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  • HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

    Discussion in 'Archives' started by Kickazz006, Jul 26, 2012.

    1. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      [Edited by Staff]: Fixed.
      [HR][/HR]

      The bot seems unable to navigate those stairs. The drawn in path is however perfectly walkable without any form of jumping. The next to last step looks a bit steep, but it works fine, so the mesh should be adapted to be a bit more lenient. :)

      Troll Raid - MapId: 1220 - ZoneId: 7334 - SubZoneId: 8192

      PHP:
      From: <X="-32.64558" Y="8060.03" Z="108.2732">
      To:   <X="-52.20399" Y="8074.244" Z="116.404" >
      View attachment 391344 2016-10-18 16.12.txt


      View attachment 214575
      e53fb3e40d3cbb3ddbc965d34a75c844.jpg
       
      Last edited by a moderator: Oct 21, 2016
    2. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      [Edited by Staff]: I added the 2 you got stuck on in the log. I cannot add the others without a log getting stuck on them.
      [HR][/HR]

      These barricades lead to stuck issues during two world quests:

      <GameObject Name="Barricade" Entry="246665" X="4381.83" Y="5773.941" Z="413.8886" />
      <GameObject Name="Barricade" Entry="246665" X="4361.721" Y="5831.656" Z="392.6476" />
      <GameObject Name="Barricade" Entry="246665" X="4315.177" Y="5800.938" Z="403.0035" />
      <GameObject Name="Barricade" Entry="246665" X="4289.819" Y="5828.785" Z="400.7101" />
      <GameObject Name="Barricade" Entry="246665" X="4339.385" Y="5807.884" Z="399.2049" />
      <GameObject Name="Barricade" Entry="246665" X="4302.96" Y="5858.73" Z="399.2309" />


      Location Data:
      Troll Raid - MapId: 1220 - ZoneId: 7503 - SubZoneId: 8078
      new Vector3(4253.454f, 5898.289f, 412.0804f)
      <X="4253.454" Y="5898.289" Z="412.0804">

      If your datasets give you the capability, it might be worth to check for other places in which that GO is used. They are probably in place around the other pvp world quests as well.

      barricade.jpg
      View attachment 12912 2016-10-19 09.25.txt
       
      Last edited by a moderator: Oct 21, 2016
    3. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      [Edited by Staff]: Added.
      [HR][/HR]

      Request to add jumplink here to jump through this hole and down. Bot currently only wants to walk the long way around.
      Image shown is of the mouth of the jump point, located at X="1736.265" Y="6872.493" Z="8.627828" in Val'sharah (inside of Sleeper's Barrow)
       

      Attached Files:

      Last edited by a moderator: Oct 21, 2016
    4. Jaerin

      Jaerin New Member

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      [Edited by Staff]: Horde toons should no longer go through here.
      [HR][/HR]

      I noticed that my Horde characters keep trying to go into the Greywatch area in Stormheim. This is an Alliance only area and the bot is getting slaughtered by the guards


      The guards that kill me:

      <Vendor Name="Greywatch Guard" Entry="93870" Type="Repair" Nav="Fly" X="2846.988" Y="796.5139" Z="84.61317" />
       
      Last edited by a moderator: Oct 21, 2016
    5. Cava

      Cava Well-Known Member Buddy Store Developer

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      [Edited by Staff]: Full garrison nav around dynamic user buildings is not currently supported.
      [HR][/HR]

      one more stuck
       
      Last edited by a moderator: Oct 21, 2016
    6. Cava

      Cava Well-Known Member Buddy Store Developer

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      [Edited by Staff]: Added.
      [HR][/HR]

      one more stuck
       
      Last edited by a moderator: Oct 21, 2016
    7. dayotll

      dayotll New Member

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      Quest not using item. Never completes quest. Not sure this is correct place

      [Edited by Staff]: Please report such errors in the thread for our profiles.
      [HR][/HR]

      so quest called "Lay them to rest"in stormheim. Need to use the quest item "branch of the runewood" on the restless ancestor before killing it. Using buddy team legion Stormheim questing bot profile. So it just kills them endlessly without using the quest item. Just trying to help. Thanks.
       
      Last edited by a moderator: Oct 21, 2016
    8. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      Not a navigation nor a mesh related issue. You'll want to report this in the report section for the product.
       
    9. mh66

      mh66 Community Developer

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      [Edited by Staff]: Fixed. However these kinds of issues are usually profile problems (and also in this case), so please report them as such.
      [HR][/HR]

      Flightor has problems generating path:

      Code:
      [16:51:29.552 D] [Flightor] Failed ground nav from <3001.27, -542.219, 248.188> to <2660.233, 1202.677, 587.1082> with status PathGenerationFailed
      [16:51:29.552 D] Clearing POI: Can not navigate to current POI.
      
      Pandaria / Honeydew Village
       

      Attached Files:

      Last edited by a moderator: Oct 23, 2016
    10. mh66

      mh66 Community Developer

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      Thank you for your response.

      Nevertheless, I want to add that my toon got there because my plugin hearthed him back to OG and auto loader brought him to this location (using pandaria portal in OG). My toon only get hearthed back to OG if
      1. he hasn't moved for several minutes (another path generation error maybe)
      2. got stuck in a location and couldn't get out.

      Maybe next time I will report the mesh error that forced my plugin to hearth him back to OG in the first place.
       
      Last edited: Oct 23, 2016
    11. mh66

      mh66 Community Developer

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      [Edited by Staff]: Yes, this was an issue with the hotspot in the questing profile. I fixed it since it is our default profiles, but next time, please report these kind of issues as profile issues (i.e. not in this thread), as they are usually profile issues.
      [HR][/HR]

      I have looked through all my logs and finally found where all this began:

      Code:
      [Flightor] Failed ground nav from <2348.835, 1104.311, 497.3857> to <2660.233, 1202.677, 587.1082> with status PathGenerationFailed
      
      Zone: Kun Lai Summit in Pandaria

      I am using default questing pack
       

      Attached Files:

      Last edited by a moderator: Oct 24, 2016
    12. Cava

      Cava Well-Known Member Buddy Store Developer

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      [Edited by Staff]: Added.
      [HR][/HR]

      one more stuck
       
      Last edited by a moderator: Oct 26, 2016
    13. mh66

      mh66 Community Developer

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      [Edited by Staff] Flightor generally is unable to find entrances to indoor areas. We can add annotations that describe indoor areas and their entrances, but annotations for indoor areas that are comprised of complex irregular shaped sections, such as this tower, are difficult to create. If this was a heavily traveled area then we would consider adding the annotation for this but since profile can simply land at the entrance of the tower and use ground-based navigation when navigating indoors, we will not bother.


      [HR][/HR]



      Seems like HB has trouble navigating to some points in Frostfire Ridge.

      <MoveTo Nav="Fly" DestName="Gormaul Tower" QuestId="33784" X="6496.121" Y="6213.34" Z="223.3424" />

      There's another tower, HB cannot navigate to (when my char died, no path to entrance could be found and he was flying around for a while)
      Entrance of tower: <Hotspot X="6704.92" Y="5824.765" Z="324.0045" />

      For the second one I unfortunately don't have a log.

      I hope, this is the right thread to comment.

      Edit:
      First MoveTo doesn't seem to work when inside of Garrison main building - stage 1:
      <Hotspot X="5560.21" Y="4508.364" Z="132.6967" />
      <MoveTo Nav="Fly" DestName="Gormaul Tower" QuestId="33784" X="6496.121" Y="6213.34" Z="223.3424" />
       

      Attached Files:

      Last edited by a moderator: Nov 17, 2016
    14. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      [Edited by Staff]: Fixed.
      [HR][/HR]

      I believe the northern coast of Val'sharah has had its topology changed. There is now a world quest and new enemies and the bot can not navigate the area so I assume the mesh has not been adapted yet. Either that or the bot has trouble plotting a course for some reason. When I start the bot in Highmountain it seems to work and the bot swims over to Northern Val'sharah. Enough of a reason for me to report it so it can be checked again.

      Troll Raid - MapId: 1220 - ZoneId: 7558 - SubZoneId: 849
      new Vector3(4689.461f, 6360.691f, 16.7396f)

      val'sharah_mesh.png

      View attachment 5700 2016-10-28 09.32.txt
       
      Last edited by a moderator: Oct 31, 2016
    15. Cava

      Cava Well-Known Member Buddy Store Developer

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      [Edited by Staff]: Added.
      [HR][/HR]

      one more stuck
       
      Last edited by a moderator: Oct 31, 2016
    16. Cava

      Cava Well-Known Member Buddy Store Developer

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      [Edited by Staff] Fixed


      [HR][/HR]



      more stucks
       
      Last edited by a moderator: Nov 16, 2016
    17. Gaap

      Gaap New Member

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      [Edited by Staff] We need you to attach the HB log that the stuck occurred in. Also include a screenshot of toon at stuck area.


      [HR][/HR]


      Stuck spot. Suramar: (Coords 21,53 - Two wooden cages that character keeps trying to walk in between getting stuck)
       
      Last edited by a moderator: Nov 16, 2016
    18. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      [Edited by Staff] Fixed

      [HR][/HR]



      I Found a missing jumplink in Suramar City. It is a standard teleport not tied to any items or quest progress. Just a connection between two levels of Astravar Harbor.

      Lower Teleporter:

      astravar_harbor_teleport_upper.jpg

      Troll Raid - MapId: 1220 - ZoneId: 7637 - SubZoneId: 8395
      <GameObject Name="Teleporter Pad" Entry="266850" X="799.4028" Y="3709.648" Z="-0.09322479" />

      Upper Teleporter:

      astravar_harbor_teleport_lower.jpg

      Could not find an attached GameObject or AreaTrigger so the coords are only next to the platform.
      Troll Raid - MapId: 1220 - ZoneId: 7637 - SubZoneId: 8395
      <X="789.8906" Y="3718.661" Z="98.1002">

      The trigger area covers the entire round platform if that is important.


      EDIT:

      Alright, I just went there and noticed it is not the only teleporter pad in there, so I went ahead and gathered them all. All in the same map/zone as the initial one. Teleporter 1 is the one I reported in the mesh thread.

      Teleporter Locations * GitHub

      The bottom end location is always on the center of the round platform and you have to leave it and reenter in order to be able to teleport back up. The upper end location is always a few yards away from the platform.
       
      Last edited by a moderator: Nov 17, 2016
    19. marcjeno1

      marcjeno1 New Member

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      [Edited by Staff] Fixed


      [HR][/HR]

      Hey guys, while making a profile i got into a stuck situation. My character is walking down this path but then slips off the stairs and lands on a platform which doesnt seem meshed, it doesnt go off it and the bot just does nothing.

      Sometimes honorbuddy reports:
      Path distances request failed on map: Troll Raid, Location: <2717.039, 434.9275, 44.39009>

      A gif of the situation:

      Stuck - Gifyu
       
      Last edited by a moderator: Nov 16, 2016
    20. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by staff: Fixed


      [HR][/HR]


      Currently when non druid toon need to navigate to top of Valsharah (there often world quests spawns and farming spots)

      It will stuck in loop of moving there - getting to close to Dreamgrove zone and force teleported back by game as only druid toons can stay at this area.
      Navigator use too close path to this zone, bounds of which should be increased to avoid this situation.

      Here is approximately problem location marked as red line on screenshot:
      [​IMG]

      This issue is critical as all non druid toons can be catch in this non end cycle by Navigator.
       
      Last edited by a moderator: Dec 11, 2016

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