Not boss mechanics, but during Violet Hold the Portal Keepers spawn blades or these cages, it doesn't avoid mechanics and if you aren't geared you get hurt pretty bad. *edited* It seems to be just the first portal keeper that gave me issues, it seems to be moving out of the rest of them now.
I've just made a mini update that should prevent pulling Naraxas early. I also made some tweaks to Halls of Valor to attempt to prevent pulling additional trash as DPS without preventing attacking pulled mobs or avoiding areas where mobs used to be, if this works I can use the same method in darkheart thicket and eye of azshara (I'll use it everywhere but those two really need it). Please let me know if it works for you and if the avoidance radius is too small or if the bot stands still near those mobs and wont move etc.
The profiles and scripts are there as copies of the heroic ones, all I've changed is their dungeon IDs though, so it is likely many mechanics would need updated. Please do not report bugs with them if you queue for those at this stage. I only want to know about heroic bugs for now.
One big problem with HoV avoidance: the bot is avoiding the corpses of killed mobs as well as living mobs ...
HoV: General problems: * Avoid corpses as well as living mobs. <--- THIS IS BREAKING THE BOT TOTALLY * Do not avoid *****le * First boss: Do not avoid the stormdragon or their go on the ground. Black rook Hold: * No logic for soul echoes (shud be running away) * First boss: DPS starts dpsing outside the bossarea - so they get locked out when the encounter starts. * Trash between 2:nd and 3:rd bossPS arent focusing on the arcane minions * Second boss: Do not spread out during dark rush. * Second boss: Doesnt avoid the dark rush goo on the floor. * Second boss:: DPS do not target the boss when she is in the air. * Trash between third and fourth boss. Does not avoid the stun (jumping attack). * Last boss: Bots arent getting inside the boss area. * Last boss: Doesnt try to avoid the Dreadlords Guile atr all. You need code that brings all bots into the bossarea for boss fights,
Was working on a list with stuff thats need coding etc but seems like most of it been reported already, good enthusiasm boys! Will do a long run today and hopefully i catch something thats not been reported!
Try and provide What combat routine you are using. I would suggest to always use singular for testing purposes. I noticed Tuanaha shaman for healing is a bad idea atm, in blackrock it totally screws up range etc compared to singular wich is running flawless in blackrock (except entering the fight to the last boss) and not sure it moves out of the way of some trash spells but not really necissary for heroic dungeons and trash packs, but if these scripts ever will be transfered to mythic runs it wouldnt be a waste of adding avoids for that ofc
Got locked out of smashpite hateful in Blackrock as healer, not sure what happened but boss problaby got instapulled when we were still healing something
None of the issues posted here are related to the CR's. I am not using Tuanha due to his coding breaking HB.
Just uploaded beta adjusting Halls of Valor and Darkheart Thicket avoidance to ignore dead mobs (I noticed it too). I've added in most mechanics and avoidance for Eye of Azshara but it is as yet largely untested. I'll work on improving Black Rook Hold soon so thank you for the report. I'm still working on Vault of the Wardens. Please keep testing Halls of Valor and Darkheart Thicket as once the avoidance is right I can do similar for the other dungeons.
in vault of wardens now and after it killed glazer it stopped and didnt follow tank, just stood still, as a healer using Singular. I tried to upload log but for some reason the upload fails, never happened before :S Try and send it to you on pm
DarkHeartThicket: If I wud have had a working tanking profile this instance would have gone 100% afk. There are small issues but overall it handled it well. * There are numerous odd pathing behaviours - but it smells of sstrange mesh problem more then profile. * Last boss: dont seem to be any logic to avoid the 2 debuffs.
Eye of Azhara: * Lady Hatecoil: does nothing to avoid her both skills (Static Nova or Beckon Storm) * Serpentix: seems flawleess * Third boss: Does not spread out during Quake
Maw: Version 1.0.0.5 Would not jump down to last boss. Would not engage last boss. I am going to do some more testing with maw in the coming days. I have been using a DH and I think his jumping around might be causing some issues.
Agree with your assessment about the Demon Hunter jumping around. Same here with my DH. I am switching to my Ret Pally to continue testing...Nice job on reporting the bugs btw.
Glazer in vault of wardens. Character doesn't run into boss zone and gets locked out. Also no mechanics to avoid stuff
This as well. Mine did the same, just stood still. Same after Ash Golm, just just still and didn't follow. Getting raged at in this instance for being slow.
I did add code for static nova and beckon storm, so I'll have to figure out why that's not working. Serpentix is actually really easy target switching. Will add spread for quake (if anyone notes other spread mechanics in other dungeons please advise). That's because it is still in beta, but it won't be for long now as I am getting more feedback from the testers (thanks guys!) Yes as mentioned in my last post, I'm still working on Vault of the Wardens. The lifts and bridges need additional code, I've put in code for the lift based on the black forge in WoD (with permission) but I seem to have mucked it up so I will give it another pass. All the avoidance mechanics are still needed. Thanks everyone for your reports, they are a big help.