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  • Amplify - a Mage CC Powered by Blast Processing!

    Discussion in 'Archives' started by CodenameG, Oct 23, 2010.

    1. CodenameG

      CodenameG New Member

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      how about posting a log? how am i suppose to fix an issue i cant diagnose?
       
    2. CodenameG

      CodenameG New Member

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      updated to version 1.5.8

      does not fix any of the issues people where complaining about above
       
    3. bjsaust

      bjsaust New Member

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      My bad, I think I was using 1.5.6 and 1.5.7 fixed this issue. Switching to 1.5.8.
       
    4. amaya

      amaya New Member

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      thank you for this custom class bro legend
       
    5. CodenameG

      CodenameG New Member

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      No, You rock random citizen!
       
      Last edited: Feb 16, 2011
    6. Talix

      Talix New Member

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      I agree, just awesome CC. Used it since lvl 19 and now its rocking through Borean Tundra, getting 230k exp/h... Ehm, wtf? That was like my 79 Priest and Paladin (little more for last mentioned) got when starting in Uldum (profile)... And I haven't even updated Amplify in three weeks!

      ... Gonna do that now tho :3
       
    7. amaya

      amaya New Member

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      i dont have a log this happen few days ago.

      problem: when my pet gets agro my bot does not assist the pet. so i needed to get that plugin 'combat helper' and that fixed that problem. dunno if thats cc issue or hb.

      tip/idea: would be nice if the cc/mage would shoot/ice lance enemy totems.. if possible, seemed like only picky problem for me. would help abit, dunno its an idea lol, it is still a great cc though thanks again.
       
    8. CodenameG

      CodenameG New Member

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      if you havent already please update, both of those issues have been addressed.
       
    9. seVen

      seVen New Member

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      give us tha fire mage cc ploxxxx :)
       
    10. Mario27

      Mario27 Banned

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      Hey anynews about Adding Blink that would be great
       
    11. forvirrad

      forvirrad Member

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      gz on the rep :)
       
    12. CodenameG

      CodenameG New Member

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      the CC blinks all over the place all you have to do is change your frost nova behavior
       
    13. xopherw

      xopherw New Member

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      confirmed.
      it does blink.
      thanks G
      +rep
      (trying to help you get that Illustrious Reputation Master! achievement. = ) )
       
    14. seVen

      seVen New Member

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      is there a fire cc planed atm?
       
    15. CodenameG

      CodenameG New Member

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      the framework is there and some of the rotation is in already, if you wanna try it respec fire, and see, but it hasnt been tested, and i dont intend on people trying to grind with it, but it is there if you want proof i am working on something.
       
    16. Mario27

      Mario27 Banned

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      nevermind he use blink nice:p
       
    17. Mario27

      Mario27 Banned

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      one thing if i do dungeons with mage does he do blink to then because that wouldnt be that great
       
    18. CodenameG

      CodenameG New Member

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      disable frostnova, theres reasons why there are settings for it.
       
    19. seVen

      seVen New Member

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      thanks 4 your feedback :) anyhow frost specc works great with your cc
       
    20. tjwow2011

      tjwow2011 Member

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      No clue what this stuff is, but everytime it comes up in the log the bot messes up, please fix it.

      Code:
      [2:20:18 PM:750] System.NullReferenceException: Object reference not set to an instance of an object.
         at Amplify.Amplify.WalkAway() in c:\HonorBuddy 4129\CustomClasses\Amplify\Methods.cs:line 390
         at Amplify.Amplify.BlinkBack() in c:\HonorBuddy 4129\CustomClasses\Amplify\Methods.cs:line 371
         at Amplify.Amplify.FrostNova() in c:\HonorBuddy 4129\CustomClasses\Amplify\Methods.cs:line 255
         at Amplify.Amplify.<Frost_rotation>b__10c(Object ret) in c:\HonorBuddy 4129\CustomClasses\Amplify\Frost.cs:line 78
         at TreeSharp.Action.RunAction(Object context)
         at TreeSharp.Action..MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Sequence..MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator..MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector..MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Switch`1..MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector..MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector..MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator..MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector..MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector..MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator..MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector..MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector..MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector..MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at Styx.Logic.BehaviorTree.TreeRoot.()
      See attached log.
       

      Attached Files:

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