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  • [Beta] MapBot

    Discussion in 'Archives' started by ExVault, Dec 17, 2016.

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    1. g0dzix

      g0dzix Member

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      any way to do it with 3rd party plugin?
       
    2. Brockc

      Brockc New Member

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    3. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Additional settings for chests, strongboxes and shrines will be added in the near future.

      Unknown Buddy
      Good points about shaped maps, I will add another column to the map grid where users can specify priority only for shaped versions of that particular map.
      Zana quest objects handling was added mostly for users who wanna do her dailies. MapBot also does not get confused by Zana's laboratory and can properly traverse it. Basically, all you have to do is manually begin a quest (start the bot inside Zana's map) and then turn in the quest once map is finished.

      Brockc
      According to your log you are still using a 3rd party player mover.
       
      Last edited: Dec 18, 2016
    4. Unknown Buddy

      Unknown Buddy Member

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      I had the same issues with whirling blades and the player mover plugins, but you can solve that yourself by increasing the minimum range that the player movers use. IE, whirling blades default minimum is 10, change this to 25 and you will stop bouncing around trying to pick up loot.
       
    5. Brockc

      Brockc New Member

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      Thank you, working much better now
       
    6. Unknown Buddy

      Unknown Buddy Member

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      After defeating the boss in Shaped Reef or Reef Maps, MapBot does not open the Shipwrecked Treasure chest. Obviously not a major issue, just making ExVault aware.
       
    7. Unknown Buddy

      Unknown Buddy Member

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      @ExVault

      Is there currently any logic in place to scour a magic map that you pick up off the ground, if its a high tier / high priority map that should normally be chiseled and alched?

      Example:

      If the bot picks up a magic (blue) Shrine Map (tier 14), it will stash it into the maps tab. Then when it comes time to run the magic map, MapBot will currently use Alterations and Augments and run it as a magic map.

      What should be happening is MapBot should scour this magic map, then chisel and alch it, then run it.
       
    8. TheGracefulWorm

      TheGracefulWorm New Member

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      Did not met with these specific mobs, while i was monitoring the bot, but i was checking in TrackMobTask and i haven't found it, or atleast not like this:

      private static bool IsBad(Monster mob)
      {
      foreach (var affix in mob.ExplicitAffixes)
      {
      var displayName = affix.DisplayName;
      if (displayName == "Necrovigil" ||
      displayName == "Phylacteral Link" ||
      displayName == "Voidspawn of Abaxoth" ||
      affix.InternalName == "MonsterCannotBeDamaged") //Obelisk totem
      {
      return true;

      Mapbot automaticly skipping these kinda mobs? If yes, then my bad :)
       
    9. snue

      snue Member

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      that's awesome! how hard do you think would it be to implement talking to her/entering her map/finishing it automatically?
       
    10. toNyx

      toNyx Well-Known Member

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      YEah sure Kappa
       
    11. snue

      snue Member

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      i know there are a lot of stupid questions and there's a lot of ungrateful, leechy behaviour around here, and i know how much work you put into stuff that's available for free to all of us, but i don't think it's necessary to make a snarky comment about every single question. i'm just asking if it's impossible or for a pointer into the right direction to do it, i'm more than willing to write it myself (and make it public, as i've done with some other small things here and other buddy products) if i have a starting point.
       
    12. toNyx

      toNyx Well-Known Member

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      It's possible, but it shouldnt be part of the mapbot. There's plenty of example to talk to npcs and so on, zana missions are mostly exploring.
       
    13. clandestine

      clandestine Member

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      @ExVault: It appears EXtensions classifies sealed prophecies as currency and tries to stash them to currency stashtab.
       
    14. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Thats basically regaling via scour+alch. Currently this feature is not planned.


      Supporting maps inside another maps brings a lot of technical issues. There are many internal bot flags and caches that are bound to current map. All of those will get reset if you leave a Zana map for a town-run.


      GGG classifies sealed prophecies as currency. Not much I can do here.
      You can set a separate stash tab for prophecies under "Individual currency" (if its not there - delete your EXtensions.json file and restart the bot).
       
    15. DontBeAfraid

      DontBeAfraid Active Member

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      any chance you could plan the feature? just "steal" it from mapbuddy? :)
      running blue maps is a huge waste really
       
    16. wideworld7

      wideworld7 New Member

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      So what I have read so far:
      - There is no and will never be any scouring/alching support. Also if bot runs out of alch, it will run normal maps until alchemy orb is available again?
      If it is like this, then for me Mapbot is a lower quality map handleing bot than Mapbuddy - even with all of it's known issues.
       
    17. DontBeAfraid

      DontBeAfraid Active Member

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      sadly same here :/
       
    18. roneo1

      roneo1 Member

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      I think adding scouring/alch support is not hard to do especially since you don't need to code much since it's already in mapbuddy for the most part, and if users want it, I see no reason why the devs wouldn't add it. This is the first iteration of the bot, I guess this feature could come in the next version along with more bug fixes etc. Hope to see than happen.
       
    19. eatinapineapple

      eatinapineapple Member

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      Wants to sell: Scroll of Town Portal

      :)
       
    20. Unknown Buddy

      Unknown Buddy Member

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      It just feels bad, and wrong for MapBot to run high tier maps as magic maps. There is a reason we put so much currency into the higher tier maps (chisels, alchs, and scours).

      I know MapBuddy has this included and i thought MapRunner did this by default as well but i guess not. You have your reasons for not wanting to include this, im just here trying to explain why scouring high tier maps is important.

      Running a map that sells for 15-30c without properly crafting on it is simply bad design. I would rather be given an option to ignore all high tier magic maps so i can scour them myself, rather than allow MapBot to waste my currency / maps. But adding such an option seems like it would take just as much time and effort as it would to just allow MapBot to scour maps.
       
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