CreateFaceTargetBehavior() is already called in Common.EnsureReadyToAttackFromMelee() - so adding the extra facing in these files is redundant. It seems the core issue was that for whatever reason, EnsureReadyToAttackFromMelee() had an override that set CreateFaceTargetBehavior()'s default facing from 70degrees to 180degrees. I'm not sure who did this, but 180degrees was a very bad idea - in the latest version I've set EnsureReadyToAttackFromMelee() to use CreateFaceTargetBehavior()'s default of 70. That should fix the facing issue for all melee classes.
Windwalker.cs doesn't call interrupt behaviour like the other specs. How about using stuns like leg sweep as fallback interrupt on vulnerable mobs and for casts you cant interrupt in normal way because they are shielded? Helya and Naraxas are indeed nasty,not sure if their hitbox is too big or the los is measured from the wrong points. In any way it is annoying, we had that issue back in northrend on the tower already.
Only the first artifact power you receive is used. Any traits learned by the player after the fact aren't supported.
Disc priest is not using shadow mend. Just spams plea, which is botlike as hell. Haven't seen any use of rapture or power word barrier or pain suppression. Is there any way to set a balance druid to brez a dead healer or innervate them when mana drops below X%? Would be great if dungeonbuddy ever drops.
Running an Ass Rogue and specced for talent "Agonizing poison" as per icy veins recommendation for damage output. However, I noticed there's no option to select it in "lethal poisons" and auto does not pick it up. Is there a way I can add this option? Also- I'm being blind- could someone post the SVN URL?
Trying to fix ww monk spamming Blackout Kick using: Spell.Cast("Blackout Kick", req => Spell.LastSpellCast != "Blackout Kick"), Shouldn't this prevent it from casting twice? Is not respecting this condition. Still casts up to 3 times in a row.
No, sorry, I will try to get to this in a few days. Also healing routines are much more dificult to fix than DPS ones.
How to reset the singular setting? I changed the allow User movement in botting to true to control moving by my self in combat bot. but when I changed it back to false, it still not auto move while fight in combat bot mode ,and I can still control the movement. I deleted the hb folder and reinstall it , the singular setting looks like back to default ,but when hb start ,it still says the singular installation had modified in pink color ,and I still cannot auto move when fight in combat bot. Need help
Would also be good to have a ranged pull option for Rogue. Currently Bot stalls on pulling flying mobs
I plan on cleaning up the rest of the existing Singular issues + reports today. So expect a large test build tonight!
LastSpellCast isn't being used by Spell.Cast(); at the moment. Used to, LastSpellCast attached to Lua events to see if the spell successfully cast - and it was detectable across all methods of spell casting. But for some reason, it was removed. I'll be working that back in tonight.
Hi there Echo. Looking forward to tonight changes xD Bringing some more Ret Paly love: Added AtHighestDPSOpportunity condition. Will cast when HolyPower <= 1, for Ashes to Ashes trait. Tried zero but is too restrictive. Reduced minimum range for Hand of Hindrance. From 6 to 3. Cleaned up a bit the conditions for Templar's Verdict and Divine Storm. Removed an extra line (repeated) for Divine Storm. Edit: Reuploaded. Added to NOT cast Freedom when Dazed, does not remove dazed.
Shaman Elemental: Fixed Earthquake Totem (old spell name Earthquake) and changed settings/conditions from Mana to Maelstrom%. Fixed Lightining Surge Totem. Was not casting OnGround. Shaman Enhancement: Added Lightining Surge Totem. Fixed Maelstrom Healing Surge (was using old Maelstrom Weapon count) and changed settings/conditions to Maelstrom%.
How to enable doin dps as healer in raids? @Raids: ignores value of Allow Healer DPS setting in Raids. @ Where its locked?
I had already made these Elemental fixes earlier, and there was plans on having Lightning Surge cast before combat healing is ran. The enhancement fixes should be good though - thanks!
Great work! Loving singular. The rogue outlaw is doing pretty well for itself. But it doesn't use any of the artifact spells, is there a way to enable this? Thanks again for all your work.
I've tested this with my Demon Hunters and they didn't have any issue pulling more mobs. Run it under Combat Bot and put your character in a situation where it should be pulling more mobs - when it doesn't upload that log. If that log doesn't contain enough information, then we can activate the targetting log to see what's going on there.