Tanaris: Quest: The Crumbling Past - Quest - World of Warcraft Doesn't attacked the Sandstone Golems- just runs from one to the next. Needs to kill them for quest loot. Activity: Moving to interact with Sandstone Earthen (id: 38916, dist: 53.7, TtB: ∞) Activity: Moving to interact with Sandstone Earthen (id: 38916, dist: 48.6, TtB: 19s) Activity: Moving to interact with Sandstone Earthen (id: 38916, dist: 41.6, TtB: 18s) Activity: Moving to interact with Sandstone Earthen (id: 38916, dist: 34.6, TtB: 17s) Activity: Moving to interact with Sandstone Earthen (id: 38916, dist: 27.4, TtB: 16s) Activity: Moving to interact with Sandstone Earthen (id: 38916, dist: 20.2, TtB: 15s) Activity: Moving to interact with Sandstone Earthen (id: 38916, dist: 13.0, TtB: 14s) Stopped moving. [InteractWith-Intera(debug)] Interacting with 'Sandstone Earthen' Interacting with Sandstone Earthen (Unit Id: 38916) [InteractWith-Intera(debug)] Interact with 'Sandstone Earthen' succeeded.
Hi Echotiger, would you mind adding Artisan and Master Riding for char above 80 if he has enough gold? This would speed up questing enormously. Thank you
Sorry fir the delay on this. Was trying to kill mobs on the other side of the wall. However, until the first part of the quest chain is done the wall stays up. I've got a toon about to start 90-100 so I'll keep an eye out on this.
cant level View attachment 4992 2016-10-18 11.51.txt [AbandonQuest-Abando(warning)] Cannot find quest with QuestId(13815). [AbandonQuest-Abando(warning)] Cannot find quest with QuestId(13865). THE BOT STOP AT LV.22 HORDE HUNTER THE NPC DOES NOT HAVE QUEST
Hi EchoTiger, while doing Paint it red (Paint it Red! - Quest - World of Warcraft) my char fell off canon boat and so couldn't continue this quest. Would you mind adding a routine, that will force toon to interact with this object, so it ports back to boat? Portal: <GameObject Name="Portal des Kanonenboots" Entry="215766" X="3108.149" Y="-748.1754" Z="227.2431" /> (Subtype SpellCaster) <GameObject Name="Portal des Kanonenboots" Entry="215767" X="3108.252" Y="-748.1528" Z="227.3683" /> (Subtype Button) Blacksport created from center to edge of ship: (Maybe useful to check if char is on boat) <Blackspot X="3111.138" Y="-723.1941" Z="314.7846" Radius="40.47082" Height="21.04251" />
Quest: Paint it Red (Jade Forest Horde 85-87) Still the same problem- running to the bugged cannon- Cannon in the middle doesn't shoot for some reason. Moving to the left cannon and it works.
Try starting the bot outside of the class hall to see if that makes any difference. The only way to exit Dalaran is to use the flight path - and there's a good chance your bot hasn't stored your flight path information yet - so it doesn't know how to leave.
The bot's anti-stuck and navigation system should be handling this - not the profiles. Also, it's typically advised to use smaller mounts.
No - you're using the profile that specifically is labled [Fly] on it. There's other profiles designed for ground mounts only. https://www.thebuddyforum.com/honor...g/211435-buddyteam-grand-treasure-hunter.html On this post, near the bottom of it - there's a section for 100 treasures, flying, or ground mount.
You'll need to manually load the WoD profiles as the auto-loaders are setup to force-load the Legion content if you have the expansion pack.
The issues with the teleporter sounds like a problem in the navigation system. The connection that tells the bot how to use the teleporter may be messed up from HB3's new navigation system. The checkpoint for Zangarmarsh is 62.
I'm assuming this is due to the 'Range' attribute that's set - In the latest update, I've removed it - but I can't guarantee this will completely fix it so it will need testing to confirm.
I can't prevent disconnections on profile code - so you will need to use a relogger such as HBRelog to log your bot in when you get disconnected. Full "100% AFK" is nearly impossible to achieve given the millions of variables that can happen which will break the bot - it's an endless on-going job to maintain these profiles to keep them as AFKable as possible.
Echo, is it the singular or profiles that cause ranged characters to move into melee and I mean on top of the target before attacking? How do we fix this?
This is due to the treasure being under water and HB3's new navigation system is a bit upset with it. In the latest update, I've commented this treasure out of the profile until I can manually make fixes. Alternatively, you can manually obtain this treasure to make the bot continue. The treasure is: Adventurer's Sack