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  • Default Combat Test Edition

    Discussion in 'Archives' started by wired203, Mar 14, 2016.

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    1. Logandros

      Logandros Moderator Moderator

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      I don't have an Operative to test but try this

      Change

      Code:
      		public override Composite Cooldowns
      		{
      			get
      			{
      				return new PrioritySelector(
      					Spell.Buff("Heroic Moment", ret => Me.CurrentTarget.BossOrGreater()),
      					Spell.Buff("Adrenaline Probe", ret => Me.EnergyPercent <= 45),
      					Spell.Buff("Stim Boost", ret => Me.BuffCount("Tactical Advantage") < 2),
      					Spell.Buff("Shield Probe", ret => Me.HealthPercent <= 75),
      					Spell.Buff("Evasion", ret => Me.HealthPercent <= 50)
      					);
      			}
      		}
      To

      Code:
      		public override Composite Cooldowns
      		{
      			get
      			{
      				return new PrioritySelector(
      					Spell.Buff("Heroic Moment", ret => Me.CurrentTarget.BossOrGreater()),
      					Spell.Buff("Adrenaline Probe", ret => Me.EnergyPercent <= 45),
      					Spell.Buff("Stim Boost", ret => Me.BuffCount("Tactical Advantage") < 2),
      					Spell.Buff("Shield Probe", ret => Me.HealthPercent <= 100),
      					Spell.Buff("Kolto Probe", ret => Me.BuffCount("Kolto Probe") < 2),
      					Spell.Buff("Evasion", ret => Me.HealthPercent <= 50)
      					);
      			}
      		}
       
    2. mniki

      mniki Member

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      thx for help, I wanted kolto probe only during combat so I have put It in

      public override Composite SingleTarget
      {
      get
      {
      return new PrioritySelector(
      Spell.Cast("Backstab", ret => Me.IsStealthed && Me.IsBehind(Me.CurrentTarget)),
      Spell.Cast("Kolto Probe", ret => Me.BuffCount("Kolto Probe")< 2),

      And shield probe

      Spell.Buff("Shield Probe", ret => Me.HealthPercent <= 95), It works ok for now, using colto and shield only during combat
       
    3. Logandros

      Logandros Moderator Moderator

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      OK well you said on cooldown, glad it's working for you, enjoy.
       
    4. vanillasada

      vanillasada New Member

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      Messing around with both Vigilance and Focus Guardian. Apparently for both you're supposed to take the Persistent Chill utility and use Freezing Force as a filler instead of Slash most of the time. So I'm wondering if it's even possible to put FF in the rotation and have it used as a filler without spamming and overwriting the 8 second dot over and over.
       
    5. alltrueist

      alltrueist Active Member

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      It's possible. We don't have a way to detect which Utilities you've taken though, so it would be bad to put it in the base rotation.
       
    6. Logandros

      Logandros Moderator Moderator

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      It should however be added to the aoe since freezing force is an aoe ability regardless (I've made a note of it to check on).
       
    7. vanillasada

      vanillasada New Member

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      Few things with Vigilance rotation. I'm guessing "Blade Dance" is supposed to be "Blade Barrage". I also personally gave Strike a requirement of being used only when there's less than or equal to one focus. It's basically never used anyway since after a certain point you generate way more than enough, and on top of that there would be times when the rotation would just be spamming it for no reason instead of doing other things.
       
    8. alltrueist

      alltrueist Active Member

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      Nah, without the talent it does low damage. Like, super low.
       
    9. Logandros

      Logandros Moderator Moderator

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      In that case, note crossed off.
       
    10. Logandros

      Logandros Moderator Moderator

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      I see that the change from Dance to Barrage was only missing from Vigilance and have made the correction. Is this the change you made to Strike :

      Code:
      Spell.Cast("Strike", ret => Me.ActionPoints <= 1)
       
    11. Logandros

      Logandros Moderator Moderator

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      Latest Updates as of 2/19/2017

      Code:
      * re-added defensive cooldowns to Lethality (not sure why they were removed by cassrgs 1/18/16)
      * updated copyright
      * Additional Code Cleanup
      * Missed or missed commit for Warrior Unbreakable Will missing from or incorrectly coded for Darkness, Corruption, Lightning, Madness
      * Fix incorrect buff for ravage for Carnage Marauder (thanks vanillasada)
      * Fix for Cascading Debris
      * fixed vigilance spell error (thanks vanillasada)
      * commented out heroic moment due to BossorGreater detection broken in last few releases of bot, this must now me activated manually which will then cause the routine to make use of all unlocked legacy abilities
       
      Last edited: Feb 20, 2017
    12. mniki

      mniki Member

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      Hi, got one more prob, this time with sniper marksman routine. It does not enter cover at all.
      Logandros could you give me few pointers how to tweak advanced routine marksman a bit. Would like to enter cover at the beginning of fight and than move out and reenter cover every 6 seconds, first skill to use after cover to be snipe. Thx in advance

      **edit

      Managed to find the way for sniper to enter cover, now I need someone to tell me how to put condition to enter cover only when my sniper is targeted by enemy, thx
       
      Last edited: Feb 20, 2017
    13. vanillasada

      vanillasada New Member

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      Yep that's the change I made. Once again thanks for your awesome work btw
       
    14. Logandros

      Logandros Moderator Moderator

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      Please post the changes you made, I've looked through the revisions I do not see any prior release using cover.
       
    15. Logandros

      Logandros Moderator Moderator

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      Code:
      Spell.Cast("Strike", ret => Me.ActionPoints <= 1)
      Can you confirm that you've seen a dps increase with this change? Maybe on a target dummy and using StarParse? I'd like to make the change to Default Combat but I will have to take your word on it as I cannot test it.
       
    16. mniki

      mniki Member

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      I have been using part of code for rotation I have found here
      https://www.thebuddyforum.com/buddy-wing-forum/combat-routines/197829-defaultcombat-5.html,
      public override Composite Cooldowns
      Spell.Buff("Cover Pulse", ret => Me.CurrentTarget.Distance <= 1f), - to get 1 instant snipe
      Spell.Buff("Crouch", ret => !Me.IsInCover() && !Me.IsMoving), - - to get 1 instant snipe
      public override Composite SingleTarget
      Spell.Cast("Snipe", ret => Me.IsInCover()),
      also had changed range to melee.
      It enters cover bit too much now :) and bot gets stupid after killing target with same name, It blacklist target for a 1 min, It spends 1 min entering and exiting cover until It moves to next target.
      Hope this gives you and idea what to change, I am no expert and been doing this by trial and error :)
       
    17. Logandros

      Logandros Moderator Moderator

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      OK well for now I'm fixing the missing cover issue with

      Code:
      //Movement
      CombatMovement.CloseDistance(Distance.Ranged),
      Spell.Buff("Crouch", ret => !Me.IsInCover() && !Me.IsMoving),
      also modifying

      Code:
      Spell.CastOnGround("Sweeping Gunfire", ret => Me.IsInCover() && Me.EnergyPercent > 30)
      for Gunslingers
       
    18. mniki

      mniki Member

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      Thx

      ** edit
      It works like a charm
       
      Last edited: Feb 20, 2017
    19. exaccuss

      exaccuss Active Member

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      So how do these rotations perform in dps numbers wise? Is there any routines that perform better than the others? I noticed yesterday my sith war (carnage) started using some jump ability in combat since the update yesterday. (not force leap) I'd just hate it to be like jump in ffxiv where if you have the target selected and you move away from the target, it jumps right back at the enemy lol
       
    20. Logandros

      Logandros Moderator Moderator

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      This CR does not control movement, not sure why you were jumping without seeing a clean log file.
       
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