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  • [Plugin - GB2] RoutesBuddy - Imports data from Routes addon and exports to GB/GB2

    Discussion in 'Archives' started by highvoltz, Feb 4, 2011.

    1. shadows

      shadows New Member

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      tried to use it in vashj'ir, it makes the bot go to the surface and follow the path, gets 0 nodes

      another bug i found is that when it goes over bumpy terrain it constantly adjusts its height, it stops, lowers a bit, flys, stops, lowers a bit, flys, stops, goes up a little but, flys, stop ext ext.
       
      Last edited: Feb 17, 2011
    2. trialer

      trialer New Member

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      Set your height to negative numbers play with it till you find one that is low enough.
       
    3. highvoltz

      highvoltz Well-Known Member

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      Version 1.0.0.4:

      • Smooth Pathing now works
      • Last exported folder is remembered
      • Added a checkbox for generating underwater profiles.
      • Route name format has changed to "ZoneName - RouteName"
       
    4. highvoltz

      highvoltz Well-Known Member

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      Version 1.0.0.5:

      • Added an option to export the waypoints in reverse order.
       
    5. Owneth

      Owneth Member

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      After I figured it all out... AMAZING! I love it! :)
       
    6. Crazyness85

      Crazyness85 New Member

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      I can't seem to get this to work. I have the latest version of HB.. I downloaded routes from wowcurse and put it in with my other wow addons. I then put the routesbuddy folder in the HB/plugins folder. I hit the routesbuddy button and clicked import... and it just sits there and says "No Routes found" and the export button never shows up.. I see other people are getting this to work but I can't seem to figure it out.
       
    7. MrWizard516

      MrWizard516 Member

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      You need routes and gathermate2 along with the gathermate2 data files you get both from curse.


      Sent from my iPhone using Tapatalk
       
    8. Crazyness85

      Crazyness85 New Member

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      Ahh thank you... did not know that appreciate it
       
    9. tjwow2011

      tjwow2011 Member

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      It still wants to swim to the surface in Vashj'ir even with the Underwater box checked.

      Even tried setting the height to -200, and the GB2 height to -200 and it still swims to the surface, then blacklists nodes because it's too far from them when it trys to swim back down....

      Please fix this so that we can use it successfully in Vashj'ir. Cause right now it is useless in that zone.
       
      Last edited: Feb 23, 2011
    10. zomgmage

      zomgmage Member

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      This is just awesome! With this you should never see someone running the same path as you. Great work! Thanks a ton!
       
    11. zomgmage

      zomgmage Member

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      on a side note it seems smooth path is stuck on for me? Was working fine.... now its on no matter if box is checked or not.
       
    12. Mortal

      Mortal New Member

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      Great little plugin!

      Thought i would report a bug/fix.

      Might want to make a profile name check. I was not paying attention and initially named one of my routes with a character that is not allowed in file system. In my example i had named my profile "Herb/mine" but as you know you can't have a '/' in a file name therefore you get a nice .net error.

      May want to put a check on profile names (since u can't rename) or put a note in the OP making sure your profile name doesn't contain restricted characters.

      Thanks, and keep up the work
       
    13. Zoinx

      Zoinx Active Member

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      Can anyone upload there GatherMate1 or 2 lib's? I haven't used GatherMate since back in TBC and would like a head start on where everything is :D
       
    14. highvoltz

      highvoltz Well-Known Member

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      Is Hb Running when you import the routes? Do you have any mesh errors? Do you see mesh being loaded for the area in the navigation log?
       
    15. highvoltz

      highvoltz Well-Known Member

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      You should be able to rename the routes after importing them by double clicking them.
       
    16. Mortal

      Mortal New Member

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      woops did not notice that. But concerning the other bug about swimming to the surface. It is indeed a bug after converting, if you look at the "Z" coordinates they are all 0.
      Example:
      Code:
          <Hotspot X="-6750.57" Y="4389.625" Z="0" />
          <Hotspot X="-6935.517" Y="4409.025" Z="0" />
          <Hotspot X="-7028.636" Y="4506.995" Z="0" />
          <Hotspot X="-7000.183" Y="4603.025" Z="0" />
          <Hotspot X="-6882.49" Y="4557.92" Z="0" />
          <Hotspot X="-6918.703" Y="4697.6" Z="0" />
          <Hotspot X="-7020.876" Y="4680.625" Z="0" />
          <Hotspot X="-7098.477" Y="4622.425" Z="0" />
          <Hotspot X="-7212.29" Y="4678.2" Z="0" />
          <Hotspot X="-7324.81" Y="4752.89" Z="0" />
          <Hotspot X="-7249.796" Y="4789.75" Z="0" />
       
    17. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Aye, I've got problems with all of the generated Vashj'ir swimming profiles. The Z coordinate varies immensely, and as a general rule, the profile instructs the toon to swim back to the surface after almost every harvest.

      Attached are two examples. You will see the Z coordinate favors a value of 23-something most of the time (very near the surface), but it occasionally uses appropriate values.

      Not complaining--this is a *most* excellent tool! But, it would be nice if the Vashj'ir-generated profiles worked. :)

      Thanks for the tool, Highvoltz!

      chinajade
       

      Attached Files:

    18. trialer

      trialer New Member

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      I fixed this by clicking on

      bot settings;
      path tab;
      and set the height modifier.

      For example in Kelpthar I'd set it -135, in shimmering I had it down to -250.
       
      chinajade likes this.
    19. highvoltz

      highvoltz Well-Known Member

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      I suspect allot of the issues with underwater zones comes from having no mesh for the underwater terrain. While in 'underwater' mode Routesbuddy uses the lowest Z coords from the mesh but the lowest point could be the surface of the water if the area below isn't meshed. I added a test release that generate points at a minimum 5 units below the surface if the z coord is equal or higher then the surface. RoutesBuddy1.0.0.6test
       
    20. Hi on Helium

      Hi on Helium New Member

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      haha, I've gotta try this some day ;)

      good work Highvoltx!
      -HoHv2
       

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