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  • [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. mastahg

      mastahg Administrator Staff Member

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      Updated, no need to download a new version.
       
    2. mastahg

      mastahg Administrator Staff Member

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      Version 117
      Code:
      Combat Assist:
      Will now check and see if your party members are incombat instead of solely checking the players status.
      -This can be disalbed in the options menu
      
      
      
      Kupo:
      Slight performance improvement by extracting delegates to a variable.
      
      
      
      Api Changes:
      
      
      Character.StatusFlags implemented
      
      PartyManager: PartyMember.BattleCharacter saves a cast from gameobject
      
      
      
       
    3. overlord2000

      overlord2000 Member

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      Please, could you tell me if rebornbuddy still does not work?

      I just wanted to be sure of this, thank you
       
    4. mastahg

      mastahg Administrator Staff Member

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      64bit will be updated when all the bugs of the 32bit version have been worked out.
       
    5. overlord2000

      overlord2000 Member

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      Thanks for replying, my version is 64, DX11, so just wait for it?

      I am getting This version of ff14 is not supported, why 64 bit will still be updated this?

      Thank you again :)
       
    6. ffvicio

      ffvicio New Member

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      Like he said, when the bot 32bit is working fine , they will fix the 64bit .. TO avoid people crying from both sides.

      Thanks for infos and waiting.
       
    7. almightynikon

      almightynikon New Member

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      Give it about another week (just kidding maybe another 2days?) and x32 will be fixed and maybe x64 by the way it's going. ;)

      Just encase "ffvicio" gets angry and replies or somebody else, I am just saying this is my opinion and that I'm not **** talking.
       
      Last edited: Jan 20, 2017
    8. mastahg

      mastahg Administrator Staff Member

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      Version 120
      Code:
      Initial update for 3.5
      
      Log(someobj.DynamicString()); works in the console now.
      
       
    9. Mystic

      Mystic Member

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    10. pookabunny

      pookabunny New Member

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      Hm keep getting this at random points, and it doesn't move.
       
    11. mastahg

      mastahg Administrator Staff Member

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      Thanks for the report, should be fixed now, just restart the bot.
       
    12. newb23

      newb23 Community Developer

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      Restarting the 64 client and FF and still getting the same error (Chocobo.Summoned and NpcId) Also, was not prompted for an RB update, if it was supposed to be client side. http://i.imgur.com/PfgbXXT.png


      I am also seeing a return of a SendChat error in RB 64. ChatManager.SendChat("hello"); results in FF crashing to desktop.
       
    13. mastahg

      mastahg Administrator Staff Member

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      It's serverside, I just pushed it again along with a fix for chat.
       
    14. newb23

      newb23 Community Developer

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      Is it just taking an abnormal amount of time to cook, or do we need to kick the update server? :D (No update prompt yet, or an update to update.buddyauth.com)
       
    15. mastahg

      mastahg Administrator Staff Member

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      Neither, there is no update to download.
       
    16. newb23

      newb23 Community Developer

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      Derp, you did say serverside. I'm just special today, apparently. I apologize.

      That looks to be running as it is on RB 32, on both Chocobo and Chat. Thank you, and apologies again.
       
    17. newb23

      newb23 Community Developer

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      Another question for you, Mastahg. Is the-70/-66/-whatever TimeRemaining in the pastebin below just a bug that we are going to have to work around? It only happens as you are refreshing/gaining that aura, but because we tick at 30TPS, it can cause things looking for a time remaining on an aura, such as needing to refresh said aura, to do incorrect things in that 600ms window.

      Code:
      ClearLog();
      
      
      while (Core.Me.InCombat)
      {
          var auraTime = Core.Me.GetAuraById(500).TimeLeft;
          Log(auraTime);
          Thread.Sleep(100);
      }
      
      Result: 37.25407 37.15326 37.05315 36.96979 36.85317 36.7188 36.61943 36.51931 - Pastebin.com

      Edit: Week long link: 37.25407 37.15326 37.05315 36.96979 36.85317 36.7188 36.61943 36.51931 - Pastebin.com

      Thanks!
       
      Last edited: Jan 21, 2017
    18. Mystic

      Mystic Member

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      What causes this on RB load sometimes?
      Code:
      [03:36:29.873 N] RebornBuddy64 1.0.120.0
      [03:36:47.549 N] Logging in...
      [03:36:47.768 N] T: 5247892548503249044 H: 2768900214
      [03:36:48.251 D] Microsoft Windows NT 6.2.9200.0
      [03:36:53.183 D] Current Locale Eng
      [03:36:53.184 N] Currently a level 60 Miner
      [03:36:53.184 N] Compiling custom behaviors...
      [03:37:02.246 D] Done compiling custom behaviors...
      [03:37:02.275 D] Reloading AssemblyLoader<ff14bot.AClasses.BotBase> - Initializing
      [03:37:04.110 N] [Auto-Updater][ATB] ATB was loaded successfully.
      [03:37:04.170 N] [Siune] Started.
      [03:37:04.480 N] [Arcade] Language: English
      [03:37:04.480 N] [Auto-Updater][Arcade] Arcade was loaded successfully.
      [03:37:05.091 N] [Arcade] Logged in.
      [03:37:05.346 N] [Siune] Started.
      [03:37:05.362 N] [Crawler: 1/22/2017 3:37:05 AM] TogglePauseKey was called. Updating Crawler_Pause HotKey now!
      [03:37:05.375 N] [Crawler: 1/22/2017 3:37:05 AM] TogglePauseModifierKey was called. Updating Crawler_Pause HotKey now!
      [03:37:05.432 D] System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
         at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
         at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
         at ff14bot.Managers.HotkeyManager.()
         at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
         at System.Threading.ThreadHelper.ThreadStart()
      [03:37:05.471 N] [Auto-Updater][Crawler] Crawler loaded.
      
       
    19. Exmortem

      Exmortem Community Developer

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      Pvp abilities aren't being added to the Actionmanager on RB64.

      [​IMG]

      While on RB32 ...

      [​IMG]

      Thanks.
       
    20. mastahg

      mastahg Administrator Staff Member

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      If that's the data that the game displays im not going to add anything fancy to change that. TPS doesn't have any effect on that either.







      One of your addons is doing something it shouldn't be

      It's on my todo list
       

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