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  • Default Combat Test Edition

    Discussion in 'Archives' started by wired203, Mar 14, 2016.

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    1. Praline

      Praline Member

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      Woot! Thank you very much. Perfect. Also, thanks to Wired for his response. :)
       
    2. wired203

      wired203 Community Developer

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      defaultcombat.helpers.combathotkeys shows you how to make a hotkey a bool, then call it from main thread or wherever needed. Just make sure it's referenced if it isn't already.
       
    3. Logandros

      Logandros Moderator Moderator

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      Next release:

      Code:
      Missed or missed commit for Warrior
      Unbreakable Will missing from or incorrectly coded for Darkness, Corruption, Lightning, Madness
       
    4. Asbonia

      Asbonia Member

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      For some reason this one doesn't load for me when I put it in routines
       
    5. Logandros

      Logandros Moderator Moderator

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      log
       
    6. Asbonia

      Asbonia Member

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      I cant? It doesnt show up in the routine list???
       
    7. 911Carrera

      911Carrera New Member

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      Warlock affi

      Hello! I hope you feel good to help me. I have a question . How to make my warlock start attack with spell :<haunt>?
       
    8. Logandros

      Logandros Moderator Moderator

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      Wrong forum
       
    9. Logandros

      Logandros Moderator Moderator

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      Make sure the only routine in the folder is Default Combat and send the log after startup

      *Even starting up the bot and finding no routine creates a log
       
    10. hoobie

      hoobie New Member

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      Im a newb when it comes to code. but how would i go to change the Force Speed distance ( want it disabled as i want to do it manually ) for the Assassin/Shadow
       
    11. Logandros

      Logandros Moderator Moderator

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      To help you specifically I would need to know which specific spec you want to correct. But what you would do is change any line that looks like this:

      Code:
      Spell.Buff("Force Speed",	ret => !DefaultCombat.MovementDisabled && Me.CurrentTarget.Distance >= 1f && Me.CurrentTarget.Distance <= 3f),
      or

      Code:
      Spell.Cast("Force Speed", ret => Me.CurrentTarget.Distance >= 1.1f && Me.IsMoving && Me.InCombat)
      to this

      Code:
      //Spell.Buff("Force Speed",	ret => !DefaultCombat.MovementDisabled && Me.CurrentTarget.Distance >= 1f && Me.CurrentTarget.Distance <= 3f),
      or

      Code:
      //Spell.Cast("Force Speed", ret => Me.CurrentTarget.Distance >= 1.1f && Me.IsMoving && Me.InCombat)
      and if it is the last line before a ; you will also need to remove the , from the spell above it
       
    12. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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    13. vanillasada

      vanillasada New Member

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      Not sure if intended but my Carnage Marauder was literally never using Ravage until I went in and changed the buff from "Gore" to "Ferocity"
       
    14. Logandros

      Logandros Moderator Moderator

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      I'm starting to notice there was clearly a merge problem way back when the 5.0 changes were initially implemented. There has been too many reports of buffs and spells that were removed or changed in 5.0 and that I have specifically in my notes that I removed/changed that yet are still showing up in the code months later. At some point I'm going to have to go back through and error correct every spec it seems. For now I have corrected Carnage and attached it. I will submit the changes for the next release.

      Thanks for posting this error. Hopefully people are reporting these as they find them so we can keep the CR up to date.
       

      Attached Files:

    15. mniki

      mniki Member

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      Thank you X 1.000.000 for this
       
    16. vanillasada

      vanillasada New Member

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      No problem and thanks for the awesome work. Right now I'm just playing Carnage warrior but I'll be messing around with other classes soonish so if I see any more errors I'll post them.
       
    17. mulga73

      mulga73 Member

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      hey been using shadow consular and was wondering if you could try and change a few things.

      instead of using force speed to get to the target can you make it shadow stride.
      add cascading debis into the routine

      this may come in handy as well for the rotaion

      http://dulfy.net/2017/01/29/swtor-5-0-kinetic-combat-shadow-pve-guide-by-numy/

      thanks


      oh and change the stealth after combat after you have looted ?
       
      Last edited: Feb 7, 2017
    18. Logandros

      Logandros Moderator Moderator

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      Not sure I'd mess with Shadow Strike since it is a 51 Spell but give this a try and see if Cascading Debris is now working correctly and we can go from there.

      The attached file would replace \\installation folder\Routines\DefaultCombat\Routines\Advanced\Shadow\KeneticCombat.cs

      Please let me know
       

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    19. mulga73

      mulga73 Member

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      ok.. ill give it a try

      thanks.. shadow stride has been around for awhile now


      yup cascading is working good.. now to refine some of the other aspect of the combat =)
       
      Last edited: Feb 8, 2017
    20. mniki

      mniki Member

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      Hi,

      Would like to change advanced routine for my con.operative a bit, so that it uses Shield Probe and 2x Kolto Probe on cooldown, can any good soul tell me how to do It. thank you
       
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