Since last patch (7.1) when i make a new druid it doesnt use Solar Wrath (first spell). it just auto attack
Hey there. I'm not sure if this was an issue before as I've always used Millz Portal, but during questing, I've been using singular as it works better for it, and I've noticed on Fire Mage that the routine waits for charges of Fire Blast mid-combat & not filling the time with other spells, often resulting in lost DPS and a lot of lost health. Even with the Flame On talent available, it still waits for the CD on Fire Blast. I'm not sure if this is happening after the patch or not. EDIT: It does it while Warming Up is active. It's waiting for the Fire Blast CD so it can get the 2 crits it needs to insta-cast Pyro.
First of all thanks for all the great work you do for the community! Soo, feral got regrowth instead of healing touch and the CR is not using regrowth now. Also is there a way to remove thrash from single target combat as feral? All druids agree that thrash no longer should be in the rotation as a feral. Thanks alot!
Downloaded newst hb and tried again, still nothing, he puts up dots, uses mb, then waits for mb to come off cd using bg buddy
On my Vengance DH, when using singular combat bot, Movement - class specific only: If the DH uses Infernal Strike during combat - it suddenly faces away from the target. Came with the last update. On Auto everything works like normal..
fire mage still doesnt use fireball as filler half the time, stands around till fire blast is off cooldown.
Update on restoration shammy wep, cleaned offspec settings and spelling change) Also update Riptide behaivor (should not use Group.Dps - Healers in the group are crying )) ) and redone chain heals for Deluge talent Added small behavior to do "Oh Shoot" heal as instant Riptide to low hp target (important to survival, ignore overwrite Riptide mech) View attachment Restoration.cs View attachment ShamanSettings.cs Now working on pvp behaivors, especially earth shield (tryed to test it, but its not optimal) And earthbind and earthgrab totems are working bad, they are now cast on ground, need to fix it soon just cleared that bug View attachment Totems.cs Echo, help me please ^^
The enhancement shaman although blue in the first post is actually quite lacking... I find it always giving me an error about flame shock (doesnt exist anymore) also it seems to purge spam some mobs (specially in suramar) for no reason at all... Would be nice to get a cleanup on some old code if possible~~ Wish I could help!
A lot of level 1-9 abilities were changed in this new patch. Echo is aware and has an update ready for the next HB release.
1)Flame shock - ignore it, it cause no troubles 2)If you wanna really help, collect all purgeable auras (which u wanna to purge) here and set it in options to purge. 1022, // Paladin - Hand of Protection 1044, // Paladin - Hand of Freedom 6940, // Paladin - Hand of Sacrifice 974, // Shaman - Earth Shield 2825, // Shaman - Bloodlust 32182, // Shaman - Heroism 80353, // Mage - Time Warp 69369, // Druid - Predatory Swiftness 6346, // Priest - Fear Ward 123012, // Open with notepad or notepad ++ and start doin. View attachment SpellList.PurgeWhitelist.cs
Looks like if you have the heating up buff it will wait for fire blast to come up, i cant see the bot standing still for up to 9 seconds for this to come off cooldown being ideal in any situation, esp while a mob is sitting there pounding in your clothy face
Hi there, I've notice that my feral druid use healing touch when he's Hp 95% or 98% every time when he join fight he keep use healing touch when he don't need it... I don't know why but can u help me to fix it? some info u maybe need it I use ( Daily Studio: Legion World Quests and Treasures) also in pluging I use (Studio Companion) <<<<----- its active all the time and I just notice after I use these 2 my druid keep uin healing touch even when he don't need it. thx
I have a 100 fire mage that I want to do old world farms with, but it always pulls with a non-instant pyroblast which is highly inefficient. Any chance to make it pull low level mobs with scorch or something faster
We're moving Singular over to GitHub so the community can actively submit contributions for us to review. Given this, the 1-9 rotation changes didn't make it into the build. I'll be pushing a test build soon that will include the 1-9 rotation fixes.
Here's a quick edit that you can use that will disable the Pyroblast cast if the mob is considered trivial. The trivial check goes by level delta. I believe the default for this is 8. So if the mob is "8 or more" levels below yours, it will be considered trivial. View attachment Fire - NoPyro.cs This goes into: Honorbuddy \ Routines \ Singular \ ClassSpecific \ Mage Rename it to just Fire.cs - and make sure the original Fire.cs is deleted or removed.
[Singular] Pull More: disabled for Enhancement Shaman until learning 'Flame Shock' Sorry it is fixed in latest version i just updated