Great job, just one small suggestion. When the game is about to start, i noticed that the bot will always have the cursor on top of the hero and this shows a white highlight (the other player is aware of this i believe) so it's a way to detect if someone is using a bot. Could you make this not an issue by moving the cursor away from the hero when the game is about to start? PS: Just had this issue while typing this post, playing zoo vs freeze mage the bot got stuck trying to use soul fire on mage after revealing Ice Block. play action play: Soulfire (43) target: Khadgar (64) [Pickup] The card was picked up in 109 ms. targeting... target failure... play action play: Soulfire (43) target: Khadgar (64) [Pickup] The card was picked up in 109 ms. targeting... target failure... play action play: Soulfire (43) target: Khadgar (64) [Pickup] The card was picked up in 109 ms. targeting... target failure... play action play: Soulfire (43) target: Khadgar (64) [Pickup] The card was picked up in 109 ms. targeting...
@Leeroyy I don't think I am able to fix the cursor issue. What I am doing is changing the Ai(called Silverfish) witch tells the bot what to do under various conditions. After the Ai has calculated the best move it tells the bot the cards/targets etc. The bot(I think it's called TritonHS) does execute the moves(picking up cards from the hand, targeting, positioning, attacking etc.). I would love to see some cursor changes, because there are much more issues: For instance: when ending the turn, the bot always moves above the enemy hero power. Seems like a predefined route to me... For the second one, I assume the Ai either didn't realize that the hero is immune or it did realize it, but didn't tell the bot. Please upload the UiLogg for that match, so I can check.
I think i did a great Mistake Yesterday i saw i can switch the settings from control to Rush or legend. All my Games were done with Control settings. I should switch them to project legend or am i wrong? With Control he did last Night again positive Stats 32/28 and Rank 5 4 Stars (had to Abort the Last Game at 5 5 Stars) Greetings
You should always use the behavior ProjectLegend unless you gonna play pirate Warrior, then use behavior Face. ProjectLegend is almost like Control - doesn't remove any settings, only adds new ones.
I need the UILogg for that match. It's located in Hearthbuddy Folder\Routines\DefaultRoutine\Silverfish\UltimateLogs It should have the same date and time +- a few seconds as the log above.
Download latest update Update5 Download updated in first post! increased penality to do any damage to minions before using random damage spells(like Lightning Storm, witch can do 2-3 damage) increased bonus drastically to use heropower if we have spare mana left at the end of the turn added small bonus to use Totemic Call if we have Thunder Bluff Valiant in play added bonus to play Totems if we have Thunder Bluff Valiant in play and enough mana left after that to use Heropower fixed playing Bloodlust if no minions are ready added small penality to play Bloodlust if not lethal added penality to play many small minions instead of a few bigger ones(basically flooding the board) added bonus to trade our minions into minions that are bigger(manacost and/or stats), but not over priority targets added small bonus to play barnes if we have none or only one big minion with effect in our hand, because it's more likely to get a a good minion out tweaked existing penality to not "feed" manatide into the oponnent(oponnent has direct answers on board) reduced penality to attack minions with 1hp with 1ap spiritclaws(no need to save the weaponcharge for better value with 3ap) fixed a bug witch caused the bot to sometimes ignore important minions fixed playing Dread Corsair after attacking with the Weapon force to play Blood to Ichor before playing any AoE Effects fixed equipping Spirit Claws on turn 2 instead of using the Heropower(will still do it if there are minions on board that we can kill with the weapon) tweaked carddrawvalue: fixed ignoring minions with deathrattle: "draw a card" or "get a card(from your oponnents class)" (clearing the board is more valuable then giving him a card) if we're missing lethal by 5 or less, carddrawvalue is increased and the Ai is forced to draw first in the later stages of the game(maxmana > 4) we value card draw this turn over card draw next turn
I forgot to comment out some code I used for testing, sorry about that. Plz download again. Should work now
cant find test.txt PROBLEM So basically it all goes fine until the bot is about to start the mulligan phase. This is where the "cant find test.txt" text shows in the log and then stops the bot. PS. It works fine until I put the files from "ProjectLegend" in the instructed folder.
@benqq, @ xxblazeitswagxx You need to download again. I fixed it like 1 hour ago... https://www.thebuddyforum.com/heart...0-project-legend-otisright-9.html#post2349165
Mid shaman misplay? i'm using the midrange shaman from your deck list with -feral spirit +harrison jones. The setting is: standard, ProjectLegend behavior. when the bot met shaman, it played coin+bloodmage thalnos. and at second turn, it played lightning bolt to my thalnos. is this intended behavior? i think this is a misplay because there is no reason to kill my thalnos for 1 card draw. i attached a part of the log file below. thanks. View attachment mis.txt
@kaloi I need the UILogg for that match. It's located in Hearthbuddy Folder\Routines\DefaultRoutine\Silverfish\Ultimate Logs It should have the same date and time +- a few seconds as the log above.
Any update for the hunt deck ? cause i can't go higher than rank 17 , maybe i have to go in rush mode ?
17? You should easily be able to go above that actually. Then again, shaman got me to (nearly) rank 5 and now the same deck deranked me to 11.
Hunter got a bit worse because many people started to que with tempo mage, witch is a really bad matchup. I recommend warlock instead. It's not that great vs. shaman but really good vs control decks, witch are mostly teched to counter shaman(ooze, harisson etc.)