Probably set AIF to stash Leaguestones in a Leaguestone storage tab. And set AIF to stash "specific items" into a separate tab. And use the specific items setting to stash the leaguestones you want the bot to run into the separate tab. Hopefully the plugin will run the leaguestones from the separate tab first. I'm sure the developer of the plugin will increase functionality as time goes on.
So I've installed the plugin, updated CommunityLib, and the toons are using the stones appropriate for the level of the zone, but for some reason I can't see any options under 'LegacyPlugin', just a blank screen. Is that supposed to happen?
Here is my rules for leaguestones. how i can change them to pick up only special types of them? for example i want to pick up nemesis and don't want to pickup bloodlines. I guess i should make different rules likes this: "Rule": "item.FullNameContains(" Nemesis Leaguestone")" , "Rule": "item.FullNameContains(" Domination Leaguestone")" for types of leaguestone that i want to pick. all other will be ignored, am i right? }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.FullNameContains("Leaguestone")", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.FullNameContains("Leaguestone")", "ShouldLog": false, "Priority": 1 }, {
Enable and disable as you please. Code: { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Ambush Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Ambush Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Anarchy Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Anarchy Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Beyond Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Beyond Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Bloodlines Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Bloodlines Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Breach Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Breach Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Domination Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Domination Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Essence Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Essence Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Invasion Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Invasion Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Nemesis Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Nemesis Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Onslaught Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Onslaught Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Perandus Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Perandus Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Prophecy Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Prophecy Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Rampage Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Rampage Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Talisman Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Talisman Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Tempest Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Tempest Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Torment Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Torment Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 0, "Rule": "item.Name == \"Warbands Leaguestone\"", "ShouldLog": false, "Priority": 1 }, { "Comment": "", "Enabled": true, "Type": 2, "Rule": "item.Name == \"Warbands Leaguestone\"", "ShouldLog": false, "Priority": 1 },
With the new ComLib this doesn't seem to be working at all. It is checking for the need for a leaguestone, but it deposits before it does the check so when its in town hes always empty. Just doesn't seem to recognize the need as they are being picked up.
Nemesis, Rampage, Onslaught, Invasion, Domination, Anarchy. First gives you rare mods from monsters and chance to get hh lol, second gives a good boost to dps, third is 20% to quantity, 4th is free unique monsters, other two just to get good items. Other are useless imo, but u can also set warbands and torment, not bad.
Thanks, created rule for that Code: (item.FullNameContains("Leaguestone") and (item.IsUnique or item.FullNameContains("Nemesis") or item.FullNameContains("Rampage") or item.FullNameContains("Onslaught") or item.FullNameContains("Invasion") or item.FullNameContains("Domination") or item.FullNameContains("Anarchy")))
I don't necessarily agree with a few of your suggestions: 1) Rampage isn't worth running if you're doing it purely for DPS. 2) Onslaught for the 20% IIQ is cool, but I'd rank it below some that you left off. Personally, I have a beyond leaguestone running at all times - it's extra mobs of all rarities. Pair beyond with Ambush or Domination and you'll have a ton of extra mobs. Essences are good too - tier 5 essences are a guaranteed chaos or more, Breach leaguestones are another good one to run if you can handle breaches.
Hello all. When I enable the new plugin ''Leaguestone'' my EB cant be started ... it stop instant , can some1 guide me what I'm doing wrong ?(I'm using the latest version of communitylib and AIF) I also want to ask if this plugin USE the league stones or he just pick up and stash?(mine is picking and stashing them already) Any help really appreciated !
I click start and EB just stops... no errors ... EB just refuse to start , should I activate Extensions or configurate special stash for my league stones or this has nothing to do with my issue?
EB (more or less) requires Extensions to run, so you should definitely activate it. Try that, and if you still have issues, please post your log. It will tell us what is causing your issues.
Oh I found the error(the red lines) : it says ''Leaguestones'' plugin is incompatible with OldgrindBot. I have never got time to configurate Map bot so far , OldgrindBot and Maprunner are still doing great work. Is it possible to make this Leaguestone plugin to work with OldgrindBot ( Please ExVault I know that u can do this ). Thanks in advance!