Wow! Awesome! Love this! Works so great on my warrior. Thank you for sharing this. EDIT: With v2, the movement doesn't work right, even though I set it to true, it still forces itself into melee range against my poor little Will. Also, not sure if this is intended, but heroic strike doesn't get cast in v2 when at an excessive amount of rage. EDIT2: Actually, figured the movement thing out, at least I think. In Helper.cs Code: public static Composite StopMoving() { return new Decorator(ret => CurrentTarget != null && Me.MovementInfo.IsMoving && CurrentTarget.InCombatRange() && Just change it to Code: public static Composite StopMoving() { return new Decorator(ret => !MovementIsDisabled && CurrentTarget != null && Me.MovementInfo.IsMoving && CurrentTarget.InCombatRange() &&
okay i'll give it a try with english client --- Edit --- okay, Moonkin-Form does work with english client ...
nothing, after killed an enemie - it run to next hotspot or - just stand where it was after killed the last target if it run to next hotspot, when it acquire new target it go back to where it was fighting before and fight again So when u have a few enemie arround the flag, bot will kill - run to hotspot - go back near flag and kill - run back to next hotspot - go back near flag and kill - etc....ur raid member will really find this suspicious More suspicious, is where the bot don't try to run new hotspot, but just stand here in combat zone wait like 30s - 1mn and acquire a new target So after u killed a target, u will just stand in center of the fight, all ur friend are fighting arround you 1-30y a lot of enemies are arround you pass near you, hit ur friend, and you u do nothing during 30s - 1mn and suddenly u wake up and target an enemie and enter in combat again but the most important problem to solve, is the rest issue that totally break and stop the combat routine. a lot of friend said me in chat : "why u stopped to fight ?" and as i said you in simpleDK cc thread i'm sure it's a resting problem, coz when a healer heal me and my hp goes up more than 60% hp bot will start moving, casting skill, facing target again, and when my hp goes down 60% hp, stoop again to face target, moving, cating skill, etc...so the target just hit me and i die as i said you, all my death in BG are due to this issue EDIT : ok as i said i tested, i deleted the food name in HB general setting and it fix the resting problem, it try to rest only out of combat is it possible to make it not eat if enemie in range example if an enemie is in 40y range it don't eat ? coz last BG, i was out of combat and bot sit to eat, but enemie was really close to me like in 10y range, so bot sit start to rest and 10s later the enemie started to hit me EDIT2 : now it don't try to rest in combat, i can said you ^^ grtz really awnsome CC For obliterate 80% of the time it don't cast it during a entire BG here recount stats for my last bg during 30mn ah and one problem bot use unholly presence instedeed of frost EDIT3 : i tried many times to switch in BG to frost presence manually, but it immediatelly switch to unholly
i did not use the newest version.. i used 0.1 and hat some errors..maybe it will help you fixing some problems.. if it has already been fixed don't hate me =P i had no time testing the new version^^ Bug 822 – POI spam + not targeting in Instances
yup i checked the code itself and see this but i don't found where to change the cc to cast everytime obliterate
the CC need a better range enemies detection in BG, 90% of the time there is enemies in 30y range and the bot, just go hotspot to hotspot and never dismount and fight. make range enemie detection like 50-100y, like combat helper i tried combathelper to faster targeting and entering combat, it do the job, BUT, bot is totally lost when multiple enemies hit you, it non stop switch target and as said multiple time the biggest problem with this pluggin is it target everything who deal dmg on you, this mean it attack pet and totem (but it don't hit and destroy totem, so when it target totem, bot it totally stuck) if u can take as example the combathelper for it's faster and better ranger enemie detection it would be awsome, and don't target pet and totem i think the author of combathelper give up his project.
i tried IB in hellfire rempart with ur CC, i like the rotation pve and the add rotation is it possible to add the add rotation in the BG i mean to cast the AOE skill when there is add in BG ty
Hey fedehat love your work mate, but im having some issues with the Simple DK CC. When it gets in combat I get this error message in the debug window keeps spamming it until HB crashes. Thanks in advance. /Mupp
v3 looks good, works great Still having issues with heroic strike though. Even if I'm sitting at a max of 100 rage it doesn't cast heroic strike. Or cleave for that matter. Thanks for the CC though, loving it so far.
When using this CC with AB my toon wont attack anything. He just stands there doing nothing. It didnt do this with the first version or the SimpleDK versions. View attachment 17655
Feral Cat (DPS): I'm curious if anybody else is having an issue with this CC shifting out of cat form to cast a heal and then it never switches back? It switches aquatic fine whenever it enters water... but once it goes caster, it never shifts back to kitty. But when it works, I love it.
yup i said already, big problem to range detection, just follow hotspot use combathelper and this will fix all player detection
nice shit not using form at all [SimpleCC]: Selecting Feral tanking spec. [SimpleCC]: Casting 'Rejuvenation'. [SimpleCC]: Cast 'Rejuvenation' succeeded. [SimpleCC]: Casting 'Regrowth'. [SimpleCC]: Cast 'Regrowth' succeeded. [SimpleCC]: Casting 'Rejuvenation'. [SimpleCC]: Cast 'Rejuvenation' succeeded. [SimpleCC]: Casting 'Nourish'. [SimpleCC]: Cast 'Nourish' succeeded. [SimpleCC]: Casting 'Survival Instincts'. [SimpleCC]: Cast 'Survival Instincts' succeeded. [SimpleCC]: Casting 'Regrowth'. [SimpleCC]: Cast 'Regrowth' succeeded. [SimpleCC]: Casting 'Nourish'. [SimpleCC]: Cast 'Nourish' succeeded. [SimpleCC]: Casting 'Berserk'. [SimpleCC]: Cast 'Berserk' succeeded. [SimpleCC]: Casting 'Nourish'. [SimpleCC]: Cast 'Nourish' succeeded. [SimpleCC]: Casting 'Berserk'. [SimpleCC]: Cast 'Berserk' succeeded. [SimpleCC]: Casting 'Nourish'. [SimpleCC]: Cast 'Nourish' succeeded. [SimpleCC]: Casting 'Nourish'. [SimpleCC]: Cast 'Nourish' succeeded. I died! There are 2 hostile mobs. Moving to Type: Corpse, Loc: <-10400.05, -1316.925, 46.03189> [SimpleCC]: Casting 'Rejuvenation'. [SimpleCC]: Cast 'Rejuvenation' succeeded. [SimpleCC]: Switching target to 'Контрабандист из Неферсета'. [SimpleCC]: Facing target [SimpleCC]: Moving to melee range 3 yards from target, current distance = 9.2010612487793 yards, precision 2. [SimpleCC]: In range, stopping movement. [SimpleCC]: Casting 'Regrowth'. [SimpleCC]: Cast 'Regrowth' succeeded. [SimpleCC]: Facing target [SimpleCC]: Casting 'Nourish'. [SimpleCC]: Cast 'Nourish' succeeded. [SimpleCC]: Casting 'Nourish'. [SimpleCC]: Cast 'Nourish' succeeded. [SimpleCC]: Casting 'Berserk'. [SimpleCC]: Cast 'Berserk' succeeded. [SimpleCC]: Casting 'Nourish'. [SimpleCC]: Cast 'Nourish' succeeded. [SimpleCC]: Casting 'Berserk'. [SimpleCC]: Cast 'Berserk' succeeded. I died!
Yeah BG rotations only work 100% for DKs atm, will add for Druid & Warrior later, but PvP rotations are alot more complicated than PvE and there's no Elitistjerks for PvP Sounds weird, logfile.
Hey fedehat, thanks for taking alook at the issues. Seems it still gets an error when it engages combat in PvP (This ONLY happens in PvP works great on mobs and targetdummys). This time it spammed the error and when I press stop it crashed the WoW client. Ill attach the log. Thanks in advance /Mupp