Hey pretty new here, so how i load this in to the bot properly? i know how to make an SVN in general but im not sure on this one help would be appreciated, thx
Create a folder called 'Ultima' in the routines folder. Right click the ultima folder and there should be an option for svn checkout. Use the url to update to the latest version. The rest is self explanatory.
hello ... how does this work for warriors? does it use all the combos and keeps the buffs up? (planning to use for raids and only for the rotation... ill always control movement)
I dont think ultima tank routines are ready for raids. If i were you, there are more advanced paid routines out there if you google the right words
hi! I tried to use this routines for a bit but the BLM opener and combos are very outdated. the routine doesn't use enochian for example!
I've been working on a giant release (slowly but surely) that'll hopefully address everyone's concerns. Once I get it cranked out updates will be more steady again. Hopefully I'll have it done "soon".
EDIT2: Slightly broken post patch 3.5 the game has changed the way it handles player buffs. Instead of FireIV right after FireIII it will use Fire(1) up to two times. Recommend not using for now. EDIT: NOTE This profile checks target health and adjusts rotation accordingly, to see the rotation in its full glory, test on high HP targets relative to your character's health or on sky, earth, sea dummies. I've been working on BLM modifications, im proud to say that level 60 rotation works. However between levels 30-40 there are very minor issues with rotation. Again thou this is a work in progress. Does not use AoE ATM. Single target uses buffs and thunder smart target uses buffs, avoids using thunder multi target avoids using buffs and thunder While moving and enochain is about to expire, this routine will swiftcast+blizzardIV in an attempt to upkeep enochain, Use this fact to your advantage and avoid using swiftcast for other reasons. View attachment BlackMage (combat).cs View attachment BlackMage (combatbuff).cs View attachment BlackMage (methods).cs View attachment Helpers.cs May i suggest holding this release until we see the changes that come in 4.0?
As you can see, ultima progress has been on hold for quite some time. In the meantime, there is always the paid routines.
Hey bladetech, I tried these rotations out, but it doesn't seem to cast any level 60 spells for me. The rotations seems to stick to fire>fireIII>blizzard>blizzardIII. I tried changing to different rotation modes but they all seem to cast the same spells. I tested them on mobs and dummies with the same results. I installed a fresh copy of UltimaCR and replaced the files mentioned above. I understand this is a work in progress so if I'm doing something wrong or they're simply not available yet, then I apologize in advance. Thanks. edit: I'm also running the 64 bit client if that helps.
Summoner FFXIV 3.0 Voilà! J'ai fait les dernières modifications sur l'invocateur! S'il y a des améliorations à apporter dites-le-moi! S'il y a des sorts que vous ne voulez pas alors. Ajouter juste des // comme ceci en image pour les désactiver. Here we are! I made the last modifications on Summoner! If there are improvements to be brought tell it to me! If there are spells which you do not want then. Add just // as this in image to deactivate them. Sorry for my bad english! GooTr New release Fix Virus and minor corrections
Avoiding Attacks One thing I noticed is that Ultima just has a habit of making a character stand still where there are even though an attack coming in is avoidable. I'd really like to know if their is a routine or perhaps an addition someone has made to fix this? I've had it before in another bot that is just not reliable anymore, Basabots.
If you are using Combat Assist, I believe (I've been mistaken before, maybe once in my life) you have to initial combat for the routine to kick in.
Monk for 3.0 Je n'ai fait les tests que pour le niveau 60! Fait le test et me tenir informé s'il y a un problème.
I think he's referring to attack avoidance, which isn't a feature of RebornBuddy itself (and isn't in any Combat Routines that I know of). There was a Plugin, Zekken, although it technically isn't supported anymore. Here's a link for reference EvilContained" https://www.thebuddyforum.com/rebornbuddy-forum/plugins/192498-zekken-avoid-telegraphed-attacks.html
don't test on low health dummies, the profiles check the target health and adjusts rotation accordingly. Try on a sky, earth, sea dummy.