30 second cool down.)
      4) [​IMG] Kill Shot (when boss is under 20%)
      5) [​IMG] Explosive Shot (Whenever is available, or has buff Lock and Load (Lock and LoadYou have a 100% chance when you trap a target with Freezing Trap or Ice Trap to cause your next 2 Arcane Shot or Explosive Shot abilities to cost no focus and trigger no cooldown. Also procs with Black Arrow)
      6) [​IMG] Arcane Shot when you have excess focus after Explosive shot is on cool down. excessive would mean 35 or more focus.
      7) [​IMG] Cobra Shot Use this as a filler. You can usually get 3 cobra shots off before explosive shot is available again. Cobra shot costs 0 focus and generates 9 focus per cast.




      Multi Target Rotation;

      On multiple targets I usually will use Multi shot instead of explosive shot. I have a macro bound to my hunters mark that allows me to mark the target and send my pet after them and also casts a serpent sting on the target. Using the general rotation, you can mark, send pet, serpent sting, then multi shot until it is not available because lack of focus, if this is the case you would then use cobra shot as a filler.
       
    13. Nuok

      Nuok Community Developer

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      Hunter patch rev 58:
      -added mend pet (below 70%)
      -added rapid fire on elite
      -added some checks to buff spells so there not recast

      @joejoe317
      Survival is already included but i dont have a hunter to test with; post a MM and ill add it in
       

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    14. donmagicjuan

      donmagicjuan Member

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      Marksman Hunter Priority:

      1. Hunter's Mark
      2. Serpent Sting
      3. Chimera Shot
      4. Kill Shot (If Target is <20%)
      5. Rapid Fire
      6. Readiness
      7. Steady Shot x2 (for Improved Steady Shot proc, if less than 3-4s on the ISS proc)
      8. Aimed Shot (if Master Marksman procs)
      9. Arcane Shot (if focus >60)
      10. Steady Shot

      Aspect of the Hawk in PVE. Aspect of the Fox in PVP.
       
    15. strix

      strix New Member

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      Here we go with my Combat Rogue, with rotation close to perfection.

      Only thing i saw it isn't keeping up with is burning energy during Adrenaline Rush, but it's HB itself related problem.

      Tested with 357 ilvl Rogue (full PvE with optimal enchants/gems/reforges) on target dummy
      6kk dmg done - 10,5k DPS
      7kk dmg done - 12k DPS
      10kk dmg done - 12,2k DPS and seems stopped increasing

      Features:
      - Redirect, Rupture, Revealing Strike
      - Adrenaline Rush whenever ready and below 30 energy
      - Killing Spree whenever ready and below 30 energy and at Deep Insight (Combat Guise fully loaded)
      - Slice and Dice "keep up whole time" including waiting with cast if it's duration is below 5 seconds,
      - should work for 1-10 levels

      To do list:
      - Blade Flurry
      - Poisons
      - other specs

      For testers:
      put it into CustomClasses\Singular\ClassSpecific\Rogue\

      Changelog:
      2/11/2011 9:03 AM - disabled Blade Flurry till i find way to reasonably fix it,
      2/11/2011 8:49 AM - possible Blade Flurry fix,
       

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      Last edited: Feb 11, 2011
    16. azerus

      azerus New Member

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    17. laria

      laria Well-Known Member

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      If you are in meleecombat as a hunter, check whether the area behind you is empty, before running backwards /disengaging to get range.
      My hunter managed to pull a lot of adds with the default hunter, trying to get out of meleerange and use his ranged attacks.
       
    18. mopysworld

      mopysworld New Member

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      Quick and Dirty Bear rotation need further testing and probably a better BT coder :(

      This is my stab at trying to learn to code with BT it will most likely need cleaning up from someone more knowledgable. All my CC's are the legacy style so I'm sure there will be better ways of doing this.

      From what I can tell Decorators seem to act like a nesting /if statements? I am also going to assume there are more options than just priorityselectors and action... but hey one step at a time.

      This is just for use while in Bear Form with the talents specced into bear tank. I will add kitty logic laters. I didn't putt around too much over apoc base helper codes to see what exactly is his requirements for it but it works for my bear. There is more stuff I was going to add to it but didn't have much luck coverting all my decurse/buff/supplement checks/routines. I only tested this briefly on a combat dummy so multi target is untested as is the interrupt section.
       
    19. markeloff

      markeloff New Member

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      here's my kickass deathknight rota, supporting all spec. based on rev58...
       

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    20. LifeCycle

      LifeCycle New Member

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      Balance would be awesome. :)

      Starsurge Initial > Moonfire/Sunfire DoT > Insect Swarm > Starsurge > Starfire=Wrath

      However I don't know how well the bot handles Lunar/Solar power, and I wouldn't even think of adding starfall! The chaos that would ensue would be quite amazing in most cases.

      Also barkskin+thorns when you pull extra mobs, and if possible dot up the extra mobs with MSF/IS.

      That's the basics.
       
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