v3.1.37 ꙰ Bug fixed - Fixed some bugs concerning accepting and turning in rank quests ꙰ Functionality added - Added locations for rank related quest npcs ꙰ Minor change - Simplified some lines of code
I am still around and can try to add this to my plugin, if i do find beta testers. My accounts were hit a bit hard by the bannwaves, and i had no time to get new ones up.
Hopefully the first one. It's not easy to test this feature as rethu spawns almost never I have testet this feature with other npcs and they always got accepted
I hope also, but if I dont get any more of it in the next few days i think its the second one, cause I have big enough number of bots running atm
Sadny didnt c it, but 2 days, with 30 bots runing, with 3 possible quests, its kinda hard for at least 1 not getting it, dont u think and with last version i actually managed to c 3 bots stop at the NPC.
I have read in some forums, some players waited weeks until Rethu spawned. As I have plans to cover all legion ranks, I will level a char up to 110 and test all herbalism and mining ranks myself. I have spent hours and hours observing chars, so I could witness issues myself and could think about a solution. As Rethu spawning cannot be easily be reproduced, it's not easy working out a fix (in case latest KoM release does not accept quest)
Ya i know its hard thats why im testing it and telling you what i observe, 30 bots is ok sample number
What KoM does is quite simple: checking once per second if one of the 3 npcs has spawned and accept corresponding quest. As I have tested this principle with other npcs and quest ids, I don't see any reason, why it shouldn't work with Rethu (I will double check I have assigned the correct quest id to the corresponding npc id)
Thank you for this great plugin. It has kept my bots running when previously they would get off mesh or something small and they would just sit until timeout. I have noticed a small issue. While flying, if there is a corpse that is mineable or herbable on the ground it will stay still in the air, not doing anything until it despawns. If I manually move my toon to the ground it will run to the corpse, gather it, and then continue on its way. I think a !IsFlying check would fix it trying to mine others kills. Thanks again, - Jon
Thank you for the report. I will add some lines of code so char will dismount before trying to harvest mob.
hello bro i had problem with Duird use travel from into deer , if druid or the buddyguard is in combat druid can't change form to fly form, it will be the deer travel form , can u fix it ?? Or I can customize auto atk monster when monster hit me ??? sry my english
This behaviour is intended from Blizzard so a druid cannot fly away if he's attacked on ground. Flight form can be uses again after combat is terminated. Would you mind explaining your situation a little further? What bot base do you use, what kind of profile, why is this behaviour unfavourable for your botting routine?
sry i not good english like this Yes, if druid or the buddyguard is in combat druid can't change form to fly form, it will be the deer travel form. And HB a lot times try to fly in deer form and have navigation issues. In combat the form will be the deer, not the fly form. HB should recognize this difference between 2 forms sometime it travel from change into deer and keep move like Fly and get Stuck i using profile Ultimate Herbalism Farmer for gatther
Hey, did some tests today for few hours, switched to previous version to check for Rethu, and found 3 of them in few hours, dono if its just damn luck or the new version really ignoring it. Hard to say.
I have never experienced HB trying to fly while druid is in deer form (I am using some druids myself to farm stuff). Which combat routine did you choose? Singular? Usually Singular should jump in and terminate combat by fighting attacking mob.
Like I said, I have 30 bots running, and 3 of them found Rethu in a matter of few hours when i switched to the previous plugin version.